2.0.0 (BETA 3)
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List of patches | ← 2.0.0 (BETA 2) | 2.0.0 (BETA 3) | 2.0.0 (BETA 4) → |
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2.0.0 (BETA 3) was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the archived TF2C Wiki.
Changes
General
- Changed explosive self-damage to always use same radius and damage amount regardless of attributes
- Changed explosions to be actually spherical rather than square
- Renamed
tf2c_legacy_weapons
cvar totf2c_force_stock_weapons
- Added player map inputs:
SpeakResponseConcept
SetForcedTauntCam
IgnitePlayer
ExtinguishPlayer
- Servers can now allow players to switch to over-the-shoulder third person mode
- Server cvar
tf2c_allow_thirdperson
mode controls if third person mode is allowed - Players can use
cl_thirdperson
cvar to switch to third person if they're allowed to
- Server cvar
- Server owners can now disable individual weapons by simply editing the items_game.txt file
- Raised Deathmatch overheal drain time to 30 seconds (from 20)
- Re-added player count to 2 team scoreboard
- Raised FOV limit to 100 for real this time
- Projectiles are now fired from the proper side if the viewmodel is flipped
- Added server tags for certain ConVars
Weapons
- Added Gunboats for both the Soldier and the Demoman
- Changed rocket jumping behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
- Reduced attenuation of Spy cloak\decloak sounds to match live TF2
- Removed Scout's SMG
- Updated Double-Barrel Shotgun model
- Updated Poacher's Pride description
- Temporarily disabled the Overhealer
Bugs/Exploits
- Fixed sentries targeting payload carts
- Fixed exploit related to hauling allowing players to build multiple buildings of the same type
- Fixed client crashing if player disconnects while crit boosted
- Fixed a client crash related to chat in Deathmatch
- Fixed damage numbers showing "damage" done to invincible players
- Fixed players being able to taunt while cloaked
- Fixed CTF HUD
- Fixed taunt attacks completing even if taunt is interrupted
- Fixed some taunt attacks hitting players through walls
- Fixed rockets and flares not being removed on team change
- Fixed a certain facestab case
- Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted
- Fixed Poacher's Pride doing full damage on headshot