2.0.0 (BETA 2)

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List of patches 2.0.0 (BETA) 2.0.0 (BETA 2) 2.0.0 (BETA 3)

2.0.0 (BETA 2) was an update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the archived TF2C Wiki.

Changes

General

  • Added items_game.txt support
  • Implemented attributes system
    • Only a handful of attributes from live TF2 are currently implemented
  • Added cvars from live TF2:
    • tf_use_fixed_weaponspreads
    • tf_allow_sliding_taunt
    • tf_avoidteammates_pushaway
    • tf_tournament_hide_domination_icons
    • tf_clamp_airducks
    • tf_hud_target_id_alpha
  • Added competitive class limit commands
  • Added Highlander mode
  • New cvars:
    • tf2c_legacy_weapons
      • Disables all new weapons and Econ Item System and makes players spawn with stock weapons
    • tf2c_allow_special_classes
    • tf2c_disable_player_shadows
      • Disables player shadows for all clients regardless of their graphics settings
  • Added a list showing official servers on the main menu
  • Added a panel displaying the blog
  • Dispensers and Teleporters can now be upgraded to Level 3
  • Added building hauling (can be disabled using tf2c_building_hauling 0)
  • Added live TF2 weapon selection HUD
  • Heavy's Showdown, Pyro's Hadouken Spy's Fencing taunts are now taunt attacks
  • Added loser animations
  • Added melee dare lines
  • Added domination lines
  • Added func_flagdetectionzone entity
  • Added tf_generic_bomb entity
  • Added Engineer's buildings to the fgd
  • Replaced damage numbers with new ones that are similar to live TF2 counterpart
  • Added additional damage sound options (tf_dingaling_volume, tf_dingaling_pitchmindmg, tf_dingaling_pitchmaxdmg)
  • Increased FOV limit from 90 to 100
  • Switching disguises is now faster if you're already disguised
  • Fixed minmode HUD cutting ammo value off
  • Fixed players not being able to spectate teammates in third person
  • Multiple dominations or revenges triggered at once no longer stack sounds
  • Added community sprays (thanks Infinity!)
  • Added a new experimental updater (Vapor) which is now included with the game. This updater should automatically detect and only download modified files

Gamemodes

Maps

Weapons

  • Added the Flare Gun
  • Added Flamethrower(sic) sizzle sound playing when it hits an enemy
  • Added Flamethrower(sic)} airblast function (can be disabled using tf2c_airblast 0, player airblast pushing can be disabled using tf2c_airblast_players 0)
    • Player pushing works differently compared to live TF2. Players get knocked at least 45 degrees up if they're on the ground and in the direction shooter's looking at if they're in mid-air.
  • Added 1.25s perfect accuracy cooldown period on certain weapons
  • Knife no longer has hit delay
  • Reduced weapon switching time to 0.5 from 0.67
  • Ubercharge gain rate is now tripled during setup time
  • Fixed blast damage being blocked by players
  • Fixed various issues with crit particles
  • ARMS RACE 2: Added the Whiplash and the Hydraulic Hammers for testing (thanks Cobalt!)

Deathmatch

  • Kills and assists no longer grant double points
  • Suicides and environmental deaths subtract 1 point
  • Mercenary colors now only change after the player has respawned
    • RIP Rainbow Merc
  • Added a colored sniper(sic) dot
  • Added the Uber powerup
  • Enabled player collision
  • Added the Berserk powerup (currently not present in any maps)
  • Added blue outlines to weapon spawners
  • Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty)
  • Set player overheal decay 25% slower
  • Buffed player overheal cap to 200%
  • Scoreboard now displays killstreaks
  • Respawn particles now preview properly
  • Heavy Artillery added to weapon pool
  • Flare Gun added to weapon pool
  • Reworked the Sten Gun Animations