Deathmatch: Difference between revisions

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(Created page with "thumb|right|Banner used for Deathmatch. {{scrapped}} '''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, as the exclusive Mercenary class,. Players would start the round with a Pistol and Crowbar, with both standard and Deathmatch-specific weapons scattered around the map for the player to use...")
 
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{{scrapped}}
{{scrapped}}


'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, as the exclusive [[Mercenary]] class,. Players would start the round with a [[Pistol]] and [[Crowbar]], with both standard and Deathmatch-specific weapons scattered around the map for the player to use; players could also heal themselves via Pills found around the map that would heal a player by 12 HP. Power-ups were also available around the map in varying forms of buffs for the player.
'''Deathmatch''' was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, as the exclusive [[Mercenary]] class. Players would start the round with a [[Pistol]] and [[Crowbar]], with both standard and Deathmatch-specific weapons scattered around the map for the player to use; players could also heal themselves via Pills found around the map that would heal a player by 12 HP. Power-ups were also available around the map in varying forms of buffs for the player.


Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'':
Deathmatch would eventually be removed from the game for a number of reasons, splitting off into ''Team Deathmatch Classic'' and ''Open Fortress'':


* It was too large; it felt like it's own separate game.
* It was too large; it felt like its own separate game.
* Any gamemode that removes classes/weapons to function goes against some of the core principles of ''Team Fortress''.
* Any gamemode that removes classes/weapons to function goes against some of the core principles of ''Team Fortress''.
* The code was getting to the point where if one thing was done in X, it'd screw something up in Y.
* The code was getting to the point where if one thing was done in X, it'd screw something up in Y.
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The following is a list of [[Weapons|weapons]] that could be used in Deathmatch:
The following is a list of [[Weapons|weapons]] that could be used in Deathmatch:


* [[Coffee Pot]]
* [[Crowbar]]
* [[Crowbar]]
* [[Flare Gun]]
* [[Flare Gun]]
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* [[Heavy Artillery]]
* [[Heavy Artillery]]
* [[Hydraulic Hammers]]
* [[Hydraulic Hammers]]
* [[Lead Pipe]]
* [[Minigun]]
* [[Pistol]]
* [[Pistol]]
* [[Rocket Launcher (DM)]]
* [[Rocket Launcher]]
* [[Shotgun]]
* [[Six Shooter]]
* [[Six Shooter]]
* [[Sniper Rifle]]
* [[Sniper Rifle]]
* [[Super Shotgun]]
* [[Super Shotgun]]
* [[Sten Gun]]
* [[Sten Gun]]
== Powerups ==
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Effects
|-
|[[File:Powerup_crits.png|Critical Hits|100px]]
| Applies [[Critical hits]] to the player for a period of fifteen seconds.
|-
|[[File:Powerup_uber.png|Ubercharge|100px]]
| Applies [[Ubercharge]] to the player for a period of fifteen seconds.
|-
|[[File:Powerup_megahealth.png|Megahealth|100px]]
| Applies max overheal to the player which drains overtime till it returns to base health.
|}
==Maps==
==Maps==
The following is a list of official Deathmatch [[List of maps|maps]]:
The following is a list of official Deathmatch [[List of maps|maps]]:
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* [[Parley]]
* [[Parley]]
* [[Ravine (Deathmatch)|Ravine (DM)]]
* [[Ravine (Deathmatch)|Ravine (DM)]]
* [[Wiseau]]





Latest revision as of 00:01, 2 March 2025

Banner used for Deathmatch.

Deathmatch was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached, as the exclusive Mercenary class. Players would start the round with a Pistol and Crowbar, with both standard and Deathmatch-specific weapons scattered around the map for the player to use; players could also heal themselves via Pills found around the map that would heal a player by 12 HP. Power-ups were also available around the map in varying forms of buffs for the player.

Deathmatch would eventually be removed from the game for a number of reasons, splitting off into Team Deathmatch Classic and Open Fortress:

  • It was too large; it felt like its own separate game.
  • Any gamemode that removes classes/weapons to function goes against some of the core principles of Team Fortress.
  • The code was getting to the point where if one thing was done in X, it'd screw something up in Y.

Deathmatch weapons

The following is a list of weapons that could be used in Deathmatch:

Powerups

Type Effects
Critical Hits Applies Critical hits to the player for a period of fifteen seconds.
Ubercharge Applies Ubercharge to the player for a period of fifteen seconds.
Megahealth Applies max overheal to the player which drains overtime till it returns to base health.

Maps

The following is a list of official Deathmatch maps: