1.8.0: Difference between revisions

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(Created page with "'''1.8.0''' was a major update for Team Fortress 2 Classic. It was released on February 8, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2C Wiki]. This update came after 1.7.2 and before 1.8.1. == Changes == Fixed team collisions Fixed the weapon menu bind Fixed the ammo hud being incorrectly pos...")
 
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'''1.8.0''' was a major update for Team Fortress 2 Classic. It was released on February 8, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2C Wiki].
{{Patch|before=1.7.3.1|after=1.8.0.1}}


This update came after [[1.7.2]] and before [[1.8.1]].
'''1.8.0''' was an update for Team Fortress 2 Classic. It was released on February 7, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2C Wiki].


== Changes ==
== Changes ==
Fixed team collisions
* Fixed team collisions
* Fixed the weapon menu bind
* Fixed the ammo hud being incorrectly positioned
* Added Colteh's fixed [[Tranquilizer]] model
* Fixed cap icons for GRN and YLW
* Fixed [[Sniper Rifle|headshots]] and broken eyes. We're now using player models compiled by Dr.PySpy.
* Added chowder908's GRN and YLW [[Stickybomb Launcher|stickies]]
* Added new [[Cyclops]] and Beta [[RPG]] sounds by Omniary
* The [[Cyclops]] is now named [[The Heavy Ordnance|The Heavy Ordance]]{{sic}}
* The game description in the server browser is now set depending on the gamemode
* Killer and assister in the killfeed are now properly colored
* Certain weapons now have proper muzzle flash model scales (Thanks to Onefourth for messing with the values and finding the ones that look best)
* Fixed the [[Civilian]] crash
* Ported the Scoreboard from live TF2
* [[Stickybomb Launcher|Sticky bombs]]{{sic}} and [[Grenade Launcher|pipe bombs]] now properly use GRN and YLW skins
* Added a 4 team scoreboard (currently broken on 4:3 resolutions) (Bassed off of onefourth's concept image)
* Added a 4 team selection menu (models by sedimentarysocks, textures by onefourth)
* HUD Death Notice text is now no longer white.
* Fixed random team selection not choosing GRN or YLW
* Changed the YLW Death Notice color to be more visible
* Added dynamic lights for the muzzleflashes and the [[Flame Thrower|Flamethrower]]{{sic}}
* Fixed the missing [[Spy]] [[Disguise Kit|masks]] (Dr.PySpy)
* Added [[Medic]] [[Shotgun]]
* Added the [[Fishwhacker]]
* Modified the FGD
* Additional model and texture fixes/improvements by Game Zombie
* Model fixes by kida
* [[Engineer]] [[Shotgun]] missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red)
* [[Engineer]] [[Pistol]] missing shell ejection
* [[Demoman]] [[Grenade Launcher|Grenade_Launcher]]{{sic}} missing v_model and also fixed it using that messed up gold texture
* [[Sniper]] [[SMG]] missing shell ejection
* [[Medic]] [[Syringe Gun]] now doesn't have stretching polies{{sic}} when he goes to reload


Fixed the weapon menu bind
[[Category:Patch Notes]]
 
[[Category:Updates]]
Fixed the ammo hud being incorrectly positioned
 
Added Colteh's fixed [[Tranquilizer]] model
 
Fixed cap icons for GRN and YLW
 
Fixed [[Sniper Rifle|headshots]] and broken eyes. We're now using player models compiled by Dr.PySpy.
 
Added chowder908's GRN and YLW [[Stickybomb Launcher|stickies]]
 
Added new [[Cyclops]] and Beta [[RPG]] sounds by Omniary
 
The [[Cyclops]] is now named [[The Heavy Ordnance|The Heavy Ordance]]{{sic}}
 
The game description in the server browser is now set depending on the gamemode
 
Killer and assister in the killfeed are now properly colored
 
Certain weapons now have proper muzzle flash model scales (Thanks to Onefourth for messing with the values and finding the ones that look best)
 
Fixed the [[Civilian]] crash
 
Ported the Scoreboard from live TF2
 
[[Stickybomb Launcher|Sticky bombs]]{{sic}} and [[Grenade Launcher|pipe bombs]] now properly use GRN and YLW skins
 
Added a 4 team scoreboard (currently broken on 4:3 resolutions) (Bassed off of onefourth's concept image)
 
Added a 4 team selection menu (models by sedimentarysocks, textures by onefourth)
 
HUD Death Notice text is now no longer white.
 
Fixed random team selection not choosing GRN or YLW
 
Changed the YLW Death Notice color to be more visible
 
Added dynamic lights for the muzzleflashes and the [[Flame Thrower|Flamethrower]]{{sic}}
 
Fixed the missing [[Spy]] [[Disguise Kit|masks]] (Dr.PySpy)
 
Added [[Medic]] [[Shotgun]]
 
Added the [[Fishwhacker]]
 
Modified the FGD
 
Additional model and texture fixes/improvements by Game Zombie
 
Model fixes by kida
 
[[Engineer]] [[Shotgun]] missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red)
 
[[Engineer]] [[Pistol]] missing shell ejection
 
[[Demoman]] [[Grenade Launcher|Grenade_Launcher]]{{sic}} missing v_model and also fixed it using that messed up gold texture
 
[[Sniper]] [[SMG]] missing shell ejection
 
[[Medic]] [[Syringe Gun]] now doesn't have stretching polies{{sic}} when he goes to reload

Latest revision as of 03:10, 2 November 2024

List of patches 1.7.3.1 1.8.0 1.8.0.1

1.8.0 was an update for Team Fortress 2 Classic. It was released on February 7, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the archived TF2C Wiki.

Changes

  • Fixed team collisions
  • Fixed the weapon menu bind
  • Fixed the ammo hud being incorrectly positioned
  • Added Colteh's fixed Tranquilizer model
  • Fixed cap icons for GRN and YLW
  • Fixed headshots and broken eyes. We're now using player models compiled by Dr.PySpy.
  • Added chowder908's GRN and YLW stickies
  • Added new Cyclops and Beta RPG sounds by Omniary
  • The Cyclops is now named The Heavy Ordance(sic)
  • The game description in the server browser is now set depending on the gamemode
  • Killer and assister in the killfeed are now properly colored
  • Certain weapons now have proper muzzle flash model scales (Thanks to Onefourth for messing with the values and finding the ones that look best)
  • Fixed the Civilian crash
  • Ported the Scoreboard from live TF2
  • Sticky bombs(sic) and pipe bombs now properly use GRN and YLW skins
  • Added a 4 team scoreboard (currently broken on 4:3 resolutions) (Bassed off of onefourth's concept image)
  • Added a 4 team selection menu (models by sedimentarysocks, textures by onefourth)
  • HUD Death Notice text is now no longer white.
  • Fixed random team selection not choosing GRN or YLW
  • Changed the YLW Death Notice color to be more visible
  • Added dynamic lights for the muzzleflashes and the Flamethrower(sic)
  • Fixed the missing Spy masks (Dr.PySpy)
  • Added Medic Shotgun
  • Added the Fishwhacker
  • Modified the FGD
  • Additional model and texture fixes/improvements by Game Zombie
  • Model fixes by kida
  • Engineer Shotgun missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red)
  • Engineer Pistol missing shell ejection
  • Demoman Grenade_Launcher(sic) missing v_model and also fixed it using that messed up gold texture
  • Sniper SMG missing shell ejection
  • Medic Syringe Gun now doesn't have stretching polies(sic) when he goes to reload