1.8.0: Difference between revisions
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{{Patch|before=1.7.3.1|after=1.8.0.1}} | |||
'''1.8.0''' was an update for Team Fortress 2 Classic. It was released on February 7, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the [https://web.archive.org/web/20150901023803/http://tf2classic.com/wiki/Patch_1.8.0_-_Released_February_8th_2015 archived TF2C Wiki]. | |||
== Changes == | == Changes == | ||
Fixed team collisions | * Fixed team collisions | ||
* Fixed the weapon menu bind | |||
Fixed the weapon menu bind | * Fixed the ammo hud being incorrectly positioned | ||
* Added Colteh's fixed [[Tranquilizer]] model | |||
Fixed the ammo hud being incorrectly positioned | * Fixed cap icons for GRN and YLW | ||
* Fixed [[Sniper Rifle|headshots]] and broken eyes. We're now using player models compiled by Dr.PySpy. | |||
Added Colteh's fixed [[Tranquilizer]] model | * Added chowder908's GRN and YLW [[Stickybomb Launcher|stickies]] | ||
* Added new [[Cyclops]] and Beta [[RPG]] sounds by Omniary | |||
Fixed cap icons for GRN and YLW | * The [[Cyclops]] is now named [[The Heavy Ordnance|The Heavy Ordance]]{{sic}} | ||
* The game description in the server browser is now set depending on the gamemode | |||
Fixed [[Sniper Rifle|headshots]] and broken eyes. We're now using player models compiled by Dr.PySpy. | * Killer and assister in the killfeed are now properly colored | ||
* Certain weapons now have proper muzzle flash model scales (Thanks to Onefourth for messing with the values and finding the ones that look best) | |||
Added chowder908's GRN and YLW [[Stickybomb Launcher|stickies]] | * Fixed the [[Civilian]] crash | ||
* Ported the Scoreboard from live TF2 | |||
Added new [[Cyclops]] and Beta [[RPG]] sounds by Omniary | * [[Stickybomb Launcher|Sticky bombs]]{{sic}} and [[Grenade Launcher|pipe bombs]] now properly use GRN and YLW skins | ||
* Added a 4 team scoreboard (currently broken on 4:3 resolutions) (Bassed off of onefourth's concept image) | |||
The [[Cyclops]] is now named [[The Heavy Ordnance|The Heavy Ordance]]{{sic}} | * Added a 4 team selection menu (models by sedimentarysocks, textures by onefourth) | ||
* HUD Death Notice text is now no longer white. | |||
The game description in the server browser is now set depending on the gamemode | * Fixed random team selection not choosing GRN or YLW | ||
* Changed the YLW Death Notice color to be more visible | |||
Killer and assister in the killfeed are now properly colored | * Added dynamic lights for the muzzleflashes and the [[Flame Thrower|Flamethrower]]{{sic}} | ||
* Fixed the missing [[Spy]] [[Disguise Kit|masks]] (Dr.PySpy) | |||
Certain weapons now have proper muzzle flash model scales (Thanks to Onefourth for messing with the values and finding the ones that look best) | * Added [[Medic]] [[Shotgun]] | ||
* Added the [[Fishwhacker]] | |||
Fixed the [[Civilian]] crash | * Modified the FGD | ||
* Additional model and texture fixes/improvements by Game Zombie | |||
Ported the Scoreboard from live TF2 | * Model fixes by kida | ||
* [[Engineer]] [[Shotgun]] missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red) | |||
[[Stickybomb Launcher|Sticky bombs]]{{sic}} and [[Grenade Launcher|pipe bombs]] now properly use GRN and YLW skins | * [[Engineer]] [[Pistol]] missing shell ejection | ||
* [[Demoman]] [[Grenade Launcher|Grenade_Launcher]]{{sic}} missing v_model and also fixed it using that messed up gold texture | |||
Added a 4 team scoreboard (currently broken on 4:3 resolutions) (Bassed off of onefourth's concept image) | * [[Sniper]] [[SMG]] missing shell ejection | ||
* [[Medic]] [[Syringe Gun]] now doesn't have stretching polies{{sic}} when he goes to reload | |||
Added a 4 team selection menu (models by sedimentarysocks, textures by onefourth) | |||
HUD Death Notice text is now no longer white. | |||
Fixed random team selection not choosing GRN or YLW | |||
Changed the YLW Death Notice color to be more visible | |||
Added dynamic lights for the muzzleflashes and the [[Flame Thrower|Flamethrower]]{{sic}} | |||
Fixed the missing [[Spy]] [[Disguise Kit|masks]] (Dr.PySpy) | |||
Added [[Medic]] [[Shotgun]] | |||
Added the [[Fishwhacker]] | |||
Modified the FGD | |||
Additional model and texture fixes/improvements by Game Zombie | |||
Model fixes by kida | |||
[[Engineer]] [[Shotgun]] missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red) | |||
[[Engineer]] [[Pistol]] missing shell ejection | |||
[[Demoman]] [[Grenade Launcher|Grenade_Launcher]]{{sic}} missing v_model and also fixed it using that messed up gold texture | |||
[[Sniper]] [[SMG]] missing shell ejection | |||
[[Medic]] [[Syringe Gun]] now doesn't have stretching polies{{sic}} when he goes to reload | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 03:10, 2 November 2024
List of patches | ← 1.7.3.1 | 1.8.0 | 1.8.0.1 → |
---|
1.8.0 was an update for Team Fortress 2 Classic. It was released on February 7, 2015. It featured multiple additions and many more bug fixes. The patch notes are on the archived TF2C Wiki.
Changes
- Fixed team collisions
- Fixed the weapon menu bind
- Fixed the ammo hud being incorrectly positioned
- Added Colteh's fixed Tranquilizer model
- Fixed cap icons for GRN and YLW
- Fixed headshots and broken eyes. We're now using player models compiled by Dr.PySpy.
- Added chowder908's GRN and YLW stickies
- Added new Cyclops and Beta RPG sounds by Omniary
- The Cyclops is now named The Heavy Ordance(sic)
- The game description in the server browser is now set depending on the gamemode
- Killer and assister in the killfeed are now properly colored
- Certain weapons now have proper muzzle flash model scales (Thanks to Onefourth for messing with the values and finding the ones that look best)
- Fixed the Civilian crash
- Ported the Scoreboard from live TF2
- Sticky bombs(sic) and pipe bombs now properly use GRN and YLW skins
- Added a 4 team scoreboard (currently broken on 4:3 resolutions) (Bassed off of onefourth's concept image)
- Added a 4 team selection menu (models by sedimentarysocks, textures by onefourth)
- HUD Death Notice text is now no longer white.
- Fixed random team selection not choosing GRN or YLW
- Changed the YLW Death Notice color to be more visible
- Added dynamic lights for the muzzleflashes and the Flamethrower(sic)
- Fixed the missing Spy masks (Dr.PySpy)
- Added Medic Shotgun
- Added the Fishwhacker
- Modified the FGD
- Additional model and texture fixes/improvements by Game Zombie
- Model fixes by kida
- Engineer Shotgun missing a glove texture (I initially mapped it to use engineer_handr_green and _yellow, but apparently those don't exist and the viewmodels still use engineer_handr_red)
- Engineer Pistol missing shell ejection
- Demoman Grenade_Launcher(sic) missing v_model and also fixed it using that messed up gold texture
- Sniper SMG missing shell ejection
- Medic Syringe Gun now doesn't have stretching polies(sic) when he goes to reload