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{{DISPLAYTITLE:竞技场模式}}
{{DISPLAYTITLE:竞技场}}
{{Stub}}
{{Stub}}
[[File:gamemode arena.png|435px|right|Caption]]
[[File:gamemode arena.png|435px|right|Caption]]
'''Arena''' is a game mode where the teams battle to be the last one standing. When a player dies, they are unable to respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after one minute of time passes.
'''竞技场''' 是一种让各个团队相互竞争存活到最后一名的游戏模式,并且玩家死亡后无法重生,必须等到下一轮回合才能再次进行游戏。
== Gameplay ==
每个团队获胜的条件是成为最后一个有玩家存活的团队,或者占领一个中央控制点,该控制点会在游戏开始的一分钟后被激活。
Arena as a game mode is designed to work with each of the nine classes' unique abilities to fight in a confined environment that can play towards their class design. Facing off in such arena maps will require players to strategize with their teammates and play against the enemy team's weaknesses and strengths, of which is entirely dependent on the team makeup of each team as well as the skill of each individual player. In '''Team Fortress 2 Classic''', the Arena game mode is much more concise in strategy with the small-yet-unique subset of weapons, utility, and quality of life changes. This allows for Arena to be played much more frequently in regards to player sentiment towards Arena, as in '''"Live TF2"''' (a designated name for the original Team Fortress 2) does not regularly cycle through Arena maps in comparison.
== 模式玩法 ==
竞技场作为一种游戏模式,是为了配合九个兵种之间的特殊能力,在于一个封闭的环境内战斗,从而发挥不同兵种设计的特点。在竞技场模式地图中进行对决时,需要玩家与队友制定战术,并针对敌方团队的弱点和优势进行博弈,而这完全取决于每个团队的队员构成以及每位玩家的技能。 在 '''军团要塞2:经典''', 竞技场模式在战术上就更加简洁,游戏中的武器,道具,和存活概率的改变都是另一种独特的集合体。 这使得玩家游玩竞技场模式频率会大大提高,而且不会很快就厌倦,'''"原TF2"'''(原版军团要塞2的指定名称)中并不会定期循环游玩竞技场模式地图。


Team Fortress 2 Classic offers a unique spin on the Arena game mode with it's four-team version of Arena, most prominently [[Flask]] being a popular map choice for it's symmetrical four-team design and being an iconic spearhead in the [[Death & Taxes]] day 3 update where four-team was first introduced as a unique game mode to Team Fortress 2  Classic.
军团要塞2:经典中加入了一个独特的四名团队版本的竞技场模式, 其中最突出的则是 [[Flask]] 地图,因为它采用了对称式四名队伍竞技场设计而成为了选择最多的热门地图。也是 [[Death & Taxes|死亡和税收]] 第三天更新中最有代表性的更新。也就是在这次更新中,四名团队竞技场模式首次加入到了军团要塞2:经典当中。
==Maps==
==地图列表==
The following is a list of official Arena [[List of maps|maps]]:
以下是官方竞技场模式 [[List of maps|地图]]:


* [[Lumberyard]]
* [[Lumberyard]]
* [[Ravine]]
* [[Ravine]]
* [[Well (Arena)]]
* [[Well(竞技场)]]
* [[Granary (Arena)]]
* [[Granary(竞技场)]]
* [[Badlands (Arena)]]
* [[Badlands(竞技场)]]
* [[Watchtower]]
* [[Watchtower]]
* [[Nucleus (Arena)]]
* [[Nucleus(竞技场)]]
* [[Sawmill (Arena)]]
* [[Sawmill(竞技场)]]
* [[Offblast]]
* [[Offblast]]


'''[[Four-Team]] Arena'''
'''[[Four-Team|四名团队]] 竞技场'''
* [[Flask]]
* [[Flask]]
* [[Floodgate]]
* [[Floodgate]]


== Update history ==
== 更新历史 ==
{{Update history|
{{Update history|
'''[[2.1.3]]'''
'''[[2.1.3]]'''
* Killed players now drop health pickups that can only be used by their killer's team
* 被击杀的玩家现在会掉落小型医疗包,只能由被击杀的那一方捡取
* If a team gets eliminated, any remaining health pickups they own become neutral
* 如果任何一队被淘汰,他们击杀掉落的小型医疗包将变为中立状态
}}
}}



2024年10月15日 (二) 09:23的最新版本

Caption

竞技场 是一种让各个团队相互竞争存活到最后一名的游戏模式,并且玩家死亡后无法重生,必须等到下一轮回合才能再次进行游戏。 每个团队获胜的条件是成为最后一个有玩家存活的团队,或者占领一个中央控制点,该控制点会在游戏开始的一分钟后被激活。

模式玩法

竞技场作为一种游戏模式,是为了配合九个兵种之间的特殊能力,在于一个封闭的环境内战斗,从而发挥不同兵种设计的特点。在竞技场模式地图中进行对决时,需要玩家与队友制定战术,并针对敌方团队的弱点和优势进行博弈,而这完全取决于每个团队的队员构成以及每位玩家的技能。 在 军团要塞2:经典中, 竞技场模式在战术上就更加简洁,游戏中的武器,道具,和存活概率的改变都是另一种独特的集合体。 这使得玩家游玩竞技场模式频率会大大提高,而且不会很快就厌倦,在 "原TF2"(原版军团要塞2的指定名称)中并不会定期循环游玩竞技场模式地图。

军团要塞2:经典中加入了一个独特的四名团队版本的竞技场模式, 其中最突出的则是 Flask 地图,因为它采用了对称式四名队伍竞技场设计而成为了选择最多的热门地图。也是 死亡和税收 第三天更新中最有代表性的更新。也就是在这次更新中,四名团队竞技场模式首次加入到了军团要塞2:经典当中。

地图列表

以下是官方竞技场模式 地图:

四名团队 竞技场

更新历史

2.1.3
  • 被击杀的玩家现在会掉落小型医疗包,只能由被击杀的那一方捡取
  • 如果任何一队被淘汰,他们击杀掉落的小型医疗包将变为中立状态