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{{Patch|before=2.0.0 (BETA)|after=2.0.0 (BETA 3)}} | |||
'''2.0.0 (BETA 2)''' was an update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the [https://web.archive.org/web/20160731165640/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_2)_-_Released_December_26th_2015 archived TF2C Wiki]. | '''2.0.0 (BETA 2)''' was an update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the [https://web.archive.org/web/20160731165640/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_2)_-_Released_December_26th_2015 archived TF2C Wiki]. | ||
== Changes == | == Changes == | ||
=== General === | === General === | ||
Added items_game.txt support | * Added items_game.txt support | ||
* Implemented attributes system | |||
Implemented attributes system | ** Only a handful of attributes from live TF2 are currently implemented | ||
* Only a handful of attributes from live TF2 are currently implemented | * Added cvars from live TF2: | ||
** {{code|tf_use_fixed_weaponspreads}} | |||
Added cvars from live TF2: | ** {{code|tf_allow_sliding_taunt}} | ||
* tf_use_fixed_weaponspreads | ** {{code|tf_avoidteammates_pushaway}} | ||
* tf_allow_sliding_taunt | ** {{code|tf_tournament_hide_domination_icons}} | ||
* tf_avoidteammates_pushaway | ** {{code|tf_clamp_airducks}} | ||
* tf_tournament_hide_domination_icons | ** {{code|tf_hud_target_id_alpha}} | ||
* tf_clamp_airducks | * Added competitive class limit commands | ||
* tf_hud_target_id_alpha | * Added [https://comp.tf/wiki/Highlander Highlander] mode | ||
* New cvars: | |||
Added competitive class limit commands | ** {{code|tf2c_legacy_weapons}} | ||
*** Disables all new weapons and Econ Item System and makes players spawn with stock weapons | |||
Added [https://comp.tf/wiki/Highlander Highlander] mode | ** {{code|tf2c_allow_special_classes}} | ||
*** Allows game mode exclusive classes ([[Civilian]], [[Mercenary]]) in normal gameplay | |||
New cvars: | ** {{code|tf2c_disable_player_shadows}} | ||
* tf2c_legacy_weapons | *** Disables player shadows for all clients regardless of their graphics settings | ||
* Disables all new weapons and Econ Item System and makes players spawn with stock weapons | * Added a list showing official servers on the main menu | ||
* tf2c_allow_special_classes | * Added a panel displaying the blog | ||
* Allows game mode exclusive classes ([[Civilian]], [[Mercenary]]) in normal gameplay | * [[Dispenser|Dispensers]] and [[Teleporters]] can now be upgraded to Level 3 | ||
* tf2c_disable_player_shadows | * Added [[Buildings|building]] hauling (can be disabled using tf2c_building_hauling 0) | ||
* Disables player shadows for all clients regardless of their graphics settings | * Added live TF2 weapon selection HUD | ||
* [[Heavy]]'s [[Fists|Showdown]], [[Pyro]]'s [[Flare Gun|Hadouken]] [[Spy]]'s [[Knife|Fencing]] taunts are now taunt attacks | |||
Added a list showing official servers on the main menu | * Added loser animations | ||
* Added melee dare lines | |||
Added a panel displaying the blog | * Added domination lines | ||
* Added {{code|func_flagdetectionzone}} entity | |||
[[Dispenser|Dispensers]] and [[Teleporters]] can now be upgraded to Level 3 | * Added {{code|tf_generic_bomb}} entity | ||
* Added [[Engineer]]'s buildings to the fgd | |||
Added [[Buildings|building]] hauling (can be disabled using tf2c_building_hauling 0) | * Replaced damage numbers with new ones that are similar to live TF2 counterpart | ||
* Added additional damage sound options ({{code|tf_dingaling_volume}}, {{code|tf_dingaling_pitchmindmg}}, {{code|tf_dingaling_pitchmaxdmg}}) | |||
Added live TF2 weapon selection HUD | * Increased FOV limit from 90 to 100 | ||
* Switching [[Disguise Kit|disguises]] is now faster if you're already disguised | |||
[[Heavy]]'s [[Fists|Showdown]], [[Pyro]]'s [[Flare Gun|Hadouken]] [[Spy]]'s [[Knife|Fencing]] taunts are now taunt attacks | * Fixed minmode HUD cutting ammo value off | ||
* Fixed players not being able to spectate teammates in third person | |||
Added loser animations | * Multiple dominations or revenges triggered at once no longer stack sounds | ||
* Added community sprays (thanks Infinity!) | |||
Added melee dare lines | * Added a new experimental updater (Vapor) which is now included with the game. This updater should automatically detect and only download modified files | ||
Added domination lines | |||
Added func_flagdetectionzone entity | |||
Added tf_generic_bomb entity | |||
Added [[Engineer]]'s buildings to the fgd | |||
Replaced damage numbers with new ones that are similar to live TF2 counterpart | |||
Added additional damage sound options (tf_dingaling_volume, tf_dingaling_pitchmindmg, tf_dingaling_pitchmaxdmg) | |||
Increased FOV limit from 90 to 100 | |||
Switching [[Disguise Kit|disguises]] is now faster if you're already disguised | |||
Fixed minmode HUD cutting ammo value off | |||
Fixed players not being able to spectate teammates in third person | |||
Multiple dominations or revenges triggered at once no longer stack sounds | |||
Added community sprays (thanks Infinity!) | |||
Added a new experimental updater (Vapor) which is now included with the game. This updater should automatically detect and only download modified files | |||
=== Gamemodes === | === Gamemodes === | ||
Added game modes from live TF2: | * Added game modes from live TF2: | ||
* [[King of the Hill]] with [[Four-Team|4 teams]] support | ** [[King of the Hill]] with [[Four-Team|4 teams]] support | ||
* [[Payload]] | ** [[Payload]] | ||
* [[Payload Race]] | ** [[Payload Race]] | ||
* [[Arena]] | ** [[Arena]] | ||
=== Maps === | === Maps === | ||
Added maps: | * Added maps: | ||
* dm_grain | ** dm_grain | ||
* [[cp_egypt]] | ** [[cp_egypt]] | ||
* [[pl_goldrush]] | ** [[pl_goldrush]] | ||
* [[pl_badwater]] | ** [[pl_badwater]] | ||
* [[pl_barnblitz]] | ** [[pl_barnblitz]] | ||
* [[pl_upward]] | ** [[pl_upward]] | ||
* [[plr_hightower]] | ** [[plr_hightower]] | ||
* [[plr_pipeline]] | ** [[plr_pipeline]] | ||
* [[koth_harvest_final]] | ** [[koth_harvest_final]] | ||
* [[koth_nucleus]] | ** [[koth_nucleus]] | ||
* [[koth_sawmill]] | ** [[koth_sawmill]] | ||
* [[koth_viaduct]] | ** [[koth_viaduct]] | ||
* Removed maps: | |||
Removed maps: | ** cp_ashworks | ||
* cp_ashworks | ** ctf_push_a4 | ||
* ctf_push_a4 | ** dm_offblast | ||
* dm_offblast | * Updated maps: | ||
** dm_wiseau | |||
Updated maps: | ** [[cp_amaranth|cp_amarath]]{{sic}} | ||
* dm_wiseau | |||
* [[cp_amaranth|cp_amarath]]{{sic}} | |||
=== Weapons === | === Weapons === | ||
Added the [[Flare Gun]] | * Added the [[Flare Gun]] | ||
* Added [[Flame Thrower|Flamethrower]]{{sic}} sizzle sound playing when it hits an enemy | |||
Added [[Flame Thrower|Flamethrower]]{{sic}} sizzle sound playing when it hits an enemy | * Added [[Flame Thrower|Flamethrower]]{{sic}}} [[airblast]] function (can be disabled using {{code|tf2c_airblast 0}}, player airblast pushing can be disabled using {{code|tf2c_airblast_players 0}}) | ||
** Player pushing works differently compared to live TF2. Players get knocked at least 45 degrees up if they're on the ground and in the direction shooter's looking at if they're in mid-air. | |||
Added [[Flame Thrower|Flamethrower]]{{sic}}} [[airblast]] function (can be disabled using tf2c_airblast 0, player airblast pushing can be disabled using tf2c_airblast_players 0) | * Added 1.25s perfect accuracy cooldown period on certain weapons | ||
* Player pushing works differently compared to live TF2. Players get knocked at least 45 degrees up if they're on the ground and in the direction shooter's looking at if they're in mid-air. | * [[Knife]] no longer has hit delay | ||
* Reduced weapon switching time to 0.5 from 0.67 | |||
Added 1.25s perfect accuracy cooldown period on certain weapons | * [[Medi Gun|Ubercharge]] gain rate is now tripled during setup time | ||
* Fixed blast damage being blocked by players | |||
[[Knife]] no longer has hit delay | * Fixed various issues with [[Critical hit|crit]] particles | ||
* ARMS RACE 2: Added the [[Whiplash]] and the [[Hydraulic Hammers]] for testing (thanks Cobalt!) | |||
Reduced weapon switching time to 0.5 from 0.67 | |||
[[Medi Gun|Ubercharge]] gain rate is now tripled during setup time | |||
Fixed blast damage being blocked by players | |||
Fixed various issues with [[Critical hit|crit]] particles | |||
ARMS RACE 2: Added the [[Whiplash]] and the [[Hydraulic Hammers]] for testing (thanks Cobalt!) | |||
=== Deathmatch === | === Deathmatch === | ||
Kills and assists no longer grant double points | * Kills and assists no longer grant double points | ||
* Suicides and environmental deaths subtract 1 point | |||
Suicides and environmental deaths subtract 1 point | * Mercenary colors now only change after the player has respawned | ||
** RIP Rainbow Merc | |||
Mercenary colors now only change after the player has respawned | * Added a colored [[Sniper Rifle|sniper]]{{sic}} dot | ||
* RIP Rainbow Merc | * Added the [[Medi Gun|Uber]] powerup | ||
* Enabled player collision | |||
Added a colored [[Sniper Rifle|sniper]]{{sic}} dot | * Added the Berserk powerup (currently not present in any maps) | ||
* Added blue outlines to weapon spawners | |||
Added the [[Medi Gun|Uber]] powerup | * Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty) | ||
* Set player overheal decay 25% slower | |||
Enabled player collision | * Buffed player overheal cap to 200% | ||
* Scoreboard now displays killstreaks | |||
Added the Berserk powerup (currently not present in any maps) | * Respawn particles now preview properly | ||
* [[Heavy Artillery]] added to weapon pool | |||
Added blue outlines to weapon spawners | * [[Flare Gun]] added to weapon pool | ||
* Reworked the [[Sten Gun]] Animations | |||
Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty) | |||
Set player overheal decay 25% slower | |||
Buffed player overheal cap to 200% | |||
Scoreboard now displays killstreaks | |||
Respawn particles now preview properly | |||
[[Heavy Artillery]] added to weapon pool | |||
[[Flare Gun]] added to weapon pool | |||
Reworked the [[Sten Gun]] Animations | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 02:35, 4 November 2024
List of patches | ← 2.0.0 (BETA) | 2.0.0 (BETA 2) | 2.0.0 (BETA 3) → |
---|
2.0.0 (BETA 2) was an update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the archived TF2C Wiki.
Changes
General
- Added items_game.txt support
- Implemented attributes system
- Only a handful of attributes from live TF2 are currently implemented
- Added cvars from live TF2:
tf_use_fixed_weaponspreads
tf_allow_sliding_taunt
tf_avoidteammates_pushaway
tf_tournament_hide_domination_icons
tf_clamp_airducks
tf_hud_target_id_alpha
- Added competitive class limit commands
- Added Highlander mode
- New cvars:
tf2c_legacy_weapons
- Disables all new weapons and Econ Item System and makes players spawn with stock weapons
tf2c_allow_special_classes
tf2c_disable_player_shadows
- Disables player shadows for all clients regardless of their graphics settings
- Added a list showing official servers on the main menu
- Added a panel displaying the blog
- Dispensers and Teleporters can now be upgraded to Level 3
- Added building hauling (can be disabled using tf2c_building_hauling 0)
- Added live TF2 weapon selection HUD
- Heavy's Showdown, Pyro's Hadouken Spy's Fencing taunts are now taunt attacks
- Added loser animations
- Added melee dare lines
- Added domination lines
- Added
func_flagdetectionzone
entity - Added
tf_generic_bomb
entity - Added Engineer's buildings to the fgd
- Replaced damage numbers with new ones that are similar to live TF2 counterpart
- Added additional damage sound options (
tf_dingaling_volume
,tf_dingaling_pitchmindmg
,tf_dingaling_pitchmaxdmg
) - Increased FOV limit from 90 to 100
- Switching disguises is now faster if you're already disguised
- Fixed minmode HUD cutting ammo value off
- Fixed players not being able to spectate teammates in third person
- Multiple dominations or revenges triggered at once no longer stack sounds
- Added community sprays (thanks Infinity!)
- Added a new experimental updater (Vapor) which is now included with the game. This updater should automatically detect and only download modified files
Gamemodes
- Added game modes from live TF2:
- King of the Hill with 4 teams support
- Payload
- Payload Race
- Arena
Maps
- Added maps:
- Removed maps:
- cp_ashworks
- ctf_push_a4
- dm_offblast
- Updated maps:
- dm_wiseau
- cp_amarath(sic)
Weapons
- Added the Flare Gun
- Added Flamethrower(sic) sizzle sound playing when it hits an enemy
- Added Flamethrower(sic)} airblast function (can be disabled using
tf2c_airblast 0
, player airblast pushing can be disabled usingtf2c_airblast_players 0
)- Player pushing works differently compared to live TF2. Players get knocked at least 45 degrees up if they're on the ground and in the direction shooter's looking at if they're in mid-air.
- Added 1.25s perfect accuracy cooldown period on certain weapons
- Knife no longer has hit delay
- Reduced weapon switching time to 0.5 from 0.67
- Ubercharge gain rate is now tripled during setup time
- Fixed blast damage being blocked by players
- Fixed various issues with crit particles
- ARMS RACE 2: Added the Whiplash and the Hydraulic Hammers for testing (thanks Cobalt!)
Deathmatch
- Kills and assists no longer grant double points
- Suicides and environmental deaths subtract 1 point
- Mercenary colors now only change after the player has respawned
- RIP Rainbow Merc
- Added a colored sniper(sic) dot
- Added the Uber powerup
- Enabled player collision
- Added the Berserk powerup (currently not present in any maps)
- Added blue outlines to weapon spawners
- Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty)
- Set player overheal decay 25% slower
- Buffed player overheal cap to 200%
- Scoreboard now displays killstreaks
- Respawn particles now preview properly
- Heavy Artillery added to weapon pool
- Flare Gun added to weapon pool
- Reworked the Sten Gun Animations