2.0.0 (BETA)
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List of patches | ← 1.9.0 | 2.0.0 (BETA) | 2.0.0 (BETA 2) → |
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2.0.0 (BETA) was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the archived TF2C Wiki.
Changes
General
- Updated gameinfo.txt
- Updated localization files
- Updated injury decals (OneFourth)
- Updated some map props (Game Zombie, Hecates)
- Updated HWM Models (Game Zombie)
- Updated FGD
- Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
- Added
ForceReset
input onitem_teamflag
- Added
func_respawnflag
- Added
tf2c_falldamage_disablespread
cvar- Disables random 20% fall damage spread normally present in TF2
- Added
tf_teamtalk
cvar from live tf2- If enabled, teammates can always chat with each other whether alive or dead
- Added
cl_autoreload
cvar (deafults to 1) - Set
tf_damage_disablespread
to 1 by default - Healthkits(sic) now cure negative effects even if overhealed
- Setting
sv_alltalk
to 1 now allows players to see text messages of spectators and dead enemy players
Additions
- Added ammo kit dropping on player death from live tf2
- Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
- Current viewmodels default to the L4D system (Game Zombie)
- Added High-poly Weapons (Game Zombie)
- Added new Main Menu (MrModez, Snowshoe)
- Video background support (MrModez, PistonMiner)
- Video backgrounds (iiboharz, OneFourth)
- Added Options menu
- Added Stats menu
- Added new Loadout menu (MrModez)
- Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
- Ported TF2 HUD panels (Danielmm8888)
- Implemented disguise weapon switching (press "Last Disguise" key while disguised)
- Added avatars to target ID's(sic) (Snowshoe)
- Added several new compositions (Mr.Modez)
- Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
- Free-for-all competition to get the most kills
- Round ends after 50 kills have been reached
- DM-specific Weapons (Iamgoofball)
- Added the Sten Gun (Sedimentarysocks, Maxxy), Super Shotgun (Rage, Game Zombie, OverPovered), Six Shooter (model is placeholder), Crowbar
- Added the Overheal Pill (Game Zombie, Nitronik)
- New kind of medkit that heals 8%, can overheal and doesn't extinguish.
- Added Crit Powerup (Game Zombie, Nitronik)
- Deathmatch effects (FissionMetroid101)
- Added default sprays (Nassimo, Snowshoe)
- Added grunting (Stachekip)
- Ported TF2 flag effects
Fixes
- Llama wood cutout no longer replaces cows
- Fixed point_servercommand exploit
- Disabled Civilian and Mercenary from normal play
- Fixed autobalance bug
- Spies can now take enemy teleporters
- Telefrags credit the teleporting player
- Disguise team can be switched by pressing Reload key
- Fixed spies(sic) seeing health of cloaked enemy spies
- Added the live tf2(sic) crosshair system (only accesible(sic) through the old options menu)
- Fixed a bug with crit multiplier
- Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
- Fixed a bug with sapper(sic) draw animation
- Fixed incorrect client side nail trajectory
- Fixed incorrect Tranquilizer dart trajectory
- Remove all projectiles on team change
- Fixed not being able to join spectators in Deathmatch
- Ubercharge no longer protects from telefrags
- Fixed decal limit setting to 0
- Added invis proxy from live tf2(sic)
- Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
- Fixed collision in DM
Maps
- Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)
Balance Changes
- Spy can refill cloak via ammo packs and resupply lockers.
- Stickybombs can be destroyed by bullets and melee hits.
- Tranquilizer Gun projectile no longer has random spread.
- Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
- Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
- Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Stickybomb Launcher reserve ammo from 40 to 24.
- Buffed Flamethrower(sic) minimum damage from 25% to 60%.
- Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
- Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
- Reduced cloak restoring from dropped weapons to 25%
- Grenades do full damage on direct hit
- Reduced sticky damage rampup to 125%