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{{Patch|before=1.9.0|after=2.0.0 (BETA 2)]] | |||
'''2.0.0 (BETA)''' was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed [[Deathmatch]] game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki]. | '''2.0.0 (BETA)''' was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed [[Deathmatch]] game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki]. | ||
== Changes == | == Changes == | ||
=== General === | === General === | ||
Updated gameinfo.txt | * Updated gameinfo.txt | ||
* Updated localization files | |||
Updated localization files | * Updated injury decals (OneFourth) | ||
* Updated some map props (Game Zombie, Hecates) | |||
Updated injury decals (OneFourth) | * Updated HWM Models (Game Zombie) | ||
* Updated FGD | |||
Updated some map props (Game Zombie, Hecates) | * Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674) | ||
* Added {{code|ForceReset}} input on {{code|item_teamflag}} | |||
Updated HWM Models (Game Zombie) | * Added {{code|func_respawnflag}} | ||
* Added {{code|tf2c_falldamage_disablespread}} cvar | |||
Updated FGD | ** Disables random 20% fall damage spread normally present in TF2 | ||
* Added {{code|tf_teamtalk}} cvar from live tf2 | |||
Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674) | ** If enabled, teammates can always chat with each other whether alive or dead | ||
* Added {{code|cl_autoreload}} cvar (deafults to 1) | |||
Added ForceReset input on item_teamflag | * Set {{code|tf_damage_disablespread}} to 1 by default | ||
* Healthkits{{sic}} now cure negative effects even if overhealed | |||
Added func_respawnflag | * Setting {{code|sv_alltalk}} to 1 now allows players to see text messages of spectators and dead enemy players | ||
Added tf2c_falldamage_disablespread cvar | |||
* Disables random 20% fall damage spread normally present in TF2 | |||
Added tf_teamtalk cvar from live tf2 | |||
* If enabled, teammates can always chat with each other whether alive or dead | |||
Added cl_autoreload cvar (deafults to 1) | |||
Set tf_damage_disablespread to 1 by default | |||
Healthkits{{sic}} now cure negative effects even if overhealed | |||
Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players | |||
=== Additions === | === Additions === | ||
Added ammo kit dropping on player death from live tf2 | * Added ammo kit dropping on player death from live tf2 | ||
* Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine) | |||
Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine) | * Current viewmodels default to the L4D system (Game Zombie) | ||
* Added High-poly Weapons (Game Zombie) | |||
Current viewmodels default to the L4D system (Game Zombie) | * Added new [[Main menu|Main Menu]] (MrModez, Snowshoe) | ||
* Video background support (MrModez, PistonMiner) | |||
Added High-poly Weapons (Game Zombie) | * Video backgrounds (iiboharz, OneFourth) | ||
* Added [[Settings|Options]] menu | |||
Added new Main Menu (MrModez, Snowshoe) | * Added Stats menu | ||
* Added new Loadout menu (MrModez) | |||
Video background support (MrModez, PistonMiner) | * Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe) | ||
* Ported TF2 HUD panels (Danielmm8888) | |||
Video backgrounds (iiboharz, OneFourth) | * Implemented [[Disguise Kit|disguise]] weapon switching (press "Last Disguise" key while disguised) | ||
* Added avatars to target ID's{{sic}} (Snowshoe) | |||
Added [[Settings|Options]] menu | * Added several new compositions (Mr.Modez) | ||
* Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball) | |||
Added Stats menu | ** Free-for-all competition to get the most kills | ||
** Round ends after 50 kills have been reached | |||
Added new Loadout menu (MrModez) | * DM-specific Weapons (Iamgoofball) | ||
** Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]] | |||
Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe) | * Added the Overheal Pill (Game Zombie, Nitronik) | ||
** New kind of medkit that heals 8%, can overheal and doesn't extinguish. | |||
Ported TF2 HUD panels (Danielmm8888) | * Added [[Critical hits|Crit]] Powerup (Game Zombie, Nitronik) | ||
* [[Deathmatch]] effects (FissionMetroid101) | |||
Implemented [[Disguise Kit|disguise]] weapon switching (press "Last Disguise" key while disguised) | * Added default sprays (Nassimo, Snowshoe) | ||
* Added grunting (Stachekip) | |||
Added avatars to target ID's{{sic}} (Snowshoe) | * Ported TF2 flag effects | ||
Added several new compositions (Mr.Modez) | |||
Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball) | |||
* Free-for-all competition to get the most kills | |||
* Round ends after 50 kills have been reached | |||
DM-specific Weapons (Iamgoofball) | |||
* Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]] | |||
Added the Overheal Pill (Game Zombie, Nitronik) | |||
* New kind of medkit that heals 8%, can overheal and doesn't extinguish. | |||
Added [[Critical hits|Crit]] Powerup (Game Zombie, Nitronik) | |||
[[Deathmatch]] effects (FissionMetroid101) | |||
Added default sprays (Nassimo, Snowshoe) | |||
Added grunting (Stachekip) | |||
Ported TF2 flag effects | |||
=== Fixes === | === Fixes === | ||
Llama wood cutout no longer replaces cows | * Llama wood cutout no longer replaces cows | ||
* Fixed point_servercommand exploit | |||
Fixed point_servercommand exploit | * Disabled [[Civilian]] and [[Mercenary]] from normal play | ||
* Fixed autobalance bug | |||
Disabled [[Civilian]] and [[Mercenary]] from normal play | * [[Spy|Spies]] can now take enemy [[teleporters]] | ||
* Telefrags credit the [[Teleporters|teleporting]] player | |||
Fixed autobalance bug | * [[Disguise Kit|Disguise]] team can be switched by pressing Reload key | ||
* Fixed [[Spy|spies]]{{sic}} seeing health of cloaked enemy spies | |||
[[Spy|Spies]] can now take enemy [[teleporters]] | * Added the live tf2{{sic}} crosshair system (only accesible{{sic}} through the old [[Settings|options]] menu) | ||
* Fixed a bug with [[Critical hits|crit]] multiplier | |||
Telefrags credit the [[Teleporters|teleporting]] player | * Made melee weapons use ACT_VM_SWINGHARD when they're about to [[Critical hits|crit]] | ||
* Fixed a bug with [[Sapper|sapper]]{{sic}} draw animation | |||
[[Disguise Kit|Disguise]] team can be switched by pressing Reload key | * Fixed incorrect client side [[Nail Gun|nail]] trajectory | ||
* Fixed incorrect [[Tranquilizer]] dart trajectory | |||
Fixed [[Spy|spies]]{{sic}} seeing health of cloaked enemy spies | * Remove all projectiles on team change | ||
* Fixed not being able to join spectators in [[Deathmatch]] | |||
Added the live tf2{{sic}} crosshair system (only accesible{{sic}} through the old [[Settings|options]] menu) | * [[Medi Gun|Ubercharge]] no longer protects from [[Teleporters|telefrags]] | ||
* Fixed decal limit setting to 0 | |||
Fixed a bug with [[Critical hits|crit]] multiplier | * Added invis proxy from live tf2{{sic}} | ||
* Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine) | |||
Made melee weapons use ACT_VM_SWINGHARD when they're about to [[Critical hits|crit]] | * Fixed collision in [[Deathmatch|DM]] | ||
Fixed a bug with [[Sapper|sapper]]{{sic}} draw animation | |||
Fixed incorrect client side [[Nail Gun|nail]] trajectory | |||
Fixed incorrect [[Tranquilizer]] dart trajectory | |||
Remove all projectiles on team change | |||
Fixed not being able to join spectators in [[Deathmatch]] | |||
[[Medi Gun|Ubercharge]] no longer protects from [[Teleporters|telefrags]] | |||
Fixed decal limit setting to 0 | |||
Added invis proxy from live tf2{{sic}} | |||
Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine) | |||
Fixed collision in [[Deathmatch|DM]] | |||
=== Maps === | === Maps === | ||
Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | * Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | ||
=== Balance Changes === | === Balance Changes === | ||
[[Spy]] can refill [[Invis Watch|cloak]] via ammo packs and resupply lockers. | * [[Spy]] can refill [[Invis Watch|cloak]] via ammo packs and resupply lockers. | ||
* [[Stickybomb Launcher|Stickybombs]] can be destroyed by bullets and melee hits. | |||
[[Stickybomb Launcher|Stickybombs]] can be destroyed by bullets and melee hits. | * [[Tranquilizer Gun]] projectile no longer has random spread. | ||
* [[Hunting Rifle]] now can headshot, buffed fire rate from 1.0s to 0.7s. | |||
[[Tranquilizer Gun]] projectile no longer has random spread. | * [[Medic]] regeneration amount buffed from 1-3 per second to 3-6 per second. | ||
* Reduced [[Soldier]]'s maximum [[Rocket Launcher|rocket]] reserve ammo from 36 to 20. | |||
[[Hunting Rifle]] now can headshot, buffed fire rate from 1.0s to 0.7s. | * Reduced [[Demoman]]'s maximum [[Grenade Launcher]] reserve ammo from 30 to 16. | ||
* Reduced [[Demoman]]'s maximum [[Stickybomb Launcher]] reserve ammo from 40 to 24. | |||
[[Medic]] regeneration amount buffed from 1-3 per second to 3-6 per second. | * Buffed [[Flame Thrower|Flamethrower]]{{sic}} minimum damage from 25% to 60%. | ||
* Buffed [[Heavy]]'s move speed while [[Minigun|spun-up]] from 80HU/s to 110HU/s. | |||
Reduced [[Soldier]]'s maximum [[Rocket Launcher|rocket]] reserve ammo from 36 to 20. | * Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large. | ||
* Reduced [[Invis Watch|cloak]] restoring from dropped weapons to 25% | |||
Reduced [[Demoman]]'s maximum [[Grenade Launcher]] reserve ammo from 30 to 16. | * [[Grenade Launcher|Grenades]] do full damage on direct hit | ||
* Reduced [[Stickybomb Launcher|sticky]] damage rampup to 125% | |||
Reduced [[Demoman]]'s maximum [[Stickybomb Launcher]] reserve ammo from 40 to 24. | |||
Buffed [[Flame Thrower|Flamethrower]]{{sic}} minimum damage from 25% to 60%. | |||
Buffed [[Heavy]]'s move speed while [[Minigun|spun-up]] from 80HU/s to 110HU/s. | |||
Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large. | |||
Reduced [[Invis Watch|cloak]] restoring from dropped weapons to 25% | |||
[[Grenade Launcher|Grenades]] do full damage on direct hit | |||
Reduced [[Stickybomb Launcher|sticky]] damage rampup to 125% | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Revision as of 03:24, 2 November 2024
{{Patch|before=1.9.0|after=2.0.0 (BETA 2)]]
2.0.0 (BETA) was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the archived TF2C Wiki.
Changes
General
- Updated gameinfo.txt
- Updated localization files
- Updated injury decals (OneFourth)
- Updated some map props (Game Zombie, Hecates)
- Updated HWM Models (Game Zombie)
- Updated FGD
- Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
- Added
ForceReset
input onitem_teamflag
- Added
func_respawnflag
- Added
tf2c_falldamage_disablespread
cvar- Disables random 20% fall damage spread normally present in TF2
- Added
tf_teamtalk
cvar from live tf2- If enabled, teammates can always chat with each other whether alive or dead
- Added
cl_autoreload
cvar (deafults to 1) - Set
tf_damage_disablespread
to 1 by default - Healthkits(sic) now cure negative effects even if overhealed
- Setting
sv_alltalk
to 1 now allows players to see text messages of spectators and dead enemy players
Additions
- Added ammo kit dropping on player death from live tf2
- Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
- Current viewmodels default to the L4D system (Game Zombie)
- Added High-poly Weapons (Game Zombie)
- Added new Main Menu (MrModez, Snowshoe)
- Video background support (MrModez, PistonMiner)
- Video backgrounds (iiboharz, OneFourth)
- Added Options menu
- Added Stats menu
- Added new Loadout menu (MrModez)
- Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
- Ported TF2 HUD panels (Danielmm8888)
- Implemented disguise weapon switching (press "Last Disguise" key while disguised)
- Added avatars to target ID's(sic) (Snowshoe)
- Added several new compositions (Mr.Modez)
- Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
- Free-for-all competition to get the most kills
- Round ends after 50 kills have been reached
- DM-specific Weapons (Iamgoofball)
- Added the Sten Gun (Sedimentarysocks, Maxxy), Super Shotgun (Rage, Game Zombie, OverPovered), Six Shooter (model is placeholder), Crowbar
- Added the Overheal Pill (Game Zombie, Nitronik)
- New kind of medkit that heals 8%, can overheal and doesn't extinguish.
- Added Crit Powerup (Game Zombie, Nitronik)
- Deathmatch effects (FissionMetroid101)
- Added default sprays (Nassimo, Snowshoe)
- Added grunting (Stachekip)
- Ported TF2 flag effects
Fixes
- Llama wood cutout no longer replaces cows
- Fixed point_servercommand exploit
- Disabled Civilian and Mercenary from normal play
- Fixed autobalance bug
- Spies can now take enemy teleporters
- Telefrags credit the teleporting player
- Disguise team can be switched by pressing Reload key
- Fixed spies(sic) seeing health of cloaked enemy spies
- Added the live tf2(sic) crosshair system (only accesible(sic) through the old options menu)
- Fixed a bug with crit multiplier
- Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
- Fixed a bug with sapper(sic) draw animation
- Fixed incorrect client side nail trajectory
- Fixed incorrect Tranquilizer dart trajectory
- Remove all projectiles on team change
- Fixed not being able to join spectators in Deathmatch
- Ubercharge no longer protects from telefrags
- Fixed decal limit setting to 0
- Added invis proxy from live tf2(sic)
- Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
- Fixed collision in DM
Maps
- Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)
Balance Changes
- Spy can refill cloak via ammo packs and resupply lockers.
- Stickybombs can be destroyed by bullets and melee hits.
- Tranquilizer Gun projectile no longer has random spread.
- Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
- Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
- Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Stickybomb Launcher reserve ammo from 40 to 24.
- Buffed Flamethrower(sic) minimum damage from 25% to 60%.
- Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
- Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
- Reduced cloak restoring from dropped weapons to 25%
- Grenades do full damage on direct hit
- Reduced sticky damage rampup to 125%