2.0.0 (BETA 2): Difference between revisions
Ratboy Slim (talk | contribs) (Created page with "'''2.0.0 (BETA 2)''' was a major update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the [https://web.archive.org/web/20160731165640/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_2)_-_Released_December_26th_2015 archived TF2C Wiki]. This update came after 2.0.0 (BETA) and before 2.0.0 (BETA 3). == Changes == ===...") |
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'''2.0.0 (BETA 2)''' was | '''2.0.0 (BETA 2)''' was an update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the [https://web.archive.org/web/20160731165640/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_2)_-_Released_December_26th_2015 archived TF2C Wiki]. | ||
This update came after [[2.0.0 (BETA)]] and before [[2.0.0 (BETA 3)]]. | This update came after [[2.0.0 (BETA)]] and before [[2.0.0 (BETA 3)]]. | ||
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Reworked the [[Sten Gun]] Animations | Reworked the [[Sten Gun]] Animations | ||
[[Category:Patch Notes]] | |||
[[Category:Updates]] |
Revision as of 00:42, 23 August 2023
2.0.0 (BETA 2) was an update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the archived TF2C Wiki.
This update came after 2.0.0 (BETA) and before 2.0.0 (BETA 3).
Changes
General
Added items_game.txt support
Implemented attributes system
- Only a handful of attributes from live TF2 are currently implemented
Added cvars from live TF2:
- tf_use_fixed_weaponspreads
- tf_allow_sliding_taunt
- tf_avoidteammates_pushaway
- tf_tournament_hide_domination_icons
- tf_clamp_airducks
- tf_hud_target_id_alpha
Added competitive class limit commands
Added Highlander mode
New cvars:
- tf2c_legacy_weapons
- Disables all new weapons and Econ Item System and makes players spawn with stock weapons
- tf2c_allow_special_classes
- Allows game mode exclusive classes (Civilian, Mercenary) in normal gameplay
- tf2c_disable_player_shadows
- Disables player shadows for all clients regardless of their graphics settings
Added a list showing official servers on the main menu
Added a panel displaying the blog
Dispensers and Teleporters can now be upgraded to Level 3
Added building hauling (can be disabled using tf2c_building_hauling 0)
Added live TF2 weapon selection HUD
Heavy's Showdown, Pyro's Hadouken Spy's Fencing taunts are now taunt attacks
Added loser animations
Added melee dare lines
Added domination lines
Added func_flagdetectionzone entity
Added tf_generic_bomb entity
Added Engineer's buildings to the fgd
Replaced damage numbers with new ones that are similar to live TF2 counterpart
Added additional damage sound options (tf_dingaling_volume, tf_dingaling_pitchmindmg, tf_dingaling_pitchmaxdmg)
Increased FOV limit from 90 to 100
Switching disguises is now faster if you're already disguised
Fixed minmode HUD cutting ammo value off
Fixed players not being able to spectate teammates in third person
Multiple dominations or revenges triggered at once no longer stack sounds
Added community sprays (thanks Infinity!)
Added a new experimental updater (Vapor) which is now included with the game. This updater should automatically detect and only download modified files
Gamemodes
Added game modes from live TF2:
- King of the Hill with 4 teams support
- Payload
- Payload Race
- Arena
Maps
Added maps:
- dm_grain
- cp_egypt
- pl_goldrush
- pl_badwater
- pl_barnblitz
- pl_upward
- plr_hightower
- plr_pipeline
- koth_harvest_final
- koth_nucleus
- koth_sawmill
- koth_viaduct
Removed maps:
- cp_ashworks
- ctf_push_a4
- dm_offblast
Updated maps:
- dm_wiseau
- cp_amarath(sic)
Weapons
Added the Flare Gun
Added Flamethrower(sic) sizzle sound playing when it hits an enemy
Added Flamethrower(sic)} airblast function (can be disabled using tf2c_airblast 0, player airblast pushing can be disabled using tf2c_airblast_players 0)
- Player pushing works differently compared to live TF2. Players get knocked at least 45 degrees up if they're on the ground and in the direction shooter's looking at if they're in mid-air.
Added 1.25s perfect accuracy cooldown period on certain weapons
Knife no longer has hit delay
Reduced weapon switching time to 0.5 from 0.67
Ubercharge gain rate is now tripled during setup time
Fixed blast damage being blocked by players
Fixed various issues with crit particles
ARMS RACE 2: Added the Whiplash and the Hydraulic Hammers for testing (thanks Cobalt!)
Deathmatch
Kills and assists no longer grant double points
Suicides and environmental deaths subtract 1 point
Mercenary colors now only change after the player has respawned
- RIP Rainbow Merc
Added a colored sniper(sic) dot
Added the Uber powerup
Enabled player collision
Added the Berserk powerup (currently not present in any maps)
Added blue outlines to weapon spawners
Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty)
Set player overheal decay 25% slower
Buffed player overheal cap to 200%
Scoreboard now displays killstreaks
Respawn particles now preview properly
Heavy Artillery added to weapon pool
Flare Gun added to weapon pool
Reworked the Sten Gun Animations