2.0.0 (BETA 3): Difference between revisions
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{{Patch|before=2.0.0 (BETA 2)|after=2.0.0 (BETA 4)}} | |||
'''2.0.0 (BETA 3)''' was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki]. | '''2.0.0 (BETA 3)''' was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki]. | ||
== Changes == | == Changes == | ||
=== General === | === General === | ||
Changed explosive self-damage to always use same radius and damage amount regardless of attributes | * Changed explosive self-damage to always use same radius and damage amount regardless of attributes | ||
* Changed explosions to be actually spherical rather than square | |||
Changed explosions to be actually spherical rather than square | * Renamed {{code|tf2c_legacy_weapons}} cvar to {{code|tf2c_force_stock_weapons}} | ||
* Added player map inputs: | |||
Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons | ** {{code|SpeakResponseConcept}} | ||
** {{code|SetForcedTauntCam}} | |||
Added player map inputs: | ** {{code|IgnitePlayer}} | ||
* SpeakResponseConcept | ** {{code|ExtinguishPlayer}} | ||
* SetForcedTauntCam | * Servers can now allow players to switch to over-the-shoulder third person mode | ||
* IgnitePlayer | ** Server cvar {{code|tf2c_allow_thirdperson}} mode controls if third person mode is allowed | ||
* ExtinguishPlayer | ** Players can use {{code|cl_thirdperson}} cvar to switch to third person if they're allowed to | ||
* Server owners can now disable individual weapons by simply editing the items_game.txt file | |||
Servers can now allow players to switch to over-the-shoulder third person mode | * Raised [[Deathmatch]] overheal drain time to 30 seconds (from 20) | ||
* Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed | * Re-added player count to 2 team scoreboard | ||
* Players can use cl_thirdperson cvar to switch to third person if they're allowed to | * Raised FOV limit to 100 for real this time | ||
* Projectiles are now fired from the proper side if the viewmodel is flipped | |||
Server owners can now disable individual weapons by simply editing the items_game.txt file | * Added server tags for certain ConVars | ||
Raised [[Deathmatch]] overheal drain time to 30 seconds (from 20) | |||
Re-added player count to 2 team scoreboard | |||
Raised FOV limit to 100 for real this time | |||
Projectiles are now fired from the proper side if the viewmodel is flipped | |||
Added server tags for certain ConVars | |||
=== Weapons === | === Weapons === | ||
Added [[Gunboats]] for both the [[Soldier]] and the [[Demoman]] | * Added [[Gunboats]] for both the [[Soldier]] and the [[Demoman]] | ||
* Changed [[Jumping|rocket jumping]] behavior to behave like in live tf2 (less knockback if rocket jumping off the ground) | |||
Changed [[Jumping|rocket jumping]] behavior to behave like in live tf2 (less knockback if rocket jumping off the ground) | * Reduced attenuation of [[Spy]] [[Invis Watch|cloak]]\decloak sounds to match live TF2 | ||
* Removed [[Scout]]'s [[SMG]] | |||
Reduced attenuation of [[Spy]] [[Invis Watch|cloak]]\decloak sounds to match live TF2 | * Updated [[Double-Barrel]] Shotgun model | ||
* Updated [[Poacher's Pride]] description | |||
Removed [[Scout]]'s [[SMG]] | * Temporarily disabled the [[Overhealer]] | ||
Updated [[Double-Barrel]] Shotgun model | |||
Updated [[Poacher's Pride]] description | |||
Temporarily disabled the [[Overhealer]] | |||
=== Bugs/Exploits === | === Bugs/Exploits === | ||
Fixed [[Sentry Gun|sentries]] targeting [[Payload (objective)|payload carts]] | * Fixed [[Sentry Gun|sentries]] targeting [[Payload (objective)|payload carts]] | ||
* Fixed exploit related to hauling allowing players to build multiple [[buildings]] of the same type | |||
Fixed exploit related to hauling allowing players to build multiple [[buildings]] of the same type | * Fixed client crashing if player disconnects while [[Critical hits|crit]] boosted | ||
* Fixed a client crash related to chat in [[Deathmatch]] | |||
Fixed client crashing if player disconnects while [[Critical hits|crit]] boosted | * Fixed damage numbers showing "damage" done to invincible players | ||
* Fixed players being able to taunt while [[Invis Watch|cloaked]] | |||
Fixed a client crash related to chat in [[Deathmatch]] | * Fixed [[CTF]] HUD | ||
* Fixed taunt attacks completing even if taunt is interrupted | |||
Fixed damage numbers showing "damage" done to invincible players | * Fixed some taunt attacks hitting players through walls | ||
* Fixed [[Rocket Launcher|rockets]] and [[Flare Gun|flares]] not being removed on team change | |||
Fixed players being able to taunt while [[Invis Watch|cloaked]] | * Fixed a certain [[Knife|facestab]] case | ||
* Fixed [[Kritzkrieg]] sound getting stuck on if player respawns while crit boosted | |||
Fixed [[CTF]] HUD | * Fixed [[Poacher's Pride]] doing full damage on headshot | ||
Fixed taunt attacks completing even if taunt is interrupted | |||
Fixed some taunt attacks hitting players through walls | |||
Fixed [[Rocket Launcher|rockets]] and [[Flare Gun|flares]] not being removed on team change | |||
Fixed a certain [[Knife|facestab]] case | |||
Fixed [[Kritzkrieg]] sound getting stuck on if player respawns while crit boosted | |||
Fixed [[Poacher's Pride]] doing full damage on headshot | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 15:18, 13 November 2024
List of patches | ← 2.0.0 (BETA 2) | 2.0.0 (BETA 3) | 2.0.0 (BETA 4) → |
---|
2.0.0 (BETA 3) was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the archived TF2C Wiki.
Changes
General
- Changed explosive self-damage to always use same radius and damage amount regardless of attributes
- Changed explosions to be actually spherical rather than square
- Renamed
tf2c_legacy_weapons
cvar totf2c_force_stock_weapons
- Added player map inputs:
SpeakResponseConcept
SetForcedTauntCam
IgnitePlayer
ExtinguishPlayer
- Servers can now allow players to switch to over-the-shoulder third person mode
- Server cvar
tf2c_allow_thirdperson
mode controls if third person mode is allowed - Players can use
cl_thirdperson
cvar to switch to third person if they're allowed to
- Server cvar
- Server owners can now disable individual weapons by simply editing the items_game.txt file
- Raised Deathmatch overheal drain time to 30 seconds (from 20)
- Re-added player count to 2 team scoreboard
- Raised FOV limit to 100 for real this time
- Projectiles are now fired from the proper side if the viewmodel is flipped
- Added server tags for certain ConVars
Weapons
- Added Gunboats for both the Soldier and the Demoman
- Changed rocket jumping behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
- Reduced attenuation of Spy cloak\decloak sounds to match live TF2
- Removed Scout's SMG
- Updated Double-Barrel Shotgun model
- Updated Poacher's Pride description
- Temporarily disabled the Overhealer
Bugs/Exploits
- Fixed sentries targeting payload carts
- Fixed exploit related to hauling allowing players to build multiple buildings of the same type
- Fixed client crashing if player disconnects while crit boosted
- Fixed a client crash related to chat in Deathmatch
- Fixed damage numbers showing "damage" done to invincible players
- Fixed players being able to taunt while cloaked
- Fixed CTF HUD
- Fixed taunt attacks completing even if taunt is interrupted
- Fixed some taunt attacks hitting players through walls
- Fixed rockets and flares not being removed on team change
- Fixed a certain facestab case
- Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted
- Fixed Poacher's Pride doing full damage on headshot