2.0.0 (BETA 3): Difference between revisions

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{{Patch|before=2.0.0 (BETA 2)|after=2.0.0 (BETA 4)}}
'''2.0.0 (BETA 3)''' was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki].
'''2.0.0 (BETA 3)''' was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki].
This update came after [[2.0.0 (BETA 2)]] and before [[2.0.0 (BETA 4)]].


== Changes ==
== Changes ==
=== General ===
=== General ===
Changed explosive self-damage to always use same radius and damage amount regardless of attributes
* Changed explosive self-damage to always use same radius and damage amount regardless of attributes
 
* Changed explosions to be actually spherical rather than square
Changed explosions to be actually spherical rather than square
* Renamed {{code|tf2c_legacy_weapons}} cvar to {{code|tf2c_force_stock_weapons}}
 
* Added player map inputs:
Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons
** {{code|SpeakResponseConcept}}
 
** {{code|SetForcedTauntCam}}
Added player map inputs:
** {{code|IgnitePlayer}}
* SpeakResponseConcept
** {{code|ExtinguishPlayer}}
* SetForcedTauntCam
* Servers can now allow players to switch to over-the-shoulder third person mode
* IgnitePlayer
** Server cvar {{code|tf2c_allow_thirdperson}} mode controls if third person mode is allowed
* ExtinguishPlayer
** Players can use {{code|cl_thirdperson}} cvar to switch to third person if they're allowed to
 
* Server owners can now disable individual weapons by simply editing the items_game.txt file
Servers can now allow players to switch to over-the-shoulder third person mode
* Raised [[Deathmatch]] overheal drain time to 30 seconds (from 20)
* Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed
* Re-added player count to 2 team scoreboard
* Players can use cl_thirdperson cvar to switch to third person if they're allowed to
* Raised FOV limit to 100 for real this time
 
* Projectiles are now fired from the proper side if the viewmodel is flipped
Server owners can now disable individual weapons by simply editing the items_game.txt file
* Added server tags for certain ConVars
 
Raised [[Deathmatch]] overheal drain time to 30 seconds (from 20)
 
Re-added player count to 2 team scoreboard
 
Raised FOV limit to 100 for real this time
 
Projectiles are now fired from the proper side if the viewmodel is flipped
 
Added server tags for certain ConVars


=== Weapons ===
=== Weapons ===
Added [[Gunboats]] for both the [[Soldier]] and the [[Demoman]]
* Added [[Gunboats]] for both the [[Soldier]] and the [[Demoman]]
 
* Changed [[Jumping|rocket jumping]] behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
Changed [[Jumping|rocket jumping]] behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
* Reduced attenuation of [[Spy]] [[Invis Watch|cloak]]\decloak sounds to match live TF2
 
* Removed [[Scout]]'s [[SMG]]
Reduced attenuation of [[Spy]] [[Invis Watch|cloak]]\decloak sounds to match live TF2
* Updated [[Double-Barrel]] Shotgun model
 
* Updated [[Poacher's Pride]] description
Removed [[Scout]]'s [[SMG]]
* Temporarily disabled the [[Overhealer]]
 
Updated [[Double-Barrel]] Shotgun model
 
Updated [[Poacher's Pride]] description
 
Temporarily disabled the [[Overhealer]]


=== Bugs/Exploits ===
=== Bugs/Exploits ===
Fixed [[Sentry Gun|sentries]] targeting [[Payload (objective)|payload carts]]
* Fixed [[Sentry Gun|sentries]] targeting [[Payload (objective)|payload carts]]
 
* Fixed exploit related to hauling allowing players to build multiple [[buildings]] of the same type
Fixed exploit related to hauling allowing players to build multiple [[buildings]] of the same type
* Fixed client crashing if player disconnects while [[Critical hits|crit]] boosted
 
* Fixed a client crash related to chat in [[Deathmatch]]
Fixed client crashing if player disconnects while [[Critical hits|crit]] boosted
* Fixed damage numbers showing "damage" done to invincible players
 
* Fixed players being able to taunt while [[Invis Watch|cloaked]]
Fixed a client crash related to chat in [[Deathmatch]]
* Fixed [[CTF]] HUD
 
* Fixed taunt attacks completing even if taunt is interrupted
Fixed damage numbers showing "damage" done to invincible players
* Fixed some taunt attacks hitting players through walls
 
* Fixed [[Rocket Launcher|rockets]] and [[Flare Gun|flares]] not being removed on team change
Fixed players being able to taunt while [[Invis Watch|cloaked]]
* Fixed a certain [[Knife|facestab]] case
 
* Fixed [[Kritzkrieg]] sound getting stuck on if player respawns while crit boosted
Fixed [[CTF]] HUD
* Fixed [[Poacher's Pride]] doing full damage on headshot
 
Fixed taunt attacks completing even if taunt is interrupted
 
Fixed some taunt attacks hitting players through walls
 
Fixed [[Rocket Launcher|rockets]] and [[Flare Gun|flares]] not being removed on team change
 
Fixed a certain [[Knife|facestab]] case
 
Fixed [[Kritzkrieg]] sound getting stuck on if player respawns while crit boosted
 
Fixed [[Poacher's Pride]] doing full damage on headshot


[[Category:Patch Notes]]
[[Category:Patch Notes]]
[[Category:Updates]]
[[Category:Updates]]

Latest revision as of 15:18, 13 November 2024

List of patches 2.0.0 (BETA 2) 2.0.0 (BETA 3) 2.0.0 (BETA 4)

2.0.0 (BETA 3) was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the archived TF2C Wiki.

Changes

General

  • Changed explosive self-damage to always use same radius and damage amount regardless of attributes
  • Changed explosions to be actually spherical rather than square
  • Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons
  • Added player map inputs:
    • SpeakResponseConcept
    • SetForcedTauntCam
    • IgnitePlayer
    • ExtinguishPlayer
  • Servers can now allow players to switch to over-the-shoulder third person mode
    • Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed
    • Players can use cl_thirdperson cvar to switch to third person if they're allowed to
  • Server owners can now disable individual weapons by simply editing the items_game.txt file
  • Raised Deathmatch overheal drain time to 30 seconds (from 20)
  • Re-added player count to 2 team scoreboard
  • Raised FOV limit to 100 for real this time
  • Projectiles are now fired from the proper side if the viewmodel is flipped
  • Added server tags for certain ConVars

Weapons

Bugs/Exploits

  • Fixed sentries targeting payload carts
  • Fixed exploit related to hauling allowing players to build multiple buildings of the same type
  • Fixed client crashing if player disconnects while crit boosted
  • Fixed a client crash related to chat in Deathmatch
  • Fixed damage numbers showing "damage" done to invincible players
  • Fixed players being able to taunt while cloaked
  • Fixed CTF HUD
  • Fixed taunt attacks completing even if taunt is interrupted
  • Fixed some taunt attacks hitting players through walls
  • Fixed rockets and flares not being removed on team change
  • Fixed a certain facestab case
  • Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted
  • Fixed Poacher's Pride doing full damage on headshot