进攻/防守

来自TF2 Classic Wiki
Finn5470讨论 | 贡献2024年10月15日 (二) 10:20的版本
(差异) ←上一版本 | 最后版本 (差异) | 下一版本→ (差异)
跳到导航 跳到搜索

进攻/防守控制点 模式的一个非对称式的变种游戏模式,其中蓝队扮演进攻角色,必须占领地图所有的 控制点目标 才能获胜。 红队则要防守自己的控制点直到回合时间结束。并且红队不能夺回蓝队占领过的控制点。

Attack / Defense comes in a few variations depending on the map. Linear-style Attack / Defense maps require BLU to capture the control points in a set order. Linear-style maps are comprised of either one or multiple stages, with 2-3 control points on each stage. For maps with multiple stages, BLU must win all stages to win the overall map.

Pyramid-style maps have three control points, with the first two points, A and B, being available for BLU to capture at the start. Point C, the final point, is locked until both A and B are captured.

Centralized-style maps are similar to Linear-style, except that the final point is available at any time. Capturing the final point will win the round regardless of how many other control points have been captured beforehand. However, the more control points BLU has taken, the easier it is for BLU to take the final point.

地图

以下是官方的进攻/防守 地图:

Linear-style

Pyramid-style

Medieval Pyramid-style

Centralized-style