2.0.0 (BETA 2)

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Revision as of 21:20, 22 August 2023 by Ratboy Slim (talk | contribs) (Created page with "'''2.0.0 (BETA 2)''' was a major update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the [https://web.archive.org/web/20160731165640/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_2)_-_Released_December_26th_2015 archived TF2C Wiki]. This update came after 2.0.0 (BETA) and before 2.0.0 (BETA 3). == Changes == ===...")
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2.0.0 (BETA 2) was a major update for Team Fortress 2 Classic. It was released on December 26, 2015. It featured many enhancements, some new game modes and maps from Team Fortress 2, and some weapon changes. The patch notes are on the archived TF2C Wiki.

This update came after 2.0.0 (BETA) and before 2.0.0 (BETA 3).

Changes

General

Added items_game.txt support

Implemented attributes system

  • Only a handful of attributes from live TF2 are currently implemented

Added cvars from live TF2:

  • tf_use_fixed_weaponspreads
  • tf_allow_sliding_taunt
  • tf_avoidteammates_pushaway
  • tf_tournament_hide_domination_icons
  • tf_clamp_airducks
  • tf_hud_target_id_alpha

Added competitive class limit commands

Added Highlander mode

New cvars:

  • tf2c_legacy_weapons
  • Disables all new weapons and Econ Item System and makes players spawn with stock weapons
  • tf2c_allow_special_classes
  • Allows game mode exclusive classes (Civilian, Mercenary) in normal gameplay
  • tf2c_disable_player_shadows
  • Disables player shadows for all clients regardless of their graphics settings

Added a list showing official servers on the main menu

Added a panel displaying the blog

Dispensers and Teleporters can now be upgraded to Level 3

Added building hauling (can be disabled using tf2c_building_hauling 0)

Added live TF2 weapon selection HUD

Heavy's Showdown, Pyro's Hadouken Spy's Fencing taunts are now taunt attacks

Added loser animations

Added melee dare lines

Added domination lines

Added func_flagdetectionzone entity

Added tf_generic_bomb entity

Added Engineer's buildings to the fgd

Replaced damage numbers with new ones that are similar to live TF2 counterpart

Added additional damage sound options (tf_dingaling_volume, tf_dingaling_pitchmindmg, tf_dingaling_pitchmaxdmg)

Increased FOV limit from 90 to 100

Switching disguises is now faster if you're already disguised

Fixed minmode HUD cutting ammo value off

Fixed players not being able to spectate teammates in third person

Multiple dominations or revenges triggered at once no longer stack sounds

Added community sprays (thanks Infinity!)

Added a new experimental updater (Vapor) which is now included with the game. This updater should automatically detect and only download modified files

Gamemodes

Added game modes from live TF2:

Maps

Added maps:

Removed maps:

  • cp_ashworks
  • ctf_push_a4
  • dm_offblast

Updated maps:

Weapons

Added the Flare Gun

Added Flamethrower(sic) sizzle sound playing when it hits an enemy

Added Flamethrower(sic)} airblast function (can be disabled using tf2c_airblast 0, player airblast pushing can be disabled using tf2c_airblast_players 0)

  • Player pushing works differently compared to live TF2. Players get knocked at least 45 degrees up if they're on the ground and in the direction shooter's looking at if they're in mid-air.

Added 1.25s perfect accuracy cooldown period on certain weapons

Knife no longer has hit delay

Reduced weapon switching time to 0.5 from 0.67

Ubercharge gain rate is now tripled during setup time

Fixed blast damage being blocked by players

Fixed various issues with crit particles

ARMS RACE 2: Added the Whiplash and the Hydraulic Hammers for testing (thanks Cobalt!)

Deathmatch

Kills and assists no longer grant double points

Suicides and environmental deaths subtract 1 point

Mercenary colors now only change after the player has respawned

  • RIP Rainbow Merc

Added a colored sniper(sic) dot

Added the Uber powerup

Enabled player collision

Added the Berserk powerup (currently not present in any maps)

Added blue outlines to weapon spawners

Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty)

Set player overheal decay 25% slower

Buffed player overheal cap to 200%

Scoreboard now displays killstreaks

Respawn particles now preview properly

Heavy Artillery added to weapon pool

Flare Gun added to weapon pool

Reworked the Sten Gun Animations