2.0.0 (BETA 3)
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List of patches | ← 2.0.0 (BETA 2) | 2.0.0 (BETA 3) | 2.0.0 (BETA 4) → |
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2.0.0 (BETA 3) was a minor update for Team Fortress 2 Classic. It was released on January 11, 2016. The patch notes can be found on the archived TF2 Classic Wiki. It featured some weapon changes, general changes, and bug fixes. It also featured the addition of 1 new weapon.
Changes
General
- Changed explosive self-damage to always use same radius and damage amount regardless of attributes
- Changed explosions to be actually spherical rather than square
- Renamed
tf2c_legacy_weapons
cvar totf2c_force_stock_weapons
- Added player map inputs:
SpeakResponseConcept
SetForcedTauntCam
IgnitePlayer
ExtinguishPlayer
- Servers can now allow players to switch to over-the-shoulder third person mode
- Server cvar
tf2c_allow_thirdperson
mode controls if third person mode is allowed - Players can use
cl_thirdperson
cvar to switch to third person if they're allowed to
- Server cvar
- Server owners can now disable individual weapons by simply editing the items_game.txt file
- Raised Deathmatch overheal drain time to 30 seconds (from 20)
- Re-added player count to 2 team scoreboard
- Raised FOV limit to 100 for real this time
- Projectiles are now fired from the proper side if the viewmodel is flipped
- Added server tags for certain ConVars
Weapons
- Added Gunboats for both the Soldier and the Demoman
- Changed rocket jumping behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
- Reduced attenuation of Spy cloak\decloak sounds to match live TF2
- Removed Scout's SMG
- Updated Double-Barrel Shotgun model
- Updated Poacher's Pride description
- Temporarily disabled the Overhealer
Bugs/Exploits
- Fixed sentries targeting payload carts
- Fixed exploit related to hauling allowing players to build multiple buildings of the same type
- Fixed client crashing if player disconnects while crit boosted
- Fixed a client crash related to chat in Deathmatch
- Fixed damage numbers showing "damage" done to invincible players
- Fixed players being able to taunt while cloaked
- Fixed CTF HUD
- Fixed taunt attacks completing even if taunt is interrupted
- Fixed some taunt attacks hitting players through walls
- Fixed rockets and flares not being removed on team change
- Fixed a certain facestab case
- Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted
- Fixed Poacher's Pride doing full damage on headshot