2.0.0 (BETA): Difference between revisions

From TF2 Classic Wiki
Jump to navigation Jump to search
(Created page with "'''2.0.0 (BETA)''' was a major update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki]. This update came after 1.9.0 and before 2.0.0 (BETA 2). == Changes == === Gene...")
 
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''2.0.0 (BETA)''' was a major update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed [[Deathmatch]] game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki].
{{Patch|before=1.9.0|after=2.0.0 (BETA 2)}}


This update came after [[1.9.0]] and before [[2.0.0 (BETA 2)]].  
'''2.0.0 (BETA)''' was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed [[Deathmatch]] game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki].


== Changes ==
== Changes ==
=== General ===
=== General ===
Updated gameinfo.txt
* Updated gameinfo.txt
 
* Updated localization files
Updated localization files
* Updated injury decals (OneFourth)
 
* Updated some map props (Game Zombie, Hecates)
Updated injury decals (OneFourth)
* Updated HWM Models (Game Zombie)
 
* Updated FGD
Updated some map props (Game Zombie, Hecates)
* Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
 
* Added {{code|ForceReset}} input on {{code|item_teamflag}}
Updated HWM Models (Game Zombie)
* Added {{code|func_respawnflag}}
 
* Added {{code|tf2c_falldamage_disablespread}} cvar
Updated FGD
** Disables random 20% fall damage spread normally present in TF2
 
* Added {{code|tf_teamtalk}} cvar from live tf2
Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
** If enabled, teammates can always chat with each other whether alive or dead
 
* Added {{code|cl_autoreload}} cvar (deafults to 1)
Added ForceReset input on item_teamflag
* Set {{code|tf_damage_disablespread}} to 1 by default
 
* Healthkits{{sic}} now cure negative effects even if overhealed
Added func_respawnflag
* Setting {{code|sv_alltalk}} to 1 now allows players to see text messages of spectators and dead enemy players
 
Added ForceReset input on item_teamflag
 
Added tf2c_falldamage_disablespread cvar
* Disables random 20% fall damage spread normally present in TF2
 
Added tf_teamtalk cvar from live tf2
* If enabled, teammates can always chat with each other whether alive or dead
 
Added cl_autoreload cvar (deafults to 1)
 
Set tf_damage_disablespread to 1 by default
 
Healthkits{{sic}} now cure negative effects even if overhealed
 
Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players


=== Additions ===
=== Additions ===
Added ammo kit dropping on player death from live tf2
* Added ammo kit dropping on player death from live tf2
 
* Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
* Current viewmodels default to the L4D system (Game Zombie)
 
* Added High-poly Weapons (Game Zombie)
Current viewmodels default to the L4D system (Game Zombie)
* Added new [[Main menu|Main Menu]] (MrModez, Snowshoe)
 
* Video background support (MrModez, PistonMiner)
Added High-poly Weapons (Game Zombie)
* Video backgrounds (iiboharz, OneFourth)
 
* Added [[Settings|Options]] menu
Added new Main Menu (MrModez, Snowshoe)
* Added Stats menu
 
* Added new Loadout menu (MrModez)
Video background support (MrModez, PistonMiner)
* Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
 
* Ported TF2 HUD panels (Danielmm8888)
Video backgrounds (iiboharz, OneFourth)
* Implemented [[Disguise Kit|disguise]] weapon switching (press "Last Disguise" key while disguised)
 
* Added avatars to target ID's{{sic}} (Snowshoe)
Added [[Settings|Options]] menu
* Added several new compositions (Mr.Modez)
 
* Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
Added Stats menu
** Free-for-all competition to get the most kills
 
** Round ends after 50 kills have been reached
Added new Loadout menu (MrModez)
* DM-specific Weapons (Iamgoofball)
 
** Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]]
Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
* Added the Overheal Pill (Game Zombie, Nitronik)
 
** New kind of medkit that heals 8%, can overheal and doesn't extinguish.
Ported TF2 HUD panels (Danielmm8888)
* Added [[Critical hits|Crit]] Powerup (Game Zombie, Nitronik)
 
* [[Deathmatch]] effects (FissionMetroid101)
Implemented [[Disguise Kit|disguise]] weapon switching (press "Last Disguise" key while disguised)
* Added default sprays (Nassimo, Snowshoe)
 
* Added grunting (Stachekip)
Added avatars to target ID's{{sic}} (Snowshoe)
* Ported TF2 flag effects
 
Added several new compositions (Mr.Modez)
 
Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
* Free-for-all competition to get the most kills
* Round ends after 50 kills have been reached
 
DM-specific Weapons (Iamgoofball)
* Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]]
 
Added the Overheal Pill (Game Zombie, Nitronik)
* New kind of medkit that heals 8%, can overheal and doesn't extinguish.
 
Added [[Critical hits|Crit]] Powerup (Game Zombie, Nitronik)
 
[[Deathmatch]] effects (FissionMetroid101)
 
Added default sprays (Nassimo, Snowshoe)
 
Added grunting (Stachekip)
 
Ported TF2 flag effects


=== Fixes ===
=== Fixes ===
Llama wood cutout no longer replaces cows
* Llama wood cutout no longer replaces cows
 
* Fixed point_servercommand exploit
Fixed point_servercommand exploit
* Disabled [[Civilian]] and [[Mercenary]] from normal play
 
* Fixed autobalance bug
Disabled [[Civilian]] and [[Mercenary]] from normal play
* [[Spy|Spies]] can now take enemy [[teleporters]]
 
* Telefrags credit the [[Teleporters|teleporting]] player
Fixed autobalance bug
* [[Disguise Kit|Disguise]] team can be switched by pressing Reload key
 
* Fixed [[Spy|spies]]{{sic}} seeing health of cloaked enemy spies
[[Spy|Spies]] can now take enemy [[teleporters]]
* Added the live tf2{{sic}} crosshair system (only accesible{{sic}} through the old [[Settings|options]] menu)
 
* Fixed a bug with [[Critical hits|crit]] multiplier
Telefrags credit the [[Teleporters|teleporting]] player
* Made melee weapons use ACT_VM_SWINGHARD when they're about to [[Critical hits|crit]]
 
* Fixed a bug with [[Sapper|sapper]]{{sic}} draw animation
[[Disguise Kit|Disguise]] team can be switched by pressing Reload key
* Fixed incorrect client side [[Nail Gun|nail]] trajectory
 
* Fixed incorrect [[Tranquilizer]] dart trajectory
Fixed [[Spy|spies]]{{sic}} seeing health of cloaked enemy spies
* Remove all projectiles on team change
 
* Fixed not being able to join spectators in [[Deathmatch]]
Added the live tf2{{sic}} crosshair system (only accesible{{sic}} through the old [[Settings|options]] menu)
* [[Medi Gun|Ubercharge]] no longer protects from [[Teleporters|telefrags]]
 
* Fixed decal limit setting to 0
Fixed a bug with [[Critical hits|crit]] multiplier
* Added invis proxy from live tf2{{sic}}
 
* Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
Made melee weapons use ACT_VM_SWINGHARD when they're about to [[Critical hits|crit]]
* Fixed collision in [[Deathmatch|DM]]
 
Fixed a bug with [[Sapper|sapper]]{{sic}} draw animation
 
Fixed incorrect client side [[Nail Gun|nail]] trajectory
 
Fixed incorrect [[Tranquilizer]] dart trajectory
 
Remove all projectiles on team change
 
Fixed not being able to join spectators in [[Deathmatch]]
 
[[Medi Gun|Ubercharge]] no longer protects from [[Teleporters|telefrags]]
 
Fixed decal limit setting to 0
 
Added invis proxy from live tf2{{sic}}
 
Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
 
Fixed collision in [[Deathmatch|DM]]


=== Maps ===
=== Maps ===
Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)
* Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)


=== Balance Changes ===
=== Balance Changes ===
[[Spy]] can refill [[Invis Watch|cloak]] via ammo packs and resupply lockers.
* [[Spy]] can refill [[Invis Watch|cloak]] via ammo packs and resupply lockers.
 
* [[Stickybomb Launcher|Stickybombs]] can be destroyed by bullets and melee hits.
[[Stickybomb Launcher|Stickybombs]] can be destroyed by bullets and melee hits.
* [[Tranquilizer Gun]] projectile no longer has random spread.
 
* [[Hunting Rifle]] now can headshot, buffed fire rate from 1.0s to 0.7s.
[[Tranquilizer Gun]] projectile no longer has random spread.
* [[Medic]] regeneration amount buffed from 1-3 per second to 3-6 per second.
 
* Reduced [[Soldier]]'s maximum [[Rocket Launcher|rocket]] reserve ammo from 36 to 20.
[[Hunting Rifle]] now can headshot, buffed fire rate from 1.0s to 0.7s.
* Reduced [[Demoman]]'s maximum [[Grenade Launcher]] reserve ammo from 30 to 16.
 
* Reduced [[Demoman]]'s maximum [[Stickybomb Launcher]] reserve ammo from 40 to 24.
[[Medic]] regeneration amount buffed from 1-3 per second to 3-6 per second.
* Buffed [[Flame Thrower|Flamethrower]]{{sic}} minimum damage from 25% to 60%.
 
* Buffed [[Heavy]]'s move speed while [[Minigun|spun-up]] from 80HU/s to 110HU/s.
Reduced [[Soldier]]'s maximum [[Rocket Launcher|rocket]] reserve ammo from 36 to 20.
* Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
 
* Reduced [[Invis Watch|cloak]] restoring from dropped weapons to 25%
Reduced [[Demoman]]'s maximum [[Grenade Launcher]] reserve ammo from 30 to 16.
* [[Grenade Launcher|Grenades]] do full damage on direct hit
 
* Reduced [[Stickybomb Launcher|sticky]] damage rampup to 125%
Reduced [[Demoman]]'s maximum [[Stickybomb Launcher]] reserve ammo from 40 to 24.
 
Buffed [[Flame Thrower|Flamethrower]]{{sic}} minimum damage from 25% to 60%.
 
Buffed [[Heavy]]'s move speed while [[Minigun|spun-up]] from 80HU/s to 110HU/s.
 
Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
 
Reduced [[Invis Watch|cloak]] restoring from dropped weapons to 25%
 
[[Grenade Launcher|Grenades]] do full damage on direct hit


Reduced [[Stickybomb Launcher|sticky]] damage rampup to 125%
[[Category:Patch Notes]]
[[Category:Updates]]

Latest revision as of 03:25, 2 November 2024

List of patches 1.9.0 2.0.0 (BETA) 2.0.0 (BETA 2)

2.0.0 (BETA) was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the archived TF2C Wiki.

Changes

General

  • Updated gameinfo.txt
  • Updated localization files
  • Updated injury decals (OneFourth)
  • Updated some map props (Game Zombie, Hecates)
  • Updated HWM Models (Game Zombie)
  • Updated FGD
  • Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
  • Added ForceReset input on item_teamflag
  • Added func_respawnflag
  • Added tf2c_falldamage_disablespread cvar
    • Disables random 20% fall damage spread normally present in TF2
  • Added tf_teamtalk cvar from live tf2
    • If enabled, teammates can always chat with each other whether alive or dead
  • Added cl_autoreload cvar (deafults to 1)
  • Set tf_damage_disablespread to 1 by default
  • Healthkits(sic) now cure negative effects even if overhealed
  • Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players

Additions

  • Added ammo kit dropping on player death from live tf2
  • Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
  • Current viewmodels default to the L4D system (Game Zombie)
  • Added High-poly Weapons (Game Zombie)
  • Added new Main Menu (MrModez, Snowshoe)
  • Video background support (MrModez, PistonMiner)
  • Video backgrounds (iiboharz, OneFourth)
  • Added Options menu
  • Added Stats menu
  • Added new Loadout menu (MrModez)
  • Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
  • Ported TF2 HUD panels (Danielmm8888)
  • Implemented disguise weapon switching (press "Last Disguise" key while disguised)
  • Added avatars to target ID's(sic) (Snowshoe)
  • Added several new compositions (Mr.Modez)
  • Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
    • Free-for-all competition to get the most kills
    • Round ends after 50 kills have been reached
  • DM-specific Weapons (Iamgoofball)
  • Added the Overheal Pill (Game Zombie, Nitronik)
    • New kind of medkit that heals 8%, can overheal and doesn't extinguish.
  • Added Crit Powerup (Game Zombie, Nitronik)
  • Deathmatch effects (FissionMetroid101)
  • Added default sprays (Nassimo, Snowshoe)
  • Added grunting (Stachekip)
  • Ported TF2 flag effects

Fixes

  • Llama wood cutout no longer replaces cows
  • Fixed point_servercommand exploit
  • Disabled Civilian and Mercenary from normal play
  • Fixed autobalance bug
  • Spies can now take enemy teleporters
  • Telefrags credit the teleporting player
  • Disguise team can be switched by pressing Reload key
  • Fixed spies(sic) seeing health of cloaked enemy spies
  • Added the live tf2(sic) crosshair system (only accesible(sic) through the old options menu)
  • Fixed a bug with crit multiplier
  • Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
  • Fixed a bug with sapper(sic) draw animation
  • Fixed incorrect client side nail trajectory
  • Fixed incorrect Tranquilizer dart trajectory
  • Remove all projectiles on team change
  • Fixed not being able to join spectators in Deathmatch
  • Ubercharge no longer protects from telefrags
  • Fixed decal limit setting to 0
  • Added invis proxy from live tf2(sic)
  • Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
  • Fixed collision in DM

Maps

  • Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)

Balance Changes

  • Spy can refill cloak via ammo packs and resupply lockers.
  • Stickybombs can be destroyed by bullets and melee hits.
  • Tranquilizer Gun projectile no longer has random spread.
  • Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
  • Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
  • Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
  • Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
  • Reduced Demoman's maximum Stickybomb Launcher reserve ammo from 40 to 24.
  • Buffed Flamethrower(sic) minimum damage from 25% to 60%.
  • Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
  • Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
  • Reduced cloak restoring from dropped weapons to 25%
  • Grenades do full damage on direct hit
  • Reduced sticky damage rampup to 125%