Medieval Mode: Difference between revisions
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(Added images of the medieval health kits) |
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'''Attack / Defense''' | '''Attack / Defense''' | ||
* [[Degroot Keep]] | * [[Degroot Keep]] | ||
== Gallery == | |||
<gallery> | |||
medieval_meats.png|Small, medium and large health kits as they appear in Medieval Mode. | |||
</gallery> | |||
{{Nav_gamemodes}} | {{Nav_gamemodes}} | ||
[[Category:Gamemodes]] | [[Category:Gamemodes]] |
Revision as of 20:53, 22 April 2023
Medieval Mode, also known as just Medieval, is a sub-gamemode where all players are limited to using only melee weapons and small set of "Medieval-appropriate" weapons, resulting in close-quarter combat. Players will also drop a small health kit on death to increase survivability after melee fights.
Other aesthetic changes include a word filter in the game chat that will replace certain phrases with Ye Olde English (i.e. "you" is replaced with "thou", etc.), and health kits will take the appearance of pieces of meat.
Because Medieval Mode is mostly just a limited weapon selection, it can be applied to any main gamemode, making it a sub-gamemode.
Medieval Weapons
The following is a list of weapons that can be used in Medieval Mode:
Maps
The following is a list of official Medieval maps:
Attack / Defense
Gallery
Gamemodes | ||||
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ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |