2.0.0 (BETA): Difference between revisions

From TF2 Classic Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Patch|before=1.9.0|after=2.0.0 (BETA 2)]]
{{Patch|before=1.9.0|after=2.0.0 (BETA 2)]]}}


'''2.0.0 (BETA)''' was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed [[Deathmatch]] game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki].
'''2.0.0 (BETA)''' was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed [[Deathmatch]] game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki].

Revision as of 03:24, 2 November 2024

List of patches 1.9.0 2.0.0 (BETA) 2.0.0 (BETA 2)]] →

2.0.0 (BETA) was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the archived TF2C Wiki.

Changes

General

  • Updated gameinfo.txt
  • Updated localization files
  • Updated injury decals (OneFourth)
  • Updated some map props (Game Zombie, Hecates)
  • Updated HWM Models (Game Zombie)
  • Updated FGD
  • Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
  • Added ForceReset input on item_teamflag
  • Added func_respawnflag
  • Added tf2c_falldamage_disablespread cvar
    • Disables random 20% fall damage spread normally present in TF2
  • Added tf_teamtalk cvar from live tf2
    • If enabled, teammates can always chat with each other whether alive or dead
  • Added cl_autoreload cvar (deafults to 1)
  • Set tf_damage_disablespread to 1 by default
  • Healthkits(sic) now cure negative effects even if overhealed
  • Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players

Additions

  • Added ammo kit dropping on player death from live tf2
  • Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
  • Current viewmodels default to the L4D system (Game Zombie)
  • Added High-poly Weapons (Game Zombie)
  • Added new Main Menu (MrModez, Snowshoe)
  • Video background support (MrModez, PistonMiner)
  • Video backgrounds (iiboharz, OneFourth)
  • Added Options menu
  • Added Stats menu
  • Added new Loadout menu (MrModez)
  • Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
  • Ported TF2 HUD panels (Danielmm8888)
  • Implemented disguise weapon switching (press "Last Disguise" key while disguised)
  • Added avatars to target ID's(sic) (Snowshoe)
  • Added several new compositions (Mr.Modez)
  • Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
    • Free-for-all competition to get the most kills
    • Round ends after 50 kills have been reached
  • DM-specific Weapons (Iamgoofball)
  • Added the Overheal Pill (Game Zombie, Nitronik)
    • New kind of medkit that heals 8%, can overheal and doesn't extinguish.
  • Added Crit Powerup (Game Zombie, Nitronik)
  • Deathmatch effects (FissionMetroid101)
  • Added default sprays (Nassimo, Snowshoe)
  • Added grunting (Stachekip)
  • Ported TF2 flag effects

Fixes

  • Llama wood cutout no longer replaces cows
  • Fixed point_servercommand exploit
  • Disabled Civilian and Mercenary from normal play
  • Fixed autobalance bug
  • Spies can now take enemy teleporters
  • Telefrags credit the teleporting player
  • Disguise team can be switched by pressing Reload key
  • Fixed spies(sic) seeing health of cloaked enemy spies
  • Added the live tf2(sic) crosshair system (only accesible(sic) through the old options menu)
  • Fixed a bug with crit multiplier
  • Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
  • Fixed a bug with sapper(sic) draw animation
  • Fixed incorrect client side nail trajectory
  • Fixed incorrect Tranquilizer dart trajectory
  • Remove all projectiles on team change
  • Fixed not being able to join spectators in Deathmatch
  • Ubercharge no longer protects from telefrags
  • Fixed decal limit setting to 0
  • Added invis proxy from live tf2(sic)
  • Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
  • Fixed collision in DM

Maps

  • Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)

Balance Changes

  • Spy can refill cloak via ammo packs and resupply lockers.
  • Stickybombs can be destroyed by bullets and melee hits.
  • Tranquilizer Gun projectile no longer has random spread.
  • Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
  • Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
  • Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
  • Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
  • Reduced Demoman's maximum Stickybomb Launcher reserve ammo from 40 to 24.
  • Buffed Flamethrower(sic) minimum damage from 25% to 60%.
  • Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
  • Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
  • Reduced cloak restoring from dropped weapons to 25%
  • Grenades do full damage on direct hit
  • Reduced sticky damage rampup to 125%