2.0.0 (BETA): Difference between revisions
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* Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | * Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | ||
=== Balance | === Balance changes === | ||
* [[Spy]] can refill [[Invis Watch|cloak]] via ammo packs and resupply lockers. | * [[Spy]] can refill [[Invis Watch|cloak]] via ammo packs and resupply lockers. | ||
* [[Stickybomb Launcher|Stickybombs]] can be destroyed by bullets and melee hits. | * [[Stickybomb Launcher|Stickybombs]] can be destroyed by bullets and melee hits. |
Latest revision as of 00:26, 3 February 2025
List of patches | ← 1.9.0 | 2.0.0 (BETA) | 2.0.0 (BETA 2) → |
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2.0.0 (BETA) was a minor update for Team Fortress 2 Classic. It was released on August 28, 2015. The patch notes can be found on the archived TF2 Classic Wiki. It featured some map changes, weapon changes, general changes, and bug fixes. It also featured the addition of 4 new weapons.
Changes
General
- Updated gameinfo.txt
- Updated localization files
- Updated injury decals (OneFourth)
- Updated some map props (Game Zombie, Hecates)
- Updated HWM Models (Game Zombie)
- Updated FGD
- Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
- Added
ForceReset
input onitem_teamflag
- Added
func_respawnflag
- Added
tf2c_falldamage_disablespread
cvar- Disables random 20% fall damage spread normally present in TF2
- Added
tf_teamtalk
cvar from live tf2- If enabled, teammates can always chat with each other whether alive or dead
- Added
cl_autoreload
cvar (deafults to 1) - Set
tf_damage_disablespread
to 1 by default - Healthkits(sic) now cure negative effects even if overhealed
- Setting
sv_alltalk
to 1 now allows players to see text messages of spectators and dead enemy players
Additions
- Added ammo kit dropping on player death from live tf2
- Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
- Current viewmodels default to the L4D system (Game Zombie)
- Added High-poly Weapons (Game Zombie)
- Added new Main Menu (MrModez, Snowshoe)
- Video background support (MrModez, PistonMiner)
- Video backgrounds (iiboharz, OneFourth)
- Added Options menu
- Added Stats menu
- Added new Loadout menu (MrModez)
- Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
- Ported TF2 HUD panels (Danielmm8888)
- Implemented disguise weapon switching (press "Last Disguise" key while disguised)
- Added avatars to target ID's(sic) (Snowshoe)
- Added several new compositions (Mr.Modez)
- Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
- Free-for-all competition to get the most kills
- Round ends after 50 kills have been reached
- DM-specific Weapons (Iamgoofball)
- Added the Sten Gun (Sedimentarysocks, Maxxy), Super Shotgun (Rage, Game Zombie, OverPovered), Six Shooter (model is placeholder), Crowbar
- Added the Overheal Pill (Game Zombie, Nitronik)
- New kind of medkit that heals 8%, can overheal and doesn't extinguish.
- Added Crit Powerup (Game Zombie, Nitronik)
- Deathmatch effects (FissionMetroid101)
- Added default sprays (Nassimo, Snowshoe)
- Added grunting (Stachekip)
- Ported TF2 flag effects
Fixes
- Llama wood cutout no longer replaces cows
- Fixed point_servercommand exploit
- Disabled Civilian and Mercenary from normal play
- Fixed autobalance bug
- Spies can now take enemy teleporters
- Telefrags credit the teleporting player
- Disguise team can be switched by pressing Reload key
- Fixed spies(sic) seeing health of cloaked enemy spies
- Added the live tf2(sic) crosshair system (only accesible(sic) through the old options menu)
- Fixed a bug with crit multiplier
- Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
- Fixed a bug with sapper(sic) draw animation
- Fixed incorrect client side nail trajectory
- Fixed incorrect Tranquilizer dart trajectory
- Remove all projectiles on team change
- Fixed not being able to join spectators in Deathmatch
- Ubercharge no longer protects from telefrags
- Fixed decal limit setting to 0
- Added invis proxy from live tf2(sic)
- Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
- Fixed collision in DM
Maps
- Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)
Balance changes
- Spy can refill cloak via ammo packs and resupply lockers.
- Stickybombs can be destroyed by bullets and melee hits.
- Tranquilizer Gun projectile no longer has random spread.
- Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
- Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
- Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Stickybomb Launcher reserve ammo from 40 to 24.
- Buffed Flamethrower(sic) minimum damage from 25% to 60%.
- Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
- Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
- Reduced cloak restoring from dropped weapons to 25%
- Grenades do full damage on direct hit
- Reduced sticky damage rampup to 125%