2.0.0 (BETA)
2.0.0 (BETA) was a major update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the archived TF2C Wiki.
This update came after 1.9.0 and before 2.0.0 (BETA 2).
Changes
General
Updated gameinfo.txt
Updated localization files
Updated injury decals (OneFourth)
Updated some map props (Game Zombie, Hecates)
Updated HWM Models (Game Zombie)
Updated FGD
Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
Added ForceReset input on item_teamflag
Added func_respawnflag
Added ForceReset input on item_teamflag
Added tf2c_falldamage_disablespread cvar
- Disables random 20% fall damage spread normally present in TF2
Added tf_teamtalk cvar from live tf2
- If enabled, teammates can always chat with each other whether alive or dead
Added cl_autoreload cvar (deafults to 1)
Set tf_damage_disablespread to 1 by default
Healthkits(sic) now cure negative effects even if overhealed
Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players
Additions
Added ammo kit dropping on player death from live tf2
Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
Current viewmodels default to the L4D system (Game Zombie)
Added High-poly Weapons (Game Zombie)
Added new Main Menu (MrModez, Snowshoe)
Video background support (MrModez, PistonMiner)
Video backgrounds (iiboharz, OneFourth)
Added Options menu
Added Stats menu
Added new Loadout menu (MrModez)
Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
Ported TF2 HUD panels (Danielmm8888)
Implemented disguise weapon switching (press "Last Disguise" key while disguised)
Added avatars to target ID's(sic) (Snowshoe)
Added several new compositions (Mr.Modez)
Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
- Free-for-all competition to get the most kills
- Round ends after 50 kills have been reached
DM-specific Weapons (Iamgoofball)
- Added the Sten Gun (Sedimentarysocks, Maxxy), Super Shotgun (Rage, Game Zombie, OverPovered), Six Shooter (model is placeholder), Crowbar
Added the Overheal Pill (Game Zombie, Nitronik)
- New kind of medkit that heals 8%, can overheal and doesn't extinguish.
Added Crit Powerup (Game Zombie, Nitronik)
Deathmatch effects (FissionMetroid101)
Added default sprays (Nassimo, Snowshoe)
Added grunting (Stachekip)
Ported TF2 flag effects
Fixes
Llama wood cutout no longer replaces cows
Fixed point_servercommand exploit
Disabled Civilian and Mercenary from normal play
Fixed autobalance bug
Spies can now take enemy teleporters
Telefrags credit the teleporting player
Disguise team can be switched by pressing Reload key
Fixed spies(sic) seeing health of cloaked enemy spies
Added the live tf2(sic) crosshair system (only accesible(sic) through the old options menu)
Fixed a bug with crit multiplier
Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
Fixed a bug with sapper(sic) draw animation
Fixed incorrect client side nail trajectory
Fixed incorrect Tranquilizer dart trajectory
Remove all projectiles on team change
Fixed not being able to join spectators in Deathmatch
Ubercharge no longer protects from telefrags
Fixed decal limit setting to 0
Added invis proxy from live tf2(sic)
Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
Fixed collision in DM
Maps
Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)
Balance Changes
Spy can refill cloak via ammo packs and resupply lockers.
Stickybombs can be destroyed by bullets and melee hits.
Tranquilizer Gun projectile no longer has random spread.
Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
Reduced Demoman's maximum Stickybomb Launcher reserve ammo from 40 to 24.
Buffed Flamethrower(sic) minimum damage from 25% to 60%.
Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
Reduced cloak restoring from dropped weapons to 25%
Grenades do full damage on direct hit
Reduced sticky damage rampup to 125%