2.0.0 (BETA)

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2.0.0 (BETA) was an update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the archived TF2C Wiki.

This update came after 1.9.0 and before 2.0.0 (BETA 2).

Changes

General

Updated gameinfo.txt

Updated localization files

Updated injury decals (OneFourth)

Updated some map props (Game Zombie, Hecates)

Updated HWM Models (Game Zombie)

Updated FGD

Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)

Added ForceReset input on item_teamflag

Added func_respawnflag

Added ForceReset input on item_teamflag

Added tf2c_falldamage_disablespread cvar

  • Disables random 20% fall damage spread normally present in TF2

Added tf_teamtalk cvar from live tf2

  • If enabled, teammates can always chat with each other whether alive or dead

Added cl_autoreload cvar (deafults to 1)

Set tf_damage_disablespread to 1 by default

Healthkits(sic) now cure negative effects even if overhealed

Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players

Additions

Added ammo kit dropping on player death from live tf2

Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)

Current viewmodels default to the L4D system (Game Zombie)

Added High-poly Weapons (Game Zombie)

Added new Main Menu (MrModez, Snowshoe)

Video background support (MrModez, PistonMiner)

Video backgrounds (iiboharz, OneFourth)

Added Options menu

Added Stats menu

Added new Loadout menu (MrModez)

Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)

Ported TF2 HUD panels (Danielmm8888)

Implemented disguise weapon switching (press "Last Disguise" key while disguised)

Added avatars to target ID's(sic) (Snowshoe)

Added several new compositions (Mr.Modez)

Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)

  • Free-for-all competition to get the most kills
  • Round ends after 50 kills have been reached

DM-specific Weapons (Iamgoofball)

Added the Overheal Pill (Game Zombie, Nitronik)

  • New kind of medkit that heals 8%, can overheal and doesn't extinguish.

Added Crit Powerup (Game Zombie, Nitronik)

Deathmatch effects (FissionMetroid101)

Added default sprays (Nassimo, Snowshoe)

Added grunting (Stachekip)

Ported TF2 flag effects

Fixes

Llama wood cutout no longer replaces cows

Fixed point_servercommand exploit

Disabled Civilian and Mercenary from normal play

Fixed autobalance bug

Spies can now take enemy teleporters

Telefrags credit the teleporting player

Disguise team can be switched by pressing Reload key

Fixed spies(sic) seeing health of cloaked enemy spies

Added the live tf2(sic) crosshair system (only accesible(sic) through the old options menu)

Fixed a bug with crit multiplier

Made melee weapons use ACT_VM_SWINGHARD when they're about to crit

Fixed a bug with sapper(sic) draw animation

Fixed incorrect client side nail trajectory

Fixed incorrect Tranquilizer dart trajectory

Remove all projectiles on team change

Fixed not being able to join spectators in Deathmatch

Ubercharge no longer protects from telefrags

Fixed decal limit setting to 0

Added invis proxy from live tf2(sic)

Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)

Fixed collision in DM

Maps

Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)

Balance Changes

Spy can refill cloak via ammo packs and resupply lockers.

Stickybombs can be destroyed by bullets and melee hits.

Tranquilizer Gun projectile no longer has random spread.

Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.

Medic regeneration amount buffed from 1-3 per second to 3-6 per second.

Reduced Soldier's maximum rocket reserve ammo from 36 to 20.

Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.

Reduced Demoman's maximum Stickybomb Launcher reserve ammo from 40 to 24.

Buffed Flamethrower(sic) minimum damage from 25% to 60%.

Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.

Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.

Reduced cloak restoring from dropped weapons to 25%

Grenades do full damage on direct hit

Reduced sticky damage rampup to 125%