2.0.1: Difference between revisions
Ratboy Slim (talk | contribs) (Added categories) |
Ratboy Slim (talk | contribs) |
||
(One intermediate revision by the same user not shown) | |||
Line 32: | Line 32: | ||
Updated [[Teleporters]]: | Updated [[Teleporters]]: | ||
*Are now 50 metal by default, and can be reverted back to 125 with tf2c_building_gun_mettle 0 | *Are now 50 metal by default, and can be reverted back to 125 with tf2c_building_gun_mettle 0 | ||
Updated nail/[[Syringe Gun|syringe]] projectiles: | Updated [[Nail Gun|nail]]/[[Syringe Gun|syringe]] projectiles: | ||
*Are now consistent with the server's projectile position | *Are now consistent with the server's projectile position | ||
Line 119: | Line 119: | ||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Minor Updates]] | [[Category:Minor Updates]] | ||
[[Category:Updates]] |
Latest revision as of 07:56, 14 August 2023
2.0.1 was a minor update for Team Fortress 2 Classic, released on August 14, 2020. It primarily featured rebalances of the Death & Taxes weapons and maps, as well as bugfixes and general enhancements. The patch notes were released on the official blog.
This update came after 2.0.0 and before 2.0.2.
Changes
Weapon changes
Updated the Nailgun:
- Damage rampup increased to 175% (from 150%) to match Scattergun (Max damage now 20 up from 17)
- Increased fire rate to 0.1s (from 0.115s)
- Clip size & max ammo reduced by 20%
Updated the Flamethrower:(sic)
- Made flames and airblast register more reliably
Updated the Dynamite Pack:
- Recharge time slowed to 10s (from 7s)
- Decreased throw charging time to 2s (from 4s)
- Airblast, bullets, and melees push the main Dynamite Pack slightly further
- Airblasting Dynamite Bomblets now extinguishes their fuse
Updated the Mine Layer:
- Mines of losing team no longer detonate
Updated the Coilgun:
- Fixed the Coilgun's alt-fire preventing reloading when empty
Updated the Hunting Revolver:
- Fire rate slowed to 0.75s (from 0.6s)
Updated the Tranquilizer Gun:
- Effect duration is now affected by distance falloff
- Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s
- Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and Minigun spin-up and spin-down speed
- No longer affects mouse sensitivity
Updated the Umbrella:
- Plays a sound when alt-fire is unsuccessful
Updated Teleporters:
- Are now 50 metal by default, and can be reverted back to 125 with tf2c_building_gun_mettle 0
Updated nail/syringe projectiles:
- Are now consistent with the server's projectile position
Map changes
Updated vip_badwater:
- Time has passed within Badwater, and it is now brighter outside
Updated vip_harbor:
- Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B
- Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU
- Changed some models
Updated vip_mineside:
- Added a new second route to the escape zone
- Made some areas brighter
- Added a small ammo kit to upper balcony at mid
- Added more cover for upper balcony at mid
- Adjusted respawn time for RED to be longer when escape gates are open
- Other various changes
Updated vip_trainyard:
- Updated the respawn time to be 2 seconds for BLU
- Shortened the round timer to 4 minutes and 30 seconds (from 6 minutes)
- Changed some models
General changes
Enabled vote kicking by default
Enabled vote kicking players in spectator
Enabled rate-limiting on ClientCommand 'voicemenu' (voice command spam has been limited to 0.3s, minimum)
Allowed custom items_game.txts to now allow PDA items in Medieval Mode
Fixed voice chat being quiet (if you've changed voice_scale, revert it back to 1)
Fixed an oversight that allowed achievements to be earned in Randomizer
Fixed a crash related to Arena queue
Fixed a crash related to disguising
Fixed a crash related to winning in Payload
Fixed a Linux crash related to CTF
Fixed broken sounds on Linux builds
Fixed the GRN flamethrower(sic) particles
Fixed being able to push stickybombs only once
Fixed the 'Bounced Betty' achievement being unachievable
Fixed loading item schemas packed inside maps
Adjusted Demoman bots to use stickies more often
Adjusted Heavy bots to not eat Sandviches while ubered(sic)
Adjusted Sniper bots to fix a case of picking bad spots
Adjusted Civilian Bots to stay behind the frontline, and retreat to spawn if no cover is found
Adjusted Randomized loadouts from being preserved on intentional deaths
Increased the building placement trace, to prevent some out-of-bounds exploits
Updated players to say "Thanks" when extinguished from afterburn
Updated dropped ammo (i.e. dropped weapons) to glow
Updated map icons for simplified server browser
Updated the changelevel vote issue to respect the map cycle
Updated the options menu to lower sensitivity as much as legacy options can
Updated the list of medal recipients
Updated the voting icons
Updated navigation files for Mineside and Badwater
Updated the localization files