1.9.0: Difference between revisions

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(Created page with "'''1.9.0''' was a major update for Team Fortress 2 Classic. It was released on May 3 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. The patch notes are on the [https://web.archive.org/web/20151001082358/http://tf2classic.com/wiki/Patch_1.9.0_-_Released_May_3rd_2015 archived TF2C Wiki]. This update came after 1.8.3 and before 2.0.0 (BETA). == Changes == === General === Sudden Death is now enabled by default Reduced dam...")
 
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'''1.9.0''' was a major update for Team Fortress 2 Classic. It was released on May 3 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. The patch notes are on the [https://web.archive.org/web/20151001082358/http://tf2classic.com/wiki/Patch_1.9.0_-_Released_May_3rd_2015 archived TF2C Wiki].
{{Patch|before=1.8.3|after=2.0.0 (BETA)}}


This update came after [[1.8.3]] and before [[2.0.0 (BETA)]].
'''1.9.0''', also known as '''Community Map Pack #1''' and '''First Community Map Pack''', was an update for ''[[Team Fortress 2 Classic]]''. It was released on May 3, 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. [[Landfall]], a map added in this update, was later released on ''[[Team Fortress 2]]'' seven months later on the [https://wiki.teamfortress.com/wiki/Tough_Break_Update Tough Break Update]. This is the first instance of Valve adding a map to ''TF2'' that was originally added to ''TF2 Classic''.
 
The patch notes are on the [https://web.archive.org/web/20151001082358/http://tf2classic.com/wiki/Patch_1.9.0_-_Released_May_3rd_2015 archived TF2C Wiki].
 
== Trailer ==
An update trailer featuring four soon-to-be-released community-created maps was showcased on April 30, 2015, three days before the update. It is the oldest video released on ''TF2 Classic''<nowiki/>'s official YouTube channel.
<youtube>lE0VELeKlkw</youtube>


== Changes ==
== Changes ==
=== General ===
=== General ===
Sudden Death is now enabled by default
* Sudden Death is now enabled by default
 
* Reduced damage spread to match live TF2
Reduced damage spread to match live TF2
* Reduced [[Critical hits|crit]] chance to match live TF2
 
* Increased voice chat avatar image resolution
Reduced [[Critical hits|crit]] chance to match live TF2
* Class menus now use the same sounds for all teams
 
* {{code|cl_customsounds}} now defaults to 1
Increased voice chat avatar image resolution
* {{code|mp_teams_unbalance_limit}} now defaults to 2
 
* Removed the [[Lead Pipe]]
Class menus now use the same sounds for all teams
 
cl_customsounds now defaults to 1
 
mp_teams_unbalance_limit now defaults to 2
 
Removed the [[Lead Pipe]]


=== Balance Changes ===
=== Balance Changes ===
The [[Poacher's Pride]]
'''The [[Poacher's Pride]]:'''
* Decreased Charge Time from 1s to 0.5s
* Decreased Charge Time from 1s to 0.5s
* Increased Damage by 15% (13.33% to be exact)
* Increased Damage by 15% (13.33% to be exact)
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=== Additions ===
=== Additions ===
Avatars now show up when voicechatting on the HUD
* Avatars now show up when voicechatting on the HUD
 
* Nassimo's gameplay signs pack has been added.
Nassimo's gameplay signs pack has been added.
* Nassimo's TIP cap point textures
 
* New [[Control point (objective)|capture point]] holograms for GRN & YLW
Nassimo's TIP cap point textures
* Added class menu sounds and music
 
* Added the [[crowbar]]{{sic}}
New [[Control point (objective)|capture point]] holograms for GRN & YLW
* Added new particles for the [[Overhealer]]
 
* Added the [[Kritzkrieg]] and the [[Uberspritze|Ubersaw]] (the Ubersaw currently uses the [[Bonesaw]] model)
Added class menu sounds and music
* Added rebindability for the [[Disguise Kit|disguise menu]] team switch using the "disguiseteam" command
 
* Re-added hitsounds and hit indicators
Added the [[crowbar]]{{sic}}
* Added the [[deathmatch]] weapon spawner entity into the game
 
* Added support for [[Mercenary]] and [[Civilian]] HUD images
Added new particles for the [[Overhealer]]
* Added the new maps to the map info menu
 
Added the [[Kritzkrieg]] and the [[Uberspritze|Ubersaw]] (the Ubersaw currently uses the [[Bonesaw]] model)
 
Added rebindability for the [[Disguise Kit|disguise menu]] team switch using the "disguiseteam" command
 
Re-added hitsounds and hit indicators
 
Added the [[deathmatch]] weapon spawner entity into the game
 
Added support for [[Mercenary]] and [[Civilian]] HUD images
 
Added the new maps to the map info menu


=== Fixes ===
=== Fixes ===
GRN and YLW are now unable to take metal from opponent teams
* GRN and YLW are now unable to take metal from opponent teams
 
* [[Sentry Gun|Sentry]] is properly fixed for GRN and YLW
[[Sentry Gun|Sentry]] is properly fixed for GRN and YLW
* {{code|func_rotating}} has been fixed
 
* Fixed a bug with '{{code|tf_weapon_criticals}}'
func_rotating has been fixed
* Fixed the command '{{code|lastdisguise}}'
 
* Fixed '{{code|tf_weapon_criticals}}' acting inverted
Fixed a bug with 'tf_weapon_criticals'
* Fixed an exploit where players could use any weapon due to an error in 'weaponpreset'
 
* Fixed [[Dispenser|dispensers]] dispensing ammo to enemy teams
Fixed the command 'lastdisguise'
* Fixed being able to reload the [[Poacher's Pride]] while scoped in
 
* Fixed an exploit where players were able to remain [[Medi Gun|übercharged]]{{sic}} for an infinite amount of time
Fixed 'tf_weapon_criticals' acting inverted
* Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view
 
* Fixed ammo pickup sounds ignoring supression settings
Fixed an exploit where players could use any weapon due to an error in 'weaponpreset'
* Fixed [[Spy|spies]]{{sic}} [[Disguise Kit|disguised]] as their team not being able to capture points.
 
* Fixed the bot command to incorporate [[Four-Team|four teams]]
Fixed [[Dispenser|dispensers]] dispensing ammo to enemy teams
* Fixed a crash occuring when changing the game's resolution
 
* Fixed a few bugs related to team balance
Fixed being able to reload the [[Poacher's Pride]] while scoped in
* Fixed the stat panel including the [[Civilian]] and the [[Mercenary]]
 
* Fixed [[Critical hits|crit]] detection
Fixed an exploit where players were able to remain [[Medi Gun|übercharged]]{{sic}} for an infinite amount of time
* Fixed text spacing in the killfeed
 
* Fixed the [[RPG]] HUD icon
Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view
 
Fixed ammo pickup sounds ignoring supression settings
 
Fixed [[Spy|spies]]{{sic}} [[Disguise Kit|disguised]] as their team not being able to capture points.
 
Fixed the bot command to incorporate [[Four-Team|four teams]]
 
Fixed a crash occuring when changing the game's resolution
 
Fixed a few bugs related to team balance
 
Fixed the stat panel including the [[Civilian]] and the [[Mercenary]]
 
Fixed [[Critical hits|crit]] detection
 
Fixed text spacing in the killfeed
 
Fixed the [[RPG]] HUD icon


=== Maps ===
=== Maps ===
'''TF2C Community Map Pack #1:'''
'''TF2C Community Map Pack #1:'''
* Added 4 new completed maps to the map rotation:
** Added CP [[Furnace Creek]], a community Attack / Defend map by YM and Nineaxis
** Added CP [[Tidal]], a community Control Points map by Heyo
** Added CTF [[Landfall]], a community Capture the Flag map by Dr. Spud
** Added CP [[Amaranth]], a community Attack / Defend map by Berry
* Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use
* Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps
* Updated map rotation
* Updated CTF [[Push]] by DrPyspy to the latest version
* Added CP [[Hydro (Domination)|Hydro]] by Snowshoe to the maps list as a testing map
* Added VIP [[Callous2]] by Berry to the maps list as a testing map
* Added VIP [[Ashworks]] by Berry to the maps list as a testing map
* Added CP [[Warpath]] by Suomimies55 to the maps list as a testing map
* Added CP [[Cragg]] by Berry to the maps list as a testing map
* Added CTF [[Upstream]] by Iiboharz as a testing map
* Added CTF [[Casbah]] by Macd11 & Zorbos as a testing map
* Added CP [[Ashworks]] by Berry as a testing map


Added 4 new completed maps to the map rotation:
[[Category:Patch Notes]]
 
[[Category:Updates]]
Added CP [[Furnace Creek]], a community Attack / Defend map by YM and Nineaxis
 
Added CP [[Tidal]], a community Control Points map by Heyo
 
Added CTF [[Landfall]], a community Capture the Flag map by Dr. Spud
 
Added CP [[Amaranth]], a community Attack / Defend map by Berry
 
Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use
 
Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps
 
Updated map rotation
 
Updated CTF [[Push]] by DrPyspy to the latest version
 
Added CP [[Hydro]] by Snowshoe to the maps list as a testing map
 
Added VIP [[Callous2]] by Berry to the maps list as a testing map
 
Added VIP [[Ashworks]] by Berry to the maps list as a testing map
 
Added CP [[Warpath]] by Suomimies55 to the maps list as a testing map
 
Added CP [[Cragg]] by Berry to the maps list as a testing map
 
Added CTF [[Upstream]] by Iiboharz as a testing map
 
Added CTF [[Casbah]] by Macd11 & Zorbos as a testing map
 
Added CP [[Ashworks]] by Berry as a testing map

Latest revision as of 03:18, 2 November 2024

List of patches 1.8.3 1.9.0 2.0.0 (BETA)

1.9.0, also known as Community Map Pack #1 and First Community Map Pack, was an update for Team Fortress 2 Classic. It was released on May 3, 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. Landfall, a map added in this update, was later released on Team Fortress 2 seven months later on the Tough Break Update. This is the first instance of Valve adding a map to TF2 that was originally added to TF2 Classic.

The patch notes are on the archived TF2C Wiki.

Trailer

An update trailer featuring four soon-to-be-released community-created maps was showcased on April 30, 2015, three days before the update. It is the oldest video released on TF2 Classic's official YouTube channel.

Changes

General

  • Sudden Death is now enabled by default
  • Reduced damage spread to match live TF2
  • Reduced crit chance to match live TF2
  • Increased voice chat avatar image resolution
  • Class menus now use the same sounds for all teams
  • cl_customsounds now defaults to 1
  • mp_teams_unbalance_limit now defaults to 2
  • Removed the Lead Pipe

Balance Changes

The Poacher's Pride:

  • Decreased Charge Time from 1s to 0.5s
  • Increased Damage by 15% (13.33% to be exact)
  • Reduced Bullet Spread by 30% (33.33% to be exact)

Additions

  • Avatars now show up when voicechatting on the HUD
  • Nassimo's gameplay signs pack has been added.
  • Nassimo's TIP cap point textures
  • New capture point holograms for GRN & YLW
  • Added class menu sounds and music
  • Added the crowbar(sic)
  • Added new particles for the Overhealer
  • Added the Kritzkrieg and the Ubersaw (the Ubersaw currently uses the Bonesaw model)
  • Added rebindability for the disguise menu team switch using the "disguiseteam" command
  • Re-added hitsounds and hit indicators
  • Added the deathmatch weapon spawner entity into the game
  • Added support for Mercenary and Civilian HUD images
  • Added the new maps to the map info menu

Fixes

  • GRN and YLW are now unable to take metal from opponent teams
  • Sentry is properly fixed for GRN and YLW
  • func_rotating has been fixed
  • Fixed a bug with 'tf_weapon_criticals'
  • Fixed the command 'lastdisguise'
  • Fixed 'tf_weapon_criticals' acting inverted
  • Fixed an exploit where players could use any weapon due to an error in 'weaponpreset'
  • Fixed dispensers dispensing ammo to enemy teams
  • Fixed being able to reload the Poacher's Pride while scoped in
  • Fixed an exploit where players were able to remain übercharged(sic) for an infinite amount of time
  • Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view
  • Fixed ammo pickup sounds ignoring supression settings
  • Fixed spies(sic) disguised as their team not being able to capture points.
  • Fixed the bot command to incorporate four teams
  • Fixed a crash occuring when changing the game's resolution
  • Fixed a few bugs related to team balance
  • Fixed the stat panel including the Civilian and the Mercenary
  • Fixed crit detection
  • Fixed text spacing in the killfeed
  • Fixed the RPG HUD icon

Maps

TF2C Community Map Pack #1:

  • Added 4 new completed maps to the map rotation:
    • Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis
    • Added CP Tidal, a community Control Points map by Heyo
    • Added CTF Landfall, a community Capture the Flag map by Dr. Spud
    • Added CP Amaranth, a community Attack / Defend map by Berry
  • Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use
  • Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps
  • Updated map rotation
  • Updated CTF Push by DrPyspy to the latest version
  • Added CP Hydro by Snowshoe to the maps list as a testing map
  • Added VIP Callous2 by Berry to the maps list as a testing map
  • Added VIP Ashworks by Berry to the maps list as a testing map
  • Added CP Warpath by Suomimies55 to the maps list as a testing map
  • Added CP Cragg by Berry to the maps list as a testing map
  • Added CTF Upstream by Iiboharz as a testing map
  • Added CTF Casbah by Macd11 & Zorbos as a testing map
  • Added CP Ashworks by Berry as a testing map