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'''1.9.0''', also known as '''Community Map Pack #01''' and '''First Community Map Pack''', was an update for ''[[Team Fortress 2 Classic]]''. It was released on May 3, 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. [[Landfall]], a map added in this update, was later released on ''[[Team Fortress 2]]'' seven months later on the [https://wiki.teamfortress.com/wiki/Tough_Break_Update Tough Break Update]. This is the first instance of Valve adding a map to ''TF2'' that was originally added to ''TF2 Classic''.  
{{Patch|before=1.8.3|after=2.0.0 (BETA)}}
 
'''1.9.0''', also known as '''Community Map Pack #1''' and '''First Community Map Pack''', was an update for ''[[Team Fortress 2 Classic]]''. It was released on May 3, 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. [[Landfall]], a map added in this update, was later released on ''[[Team Fortress 2]]'' seven months later on the [https://wiki.teamfortress.com/wiki/Tough_Break_Update Tough Break Update]. This is the first instance of Valve adding a map to ''TF2'' that was originally added to ''TF2 Classic''.  


The patch notes are on the [https://web.archive.org/web/20151001082358/http://tf2classic.com/wiki/Patch_1.9.0_-_Released_May_3rd_2015 archived TF2C Wiki].
The patch notes are on the [https://web.archive.org/web/20151001082358/http://tf2classic.com/wiki/Patch_1.9.0_-_Released_May_3rd_2015 archived TF2C Wiki].
This update came after [[1.8.3]] and before [[2.0.0 (BETA)]].


== Trailer ==
== Trailer ==
Line 11: Line 11:
== Changes ==
== Changes ==
=== General ===
=== General ===
Sudden Death is now enabled by default
* Sudden Death is now enabled by default
 
* Reduced damage spread to match live TF2
Reduced damage spread to match live TF2
* Reduced [[Critical hits|crit]] chance to match live TF2
 
* Increased voice chat avatar image resolution
Reduced [[Critical hits|crit]] chance to match live TF2
* Class menus now use the same sounds for all teams
 
* {{code|cl_customsounds}} now defaults to 1
Increased voice chat avatar image resolution
* {{code|mp_teams_unbalance_limit}} now defaults to 2
 
* Removed the [[Lead Pipe]]
Class menus now use the same sounds for all teams
 
cl_customsounds now defaults to 1
 
mp_teams_unbalance_limit now defaults to 2
 
Removed the [[Lead Pipe]]


=== Balance Changes ===
=== Balance Changes ===
The [[Poacher's Pride]]
'''The [[Poacher's Pride]]:'''
* Decreased Charge Time from 1s to 0.5s
* Decreased Charge Time from 1s to 0.5s
* Increased Damage by 15% (13.33% to be exact)
* Increased Damage by 15% (13.33% to be exact)
Line 34: Line 27:


=== Additions ===
=== Additions ===
Avatars now show up when voicechatting on the HUD
* Avatars now show up when voicechatting on the HUD
 
* Nassimo's gameplay signs pack has been added.
Nassimo's gameplay signs pack has been added.
* Nassimo's TIP cap point textures
 
* New [[Control point (objective)|capture point]] holograms for GRN & YLW
Nassimo's TIP cap point textures
* Added class menu sounds and music
 
* Added the [[crowbar]]{{sic}}
New [[Control point (objective)|capture point]] holograms for GRN & YLW
* Added new particles for the [[Overhealer]]
 
* Added the [[Kritzkrieg]] and the [[Uberspritze|Ubersaw]] (the Ubersaw currently uses the [[Bonesaw]] model)
Added class menu sounds and music
* Added rebindability for the [[Disguise Kit|disguise menu]] team switch using the "disguiseteam" command
 
* Re-added hitsounds and hit indicators
Added the [[crowbar]]{{sic}}
* Added the [[deathmatch]] weapon spawner entity into the game
 
* Added support for [[Mercenary]] and [[Civilian]] HUD images
Added new particles for the [[Overhealer]]
* Added the new maps to the map info menu
 
Added the [[Kritzkrieg]] and the [[Uberspritze|Ubersaw]] (the Ubersaw currently uses the [[Bonesaw]] model)
 
Added rebindability for the [[Disguise Kit|disguise menu]] team switch using the "disguiseteam" command
 
Re-added hitsounds and hit indicators
 
Added the [[deathmatch]] weapon spawner entity into the game
 
Added support for [[Mercenary]] and [[Civilian]] HUD images
 
Added the new maps to the map info menu


=== Fixes ===
=== Fixes ===
GRN and YLW are now unable to take metal from opponent teams
* GRN and YLW are now unable to take metal from opponent teams
 
* [[Sentry Gun|Sentry]] is properly fixed for GRN and YLW
[[Sentry Gun|Sentry]] is properly fixed for GRN and YLW
* {{code|func_rotating}} has been fixed
 
* Fixed a bug with '{{code|tf_weapon_criticals}}'
func_rotating has been fixed
* Fixed the command '{{code|lastdisguise}}'
 
* Fixed '{{code|tf_weapon_criticals}}' acting inverted
Fixed a bug with 'tf_weapon_criticals'
* Fixed an exploit where players could use any weapon due to an error in 'weaponpreset'
 
* Fixed [[Dispenser|dispensers]] dispensing ammo to enemy teams
Fixed the command 'lastdisguise'
* Fixed being able to reload the [[Poacher's Pride]] while scoped in
 
* Fixed an exploit where players were able to remain [[Medi Gun|übercharged]]{{sic}} for an infinite amount of time
Fixed 'tf_weapon_criticals' acting inverted
* Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view
 
* Fixed ammo pickup sounds ignoring supression settings
Fixed an exploit where players could use any weapon due to an error in 'weaponpreset'
* Fixed [[Spy|spies]]{{sic}} [[Disguise Kit|disguised]] as their team not being able to capture points.
 
* Fixed the bot command to incorporate [[Four-Team|four teams]]
Fixed [[Dispenser|dispensers]] dispensing ammo to enemy teams
* Fixed a crash occuring when changing the game's resolution
 
* Fixed a few bugs related to team balance
Fixed being able to reload the [[Poacher's Pride]] while scoped in
* Fixed the stat panel including the [[Civilian]] and the [[Mercenary]]
 
* Fixed [[Critical hits|crit]] detection
Fixed an exploit where players were able to remain [[Medi Gun|übercharged]]{{sic}} for an infinite amount of time
* Fixed text spacing in the killfeed
 
* Fixed the [[RPG]] HUD icon
Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view
 
Fixed ammo pickup sounds ignoring supression settings
 
Fixed [[Spy|spies]]{{sic}} [[Disguise Kit|disguised]] as their team not being able to capture points.
 
Fixed the bot command to incorporate [[Four-Team|four teams]]
 
Fixed a crash occuring when changing the game's resolution
 
Fixed a few bugs related to team balance
 
Fixed the stat panel including the [[Civilian]] and the [[Mercenary]]
 
Fixed [[Critical hits|crit]] detection
 
Fixed text spacing in the killfeed
 
Fixed the [[RPG]] HUD icon


=== Maps ===
=== Maps ===
'''TF2C Community Map Pack #1:'''
'''TF2C Community Map Pack #1:'''
 
* Added 4 new completed maps to the map rotation:
Added 4 new completed maps to the map rotation:
** Added CP [[Furnace Creek]], a community Attack / Defend map by YM and Nineaxis
 
** Added CP [[Tidal]], a community Control Points map by Heyo
Added CP [[Furnace Creek]], a community Attack / Defend map by YM and Nineaxis
** Added CTF [[Landfall]], a community Capture the Flag map by Dr. Spud
 
** Added CP [[Amaranth]], a community Attack / Defend map by Berry
Added CP [[Tidal]], a community Control Points map by Heyo
* Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use
 
* Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps
Added CTF [[Landfall]], a community Capture the Flag map by Dr. Spud
* Updated map rotation
 
* Updated CTF [[Push]] by DrPyspy to the latest version
Added CP [[Amaranth]], a community Attack / Defend map by Berry
* Added CP [[Hydro (Domination)|Hydro]] by Snowshoe to the maps list as a testing map
 
* Added VIP [[Callous2]] by Berry to the maps list as a testing map
Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use
* Added VIP [[Ashworks]] by Berry to the maps list as a testing map
 
* Added CP [[Warpath]] by Suomimies55 to the maps list as a testing map
Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps
* Added CP [[Cragg]] by Berry to the maps list as a testing map
 
* Added CTF [[Upstream]] by Iiboharz as a testing map
Updated map rotation
* Added CTF [[Casbah]] by Macd11 & Zorbos as a testing map
 
* Added CP [[Ashworks]] by Berry as a testing map
Updated CTF [[Push]] by DrPyspy to the latest version
 
Added CP [[Hydro (Domination)|Hydro]] by Snowshoe to the maps list as a testing map
 
Added VIP [[Callous2]] by Berry to the maps list as a testing map
 
Added VIP [[Ashworks]] by Berry to the maps list as a testing map
 
Added CP [[Warpath]] by Suomimies55 to the maps list as a testing map
 
Added CP [[Cragg]] by Berry to the maps list as a testing map
 
Added CTF [[Upstream]] by Iiboharz as a testing map
 
Added CTF [[Casbah]] by Macd11 & Zorbos as a testing map
 
Added CP [[Ashworks]] by Berry as a testing map


[[Category:Patch Notes]]
[[Category:Patch Notes]]
[[Category:Updates]]
[[Category:Updates]]

Latest revision as of 03:18, 2 November 2024

List of patches 1.8.3 1.9.0 2.0.0 (BETA)

1.9.0, also known as Community Map Pack #1 and First Community Map Pack, was an update for Team Fortress 2 Classic. It was released on May 3, 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. Landfall, a map added in this update, was later released on Team Fortress 2 seven months later on the Tough Break Update. This is the first instance of Valve adding a map to TF2 that was originally added to TF2 Classic.

The patch notes are on the archived TF2C Wiki.

Trailer

An update trailer featuring four soon-to-be-released community-created maps was showcased on April 30, 2015, three days before the update. It is the oldest video released on TF2 Classic's official YouTube channel.

Changes

General

  • Sudden Death is now enabled by default
  • Reduced damage spread to match live TF2
  • Reduced crit chance to match live TF2
  • Increased voice chat avatar image resolution
  • Class menus now use the same sounds for all teams
  • cl_customsounds now defaults to 1
  • mp_teams_unbalance_limit now defaults to 2
  • Removed the Lead Pipe

Balance Changes

The Poacher's Pride:

  • Decreased Charge Time from 1s to 0.5s
  • Increased Damage by 15% (13.33% to be exact)
  • Reduced Bullet Spread by 30% (33.33% to be exact)

Additions

  • Avatars now show up when voicechatting on the HUD
  • Nassimo's gameplay signs pack has been added.
  • Nassimo's TIP cap point textures
  • New capture point holograms for GRN & YLW
  • Added class menu sounds and music
  • Added the crowbar(sic)
  • Added new particles for the Overhealer
  • Added the Kritzkrieg and the Ubersaw (the Ubersaw currently uses the Bonesaw model)
  • Added rebindability for the disguise menu team switch using the "disguiseteam" command
  • Re-added hitsounds and hit indicators
  • Added the deathmatch weapon spawner entity into the game
  • Added support for Mercenary and Civilian HUD images
  • Added the new maps to the map info menu

Fixes

  • GRN and YLW are now unable to take metal from opponent teams
  • Sentry is properly fixed for GRN and YLW
  • func_rotating has been fixed
  • Fixed a bug with 'tf_weapon_criticals'
  • Fixed the command 'lastdisguise'
  • Fixed 'tf_weapon_criticals' acting inverted
  • Fixed an exploit where players could use any weapon due to an error in 'weaponpreset'
  • Fixed dispensers dispensing ammo to enemy teams
  • Fixed being able to reload the Poacher's Pride while scoped in
  • Fixed an exploit where players were able to remain übercharged(sic) for an infinite amount of time
  • Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view
  • Fixed ammo pickup sounds ignoring supression settings
  • Fixed spies(sic) disguised as their team not being able to capture points.
  • Fixed the bot command to incorporate four teams
  • Fixed a crash occuring when changing the game's resolution
  • Fixed a few bugs related to team balance
  • Fixed the stat panel including the Civilian and the Mercenary
  • Fixed crit detection
  • Fixed text spacing in the killfeed
  • Fixed the RPG HUD icon

Maps

TF2C Community Map Pack #1:

  • Added 4 new completed maps to the map rotation:
    • Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis
    • Added CP Tidal, a community Control Points map by Heyo
    • Added CTF Landfall, a community Capture the Flag map by Dr. Spud
    • Added CP Amaranth, a community Attack / Defend map by Berry
  • Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use
  • Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps
  • Updated map rotation
  • Updated CTF Push by DrPyspy to the latest version
  • Added CP Hydro by Snowshoe to the maps list as a testing map
  • Added VIP Callous2 by Berry to the maps list as a testing map
  • Added VIP Ashworks by Berry to the maps list as a testing map
  • Added CP Warpath by Suomimies55 to the maps list as a testing map
  • Added CP Cragg by Berry to the maps list as a testing map
  • Added CTF Upstream by Iiboharz as a testing map
  • Added CTF Casbah by Macd11 & Zorbos as a testing map
  • Added CP Ashworks by Berry as a testing map