1.9.0: Difference between revisions
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{{Patch|before=1.8.3|after=2.0.0 (BETA)}} | |||
'''1.9.0''', also known as '''Community Map Pack #1''' and '''First Community Map Pack''', was an update for ''[[Team Fortress 2 Classic]]''. It was released on May 3, 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. [[Landfall]], a map added in this update, was later released on ''[[Team Fortress 2]]'' seven months later on the [https://wiki.teamfortress.com/wiki/Tough_Break_Update Tough Break Update]. This is the first instance of Valve adding a map to ''TF2'' that was originally added to ''TF2 Classic''. | '''1.9.0''', also known as '''Community Map Pack #1''' and '''First Community Map Pack''', was an update for ''[[Team Fortress 2 Classic]]''. It was released on May 3, 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. [[Landfall]], a map added in this update, was later released on ''[[Team Fortress 2]]'' seven months later on the [https://wiki.teamfortress.com/wiki/Tough_Break_Update Tough Break Update]. This is the first instance of Valve adding a map to ''TF2'' that was originally added to ''TF2 Classic''. | ||
The patch notes are on the [https://web.archive.org/web/20151001082358/http://tf2classic.com/wiki/Patch_1.9.0_-_Released_May_3rd_2015 archived TF2C Wiki]. | The patch notes are on the [https://web.archive.org/web/20151001082358/http://tf2classic.com/wiki/Patch_1.9.0_-_Released_May_3rd_2015 archived TF2C Wiki]. | ||
== Trailer == | == Trailer == | ||
Line 11: | Line 11: | ||
== Changes == | == Changes == | ||
=== General === | === General === | ||
Sudden Death is now enabled by default | * Sudden Death is now enabled by default | ||
* Reduced damage spread to match live TF2 | |||
Reduced damage spread to match live TF2 | * Reduced [[Critical hits|crit]] chance to match live TF2 | ||
* Increased voice chat avatar image resolution | |||
Reduced [[Critical hits|crit]] chance to match live TF2 | * Class menus now use the same sounds for all teams | ||
* {{code|cl_customsounds}} now defaults to 1 | |||
Increased voice chat avatar image resolution | * {{code|mp_teams_unbalance_limit}} now defaults to 2 | ||
* Removed the [[Lead Pipe]] | |||
Class menus now use the same sounds for all teams | |||
cl_customsounds now defaults to 1 | |||
mp_teams_unbalance_limit now defaults to 2 | |||
Removed the [[Lead Pipe]] | |||
=== Balance Changes === | === Balance Changes === | ||
The [[Poacher's Pride]] | '''The [[Poacher's Pride]]:''' | ||
* Decreased Charge Time from 1s to 0.5s | * Decreased Charge Time from 1s to 0.5s | ||
* Increased Damage by 15% (13.33% to be exact) | * Increased Damage by 15% (13.33% to be exact) | ||
Line 34: | Line 27: | ||
=== Additions === | === Additions === | ||
Avatars now show up when voicechatting on the HUD | * Avatars now show up when voicechatting on the HUD | ||
* Nassimo's gameplay signs pack has been added. | |||
Nassimo's gameplay signs pack has been added. | * Nassimo's TIP cap point textures | ||
* New [[Control point (objective)|capture point]] holograms for GRN & YLW | |||
Nassimo's TIP cap point textures | * Added class menu sounds and music | ||
* Added the [[crowbar]]{{sic}} | |||
New [[Control point (objective)|capture point]] holograms for GRN & YLW | * Added new particles for the [[Overhealer]] | ||
* Added the [[Kritzkrieg]] and the [[Uberspritze|Ubersaw]] (the Ubersaw currently uses the [[Bonesaw]] model) | |||
Added class menu sounds and music | * Added rebindability for the [[Disguise Kit|disguise menu]] team switch using the "disguiseteam" command | ||
* Re-added hitsounds and hit indicators | |||
Added the [[crowbar]]{{sic}} | * Added the [[deathmatch]] weapon spawner entity into the game | ||
* Added support for [[Mercenary]] and [[Civilian]] HUD images | |||
Added new particles for the [[Overhealer]] | * Added the new maps to the map info menu | ||
Added the [[Kritzkrieg]] and the [[Uberspritze|Ubersaw]] (the Ubersaw currently uses the [[Bonesaw]] model) | |||
Added rebindability for the [[Disguise Kit|disguise menu]] team switch using the "disguiseteam" command | |||
Re-added hitsounds and hit indicators | |||
Added the [[deathmatch]] weapon spawner entity into the game | |||
Added support for [[Mercenary]] and [[Civilian]] HUD images | |||
Added the new maps to the map info menu | |||
=== Fixes === | === Fixes === | ||
GRN and YLW are now unable to take metal from opponent teams | * GRN and YLW are now unable to take metal from opponent teams | ||
* [[Sentry Gun|Sentry]] is properly fixed for GRN and YLW | |||
[[Sentry Gun|Sentry]] is properly fixed for GRN and YLW | * {{code|func_rotating}} has been fixed | ||
* Fixed a bug with '{{code|tf_weapon_criticals}}' | |||
func_rotating has been fixed | * Fixed the command '{{code|lastdisguise}}' | ||
* Fixed '{{code|tf_weapon_criticals}}' acting inverted | |||
Fixed a bug with 'tf_weapon_criticals' | * Fixed an exploit where players could use any weapon due to an error in 'weaponpreset' | ||
* Fixed [[Dispenser|dispensers]] dispensing ammo to enemy teams | |||
Fixed the command 'lastdisguise' | * Fixed being able to reload the [[Poacher's Pride]] while scoped in | ||
* Fixed an exploit where players were able to remain [[Medi Gun|übercharged]]{{sic}} for an infinite amount of time | |||
Fixed 'tf_weapon_criticals' acting inverted | * Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view | ||
* Fixed ammo pickup sounds ignoring supression settings | |||
Fixed an exploit where players could use any weapon due to an error in 'weaponpreset' | * Fixed [[Spy|spies]]{{sic}} [[Disguise Kit|disguised]] as their team not being able to capture points. | ||
* Fixed the bot command to incorporate [[Four-Team|four teams]] | |||
Fixed [[Dispenser|dispensers]] dispensing ammo to enemy teams | * Fixed a crash occuring when changing the game's resolution | ||
* Fixed a few bugs related to team balance | |||
Fixed being able to reload the [[Poacher's Pride]] while scoped in | * Fixed the stat panel including the [[Civilian]] and the [[Mercenary]] | ||
* Fixed [[Critical hits|crit]] detection | |||
Fixed an exploit where players were able to remain [[Medi Gun|übercharged]]{{sic}} for an infinite amount of time | * Fixed text spacing in the killfeed | ||
* Fixed the [[RPG]] HUD icon | |||
Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view | |||
Fixed ammo pickup sounds ignoring supression settings | |||
Fixed [[Spy|spies]]{{sic}} [[Disguise Kit|disguised]] as their team not being able to capture points. | |||
Fixed the bot command to incorporate [[Four-Team|four teams]] | |||
Fixed a crash occuring when changing the game's resolution | |||
Fixed a few bugs related to team balance | |||
Fixed the stat panel including the [[Civilian]] and the [[Mercenary]] | |||
Fixed [[Critical hits|crit]] detection | |||
Fixed text spacing in the killfeed | |||
Fixed the [[RPG]] HUD icon | |||
=== Maps === | === Maps === | ||
'''TF2C Community Map Pack #1:''' | '''TF2C Community Map Pack #1:''' | ||
* Added 4 new completed maps to the map rotation: | |||
Added 4 new completed maps to the map rotation: | ** Added CP [[Furnace Creek]], a community Attack / Defend map by YM and Nineaxis | ||
** Added CP [[Tidal]], a community Control Points map by Heyo | |||
Added CP [[Furnace Creek]], a community Attack / Defend map by YM and Nineaxis | ** Added CTF [[Landfall]], a community Capture the Flag map by Dr. Spud | ||
** Added CP [[Amaranth]], a community Attack / Defend map by Berry | |||
Added CP [[Tidal]], a community Control Points map by Heyo | * Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use | ||
* Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps | |||
Added CTF [[Landfall]], a community Capture the Flag map by Dr. Spud | * Updated map rotation | ||
* Updated CTF [[Push]] by DrPyspy to the latest version | |||
Added CP [[Amaranth]], a community Attack / Defend map by Berry | * Added CP [[Hydro (Domination)|Hydro]] by Snowshoe to the maps list as a testing map | ||
* Added VIP [[Callous2]] by Berry to the maps list as a testing map | |||
Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use | * Added VIP [[Ashworks]] by Berry to the maps list as a testing map | ||
* Added CP [[Warpath]] by Suomimies55 to the maps list as a testing map | |||
Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps | * Added CP [[Cragg]] by Berry to the maps list as a testing map | ||
* Added CTF [[Upstream]] by Iiboharz as a testing map | |||
Updated map rotation | * Added CTF [[Casbah]] by Macd11 & Zorbos as a testing map | ||
* Added CP [[Ashworks]] by Berry as a testing map | |||
Updated CTF [[Push]] by DrPyspy to the latest version | |||
Added CP [[Hydro (Domination)|Hydro]] by Snowshoe to the maps list as a testing map | |||
Added VIP [[Callous2]] by Berry to the maps list as a testing map | |||
Added VIP [[Ashworks]] by Berry to the maps list as a testing map | |||
Added CP [[Warpath]] by Suomimies55 to the maps list as a testing map | |||
Added CP [[Cragg]] by Berry to the maps list as a testing map | |||
Added CTF [[Upstream]] by Iiboharz as a testing map | |||
Added CTF [[Casbah]] by Macd11 & Zorbos as a testing map | |||
Added CP [[Ashworks]] by Berry as a testing map | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 03:18, 2 November 2024
List of patches | ← 1.8.3 | 1.9.0 | 2.0.0 (BETA) → |
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1.9.0, also known as Community Map Pack #1 and First Community Map Pack, was an update for Team Fortress 2 Classic. It was released on May 3, 2015. It featured many additions and bug fixes, a few balance changes, and a lot of maps. Landfall, a map added in this update, was later released on Team Fortress 2 seven months later on the Tough Break Update. This is the first instance of Valve adding a map to TF2 that was originally added to TF2 Classic.
The patch notes are on the archived TF2C Wiki.
Trailer
An update trailer featuring four soon-to-be-released community-created maps was showcased on April 30, 2015, three days before the update. It is the oldest video released on TF2 Classic's official YouTube channel.
Changes
General
- Sudden Death is now enabled by default
- Reduced damage spread to match live TF2
- Reduced crit chance to match live TF2
- Increased voice chat avatar image resolution
- Class menus now use the same sounds for all teams
cl_customsounds
now defaults to 1mp_teams_unbalance_limit
now defaults to 2- Removed the Lead Pipe
Balance Changes
The Poacher's Pride:
- Decreased Charge Time from 1s to 0.5s
- Increased Damage by 15% (13.33% to be exact)
- Reduced Bullet Spread by 30% (33.33% to be exact)
Additions
- Avatars now show up when voicechatting on the HUD
- Nassimo's gameplay signs pack has been added.
- Nassimo's TIP cap point textures
- New capture point holograms for GRN & YLW
- Added class menu sounds and music
- Added the crowbar(sic)
- Added new particles for the Overhealer
- Added the Kritzkrieg and the Ubersaw (the Ubersaw currently uses the Bonesaw model)
- Added rebindability for the disguise menu team switch using the "disguiseteam" command
- Re-added hitsounds and hit indicators
- Added the deathmatch weapon spawner entity into the game
- Added support for Mercenary and Civilian HUD images
- Added the new maps to the map info menu
Fixes
- GRN and YLW are now unable to take metal from opponent teams
- Sentry is properly fixed for GRN and YLW
func_rotating
has been fixed- Fixed a bug with '
tf_weapon_criticals
' - Fixed the command '
lastdisguise
' - Fixed '
tf_weapon_criticals
' acting inverted - Fixed an exploit where players could use any weapon due to an error in 'weaponpreset'
- Fixed dispensers dispensing ammo to enemy teams
- Fixed being able to reload the Poacher's Pride while scoped in
- Fixed an exploit where players were able to remain übercharged(sic) for an infinite amount of time
- Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view
- Fixed ammo pickup sounds ignoring supression settings
- Fixed spies(sic) disguised as their team not being able to capture points.
- Fixed the bot command to incorporate four teams
- Fixed a crash occuring when changing the game's resolution
- Fixed a few bugs related to team balance
- Fixed the stat panel including the Civilian and the Mercenary
- Fixed crit detection
- Fixed text spacing in the killfeed
- Fixed the RPG HUD icon
Maps
TF2C Community Map Pack #1:
- Added 4 new completed maps to the map rotation:
- Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis
- Added CP Tidal, a community Control Points map by Heyo
- Added CTF Landfall, a community Capture the Flag map by Dr. Spud
- Added CP Amaranth, a community Attack / Defend map by Berry
- Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use
- Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps
- Updated map rotation
- Updated CTF Push by DrPyspy to the latest version
- Added CP Hydro by Snowshoe to the maps list as a testing map
- Added VIP Callous2 by Berry to the maps list as a testing map
- Added VIP Ashworks by Berry to the maps list as a testing map
- Added CP Warpath by Suomimies55 to the maps list as a testing map
- Added CP Cragg by Berry to the maps list as a testing map
- Added CTF Upstream by Iiboharz as a testing map
- Added CTF Casbah by Macd11 & Zorbos as a testing map
- Added CP Ashworks by Berry as a testing map