Capture the Flag: Difference between revisions

From TF2 Classic Wiki
Jump to navigation Jump to search
mNo edit summary
m (Added gamemode sketch)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub}}
{{Stub}}
:''This article was adapted and revised from the [[tf:Capture the Flag|"Capture the Flag" article of the Official Team Fortress Wiki]].''
{{Quotation|'''The Scout''' ''after entering his base with the intelligence''|''Are you even paying attention to me?''}}


'''Capture the Flag''', abbreviated '''"CTF"''', is a game mode where each team has an [[Intelligence|intelligence]] that they must defend while trying to steal each other's intelligences. The team to reach a set number of stolen intelligences first wins.
[[File:gamemode ctf.png|550px|right|Caption]]
'''Capture the Flag''', abbreviated '''"CTF"''', is a game mode where each team has an [[Intelligence|intelligence]] briefcase (or other item) that they must defend while trying to steal each other's intelligences. The team to reach a set number of stolen intelligences first wins.
 
==Gameplay==
At the start of a Capture the Flag round, each team has their own [[Intelligence]] in a specific zone of the map. The opposing team and your team must retrieve the briefcase (or other kind of Intelligence) from this location inside the opposite team’s base and return to your point, usually your team's capture zone where your [[Intelligence]] spawns.
 
The [[Intelligence]] can be taken by any enemy player that walks up onto it, but can not be grabbed or moved by a friendly player. Once grabbed by a player, the [[Intelligence]] then appears on their back and the Announcer informs both teams that the [[Intelligence]] has been taken. The [[Intelligence]] counter and bar on the HUD then points in the direction of the carrier, who must make their way out of the enemy base and back to their own capture zone. Carriers are able to be seen through walls by their respective teammates as they glow a green, yellow, or red outline signifying their current amount of health.
 
While carrying the [[Intelligence]], certain conditions may result in the player being unable to pick up and carry the [[Intelligence]].
 
* [[Intelligence]] couriers cannot use [[Teleporters]]. Though, the carrier can still use [[Jump pad]]s.
 
* [[ÜberCharge]] (from the stock [[Medi Gun]]) can't be activated on or by the [[Intelligence]] carrier, neither can a player pick up the [[Intelligence]] while [[ÜberCharge]]d by the [[Medi Gun]]. The [[Kritzkrieg]] can be activated on the carrier.
 
* [[Spy|Spies]] cannot carry the Intelligence while cloaked or disguised. If you pick up the [[Intelligence]] while disguised, it will deactivate your disguise and [[Disguise Kit]]. They cannot disguise or [[Invis watch|cloak]] while holding the [[Intelligence]].
 
* The [[Intelligence]] is dropped if the carrier is killed or enters spawn.


==Maps==
==Maps==
Line 14: Line 32:
* [[Casbah]]
* [[Casbah]]
* [[Pelican Peak]]
* [[Pelican Peak]]
* [[Penguin Peak]]
== Trivia ==
* Capture the Flag is the only gamemode to be present in every single Team Fortress game so far. Quake Fortress, Team Fortress Classic, and Team Fortress 2 all have Capture the Flag as gamemode.


{{Nav_gamemodes}}
{{Nav_gamemodes}}


[[Category:Gamemodes]]
[[Category:Gamemodes]]

Latest revision as of 04:59, 12 October 2024

This article was adapted and revised from the "Capture the Flag" article of the Official Team Fortress Wiki.

Are you even paying attention to me?

The Scout after entering his base with the intelligence
Caption

Capture the Flag, abbreviated "CTF", is a game mode where each team has an intelligence briefcase (or other item) that they must defend while trying to steal each other's intelligences. The team to reach a set number of stolen intelligences first wins.

Gameplay

At the start of a Capture the Flag round, each team has their own Intelligence in a specific zone of the map. The opposing team and your team must retrieve the briefcase (or other kind of Intelligence) from this location inside the opposite team’s base and return to your point, usually your team's capture zone where your Intelligence spawns.

The Intelligence can be taken by any enemy player that walks up onto it, but can not be grabbed or moved by a friendly player. Once grabbed by a player, the Intelligence then appears on their back and the Announcer informs both teams that the Intelligence has been taken. The Intelligence counter and bar on the HUD then points in the direction of the carrier, who must make their way out of the enemy base and back to their own capture zone. Carriers are able to be seen through walls by their respective teammates as they glow a green, yellow, or red outline signifying their current amount of health.

While carrying the Intelligence, certain conditions may result in the player being unable to pick up and carry the Intelligence.

  • The Intelligence is dropped if the carrier is killed or enters spawn.

Maps

The following is a list of official Capture the Flag maps:

Trivia

  • Capture the Flag is the only gamemode to be present in every single Team Fortress game so far. Quake Fortress, Team Fortress Classic, and Team Fortress 2 all have Capture the Flag as gamemode.