Coilgun: Difference between revisions
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(Related Achievements added) |
Technochips (talk | contribs) m (watch your caps) |
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon-2=coilgun charged | |||
| used-by=Engineer | | used-by=Engineer | ||
| slot=Secondary | | slot=Secondary | ||
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It fires laser projectiles that when charged up will ricochet about. Charging up for too long will result in the user being knocked into the air and being severely damaged. | It fires laser projectiles that when charged up will ricochet about. Charging up for too long will result in the user being knocked into the air and being severely damaged. | ||
== Related | == Related achievements == | ||
{{Achievement table| | {{Achievement table| |
Revision as of 20:44, 28 July 2022
Coilgun | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Engineer |
Slot | Secondary |
Ammo | |
Ammo loaded | 8 |
Ammo carried | 16 |
Loadout Stats | |
The Coilgun Coilgun Alt-Fire: Charge up for more damage
Fully charged shots either bounce or explode in your hand when charged for too long |
The Coilgun is an alternative secondary weapon for Engineer.
It fires laser projectiles that when charged up will ricochet about. Charging up for too long will result in the user being knocked into the air and being severely damaged.
Related achievements
Achievement | Description | |
---|---|---|
Texan Predictability | Kill an enemy you can't see with a ricocheted Coilgun shot. |
Names in other languages
Language | Name | Meaning |
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Trivia
- The Coilgun is loosely based off of the Railgun from Team Fortress Classic. That game's version did not have a ricochet function.
Gallery
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |