Shotgun: Difference between revisions
Technochips (talk | contribs) (2.0.4 translation) |
Clanker707 (talk | contribs) (Updated the Shotgun description, will be returning to this one soon.) |
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The '''Shotgun''' is the | The '''Shotgun''' is the stock primary weapon for the [[Engineer]] and the stock secondary weapon for the [[Soldier]], [[Pyro]] and [[Heavy]]. It's a sawed-off, pump-action shotgun with a dark metal barrel, a wooden grip and forearm. | ||
A consistent form of firepower can sometimes be all a Mann needs on the front lines, and the shotgun provides this to all classes who are permitted to equip it. For the [[Soldier]], [[Pyro]] and [[Heavy]] it serves as a secondary, however for the Engineer specifically it's his primary weapon of choice. The Shotgun holds 6 shells at a time and carries 32 in reserve, with random fire spread disabled each shell fires off 10 pellets in a 3 by 3 spread pattern with the 10th pellet overlapping the center pellet, each Pellet does a base damage of 6 and at maximum ramp up 9. | |||
Though the stats of the Shotgun stay the same for every class, it's usage varies depending on who wields it. [[Soldier]]'s can use it as either a backup weapon if they run out of rockets, as a close quarters weapon if their own rockets can just as easily hurt them as it does the enemy, or as a counter to any [[Pyro]] attempting to air blast their rockets. Speaking of the [[Pyro]], they can use their shotgun as a medium ranged option, a way to finish off a weakened opponent who are just out of [[flamethrower]] range, or a weapon to use underwater to compensate for the [[flamethrowers]] lack of effectiveness in said environment. | |||
The Shotgun on [[Heavy]], while not as strong as his [[minigun]], is still faster to deploy and as such should either be used as an emergency weapon if there is simply no time to rev his primary weapon or as a backup if his primary is out of ammo. As for the Shotgun on [[Engineer]], it should serve as his primary form of fighting back against those who either destroy or attempt his sentry as well as using it to check team mates in order to make sure they are not spies. | |||
== Names in other languages == | == Names in other languages == |
Revision as of 05:31, 27 January 2023
Shotgun | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Engineer, Soldier, Pyro, Heavy |
Slot | Primary, Secondary |
Ammo | |
Ammo loaded | 6 |
Ammo carried | 32 |
Loadout Stats | |
Shotgun Shotgun Sometimes, you just have to do things yourself. | |
Shotgun Shotgun My shotgun disagrees with your will to live, maggot! | |
Shotgun Shotgun | |
Shotgun Shotgun Heavy will make do with this. |
The Shotgun is the stock primary weapon for the Engineer and the stock secondary weapon for the Soldier, Pyro and Heavy. It's a sawed-off, pump-action shotgun with a dark metal barrel, a wooden grip and forearm.
A consistent form of firepower can sometimes be all a Mann needs on the front lines, and the shotgun provides this to all classes who are permitted to equip it. For the Soldier, Pyro and Heavy it serves as a secondary, however for the Engineer specifically it's his primary weapon of choice. The Shotgun holds 6 shells at a time and carries 32 in reserve, with random fire spread disabled each shell fires off 10 pellets in a 3 by 3 spread pattern with the 10th pellet overlapping the center pellet, each Pellet does a base damage of 6 and at maximum ramp up 9.
Though the stats of the Shotgun stay the same for every class, it's usage varies depending on who wields it. Soldier's can use it as either a backup weapon if they run out of rockets, as a close quarters weapon if their own rockets can just as easily hurt them as it does the enemy, or as a counter to any Pyro attempting to air blast their rockets. Speaking of the Pyro, they can use their shotgun as a medium ranged option, a way to finish off a weakened opponent who are just out of flamethrower range, or a weapon to use underwater to compensate for the flamethrowers lack of effectiveness in said environment.
The Shotgun on Heavy, while not as strong as his minigun, is still faster to deploy and as such should either be used as an emergency weapon if there is simply no time to rev his primary weapon or as a backup if his primary is out of ammo. As for the Shotgun on Engineer, it should serve as his primary form of fighting back against those who either destroy or attempt his sentry as well as using it to check team mates in order to make sure they are not spies.
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Ловджийска пушка | Shotgun |
Spanish | Escopeta | Shotgun |
English | Shotgun | - |
French | Fusil à pompe | Shotgun |
German | Schrotflinte | Shotgun |
Hungarian | Sörétes puska | Shotgun |
Italian | Fucile a pompa | Shotgun |
Polish | Strzelba | Shotgun |
Brazilian Portuguese | Escopeta | Shotgun |
Romanian | Shotgun | - |
Russian | Дробовик | Shotgun |
Turkish | Av Tüfeği | Shotgun |
Trivia
- In old versions of Team Fortress 2 Classic, the Medic used to have the Shotgun as an alternative primary weapon. However, it has been shown to be too powerful for a support class such as the Medic, players preferred to fight with the Shotgun instead of healing teammates, turning him into a combat class. As such it was removed.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |