Twin Barrel: Difference between revisions
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== Trivia == | == Trivia == | ||
*Part of the Twin Barrel's publicity blurb, "Jumping the Gun" both refers to using this weapon as a mobility tool, and the phrase "Jumping the Gun" meaning to do something without thinking | *Part of the Twin Barrel's publicity blurb, "Jumping the Gun" both refers to using this weapon as a mobility tool, and the phrase "Jumping the Gun" meaning to do something without thinking | ||
== Gallery == | |||
[[File:Twin barrel poster.png|300px]] | [[File:Twin barrel poster.png|300px]] | ||
{{nav allweapons}} | {{nav allweapons}} |
Revision as of 03:44, 15 May 2023
Twin Barrel | |
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Basic Information | |
Used by | Pyro |
Slot | Secondary |
Ammo | |
Ammo loaded | 1 |
Ammo carried | 12 |
Loadout Stats | |
The Twin Barrel Double Barrel Shotgun Knockback on target and shooter Has horizontal spread This weapon will reload when not active
"(After market modification evades the warranty)" |
Twin Barrel publicity blurbYou didn't listen (made a scene) when the craftsman (sales associate) at the gunsmith (Wal-Mart hunting supplies desk) told you "listen, mack, shotguns don't come any shorter than that! It's not safe!" So you torched six more inches off in your garage, and now it kicks like a mule and spreads like smallpox. Fire at your feet or right behind you for a much-needed boost, and never be caught in a long range firefight again! Just... watch your fingers, okay?
The Twin Barrel is an alternative secondary weapon for Pyro. It is a sawed-off double-barreled shotgun with a seared muzzle, a wooden stock and foregrip and is held together with cord.
It fires a stream of pellets which have a horizontal bullet spread instead of the shotgun's more square-ish spread. Compared to the shotgun the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 12 reserve ammo, and only being able to hold one shot at a time. However, like the Flare Gun it can reload when the weapon is innactive and causes opponents to suffer knockback. If the user fires the weapon while airborne, the recoil propels them opposite of the direction they aim. This can be used to perform a second jump in midair, opening up alternate routes for the Pyro to take.
Because of the Twin Barrel's wide spread, this shotgun is ill-suited to head-to-head combat, unless the Pyro is in melee range of an opponent. This shotgun is suited for mobility, allowing the Pyro to go into areas he normally cannot reach.
Related achievements
Trivia
- Part of the Twin Barrel's publicity blurb, "Jumping the Gun" both refers to using this weapon as a mobility tool, and the phrase "Jumping the Gun" meaning to do something without thinking
Gallery
Weapons | |||||
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Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |