Nail Gun: Difference between revisions
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The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white-and-grey pneumatic nail gun, with a nail belt canister attached to the barrel. | The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white-and-grey pneumatic nail gun, with a nail belt canister attached to the barrel. | ||
The Nail Gun | The Nail Gun allows the Scout to trade out their hitscan, burst firing lever action shotgun with an automatic, projectile and clip based weapon. Nails from this weapon travel through the air with an arc, similar to the [[Medic]]'s Syringe Gun. This means that when firing at a moving enemy, aim slightly in front of which direction they are moving rather than where they are in order to compensate for the travel distance of the nails. | ||
The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the | The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the Scout's increased mobility. Another way this weapon can be utilised is to shoot at targets while retreating. Due to the nails being more effective at range than the [[Scattergun]], this allows the Scout to fall back and also deal massive damage to enemies following, as long as you can correctly predict their movement. The nails are also more reliable when it comes to taking out distant sentries as long as the Scout stay outside the range, the nails can destroy sentries faster than the Scattergun. | ||
== Properties == | == Properties == | ||
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| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| maximum-fall-off = 6 | | maximum-fall-off = 6 | ||
| maximum-fall-off-percentage = | | maximum-fall-off-percentage = 50% | ||
| critical = 36 | | critical = 36 | ||
| mini-crit = 16 | | mini-crit = 16 | ||
| mini-crit-ramp-up = 24 | | mini-crit-ramp-up = 17-24 | ||
| bullet-count = 1 | | bullet-count = 1 | ||
| ammo-column = true | | ammo-column = true | ||
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| reload-type = Clip | | reload-type = Clip | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0. | | attack-interval = 0.1s | ||
| reload = 1. | | reload = 1.15 s | ||
|}} | |}} | ||
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== Trivia == | == Trivia == | ||
* The Nail Gun in Team Fortress 2 Classic originated from TFC. It was planned to make a reappearance in Team Fortress 2 but was cut during development. It can | * The Nail Gun in Team Fortress 2 Classic originated from TFC. It was planned to make a reappearance in Team Fortress 2 but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 Playstation trailer.] | ||
* The Nail Gun's model is directly taken from Team Fortress 2's | * The Nail Gun's model is directly taken from Team Fortress 2's pre-release files. | ||
* The Nail Gun was added in the 2020 [[Death & Taxes]] update and is the first fully automatic primary for Scout. | * The Nail Gun was added in the 2020 [[Death & Taxes]] update and is the first fully automatic primary for Scout. | ||
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty. | * When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty. | ||
{{nav allweapons}} | {{nav allweapons}} |
Revision as of 04:15, 25 May 2023
Nail Gun | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Scout |
Slot | Primary |
Ammo | |
Ammo loaded | 25 |
Ammo carried | 125 |
Loadout Stats | |
The Nail Gun Nail Gun "Construction isn't on this man's agenda!" |
The Nail Gun is an alternative primary weapon for the Scout. It is a white-and-grey pneumatic nail gun, with a nail belt canister attached to the barrel.
The Nail Gun allows the Scout to trade out their hitscan, burst firing lever action shotgun with an automatic, projectile and clip based weapon. Nails from this weapon travel through the air with an arc, similar to the Medic's Syringe Gun. This means that when firing at a moving enemy, aim slightly in front of which direction they are moving rather than where they are in order to compensate for the travel distance of the nails.
The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the Scout's increased mobility. Another way this weapon can be utilised is to shoot at targets while retreating. Due to the nails being more effective at range than the Scattergun, this allows the Scout to fall back and also deal massive damage to enemies following, as long as you can correctly predict their movement. The nails are also more reliable when it comes to taking out distant sentries as long as the Scout stay outside the range, the nails can destroy sentries faster than the Scattergun.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee? | Ranged | |
Taunt | Wiggle | |
Damage | ||
Maximum ramp-up | 150% | 18 |
Base damage | 100% | 12 |
Maximum fall-off | 50% | 6 |
Critical | 36 | |
Mini-crit | 16 | |
Mini-crit (ramp-up) | 17-24 | |
Bullet count | 1 | |
Ammo | ||
Loaded | 25 | |
Carried | 125 | |
Reload type | Clip | |
Function Times | ||
Attack interval | 0.1s | |
Reload | 1.15 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Пистолет за пирони | Nail Gun |
Spanish | Pistola de Clavos | Nail Gun |
English | Nail Gun | - |
French | Pistolet à clous | Nail Gun |
German | Nagelpistole | Nail Gun |
Italian | Sparachiodi | Nail Gun |
Brazilian Portuguese | Arma de Pregos | Nail Gun |
Romanian | Armă de cui | Nail Weapon |
Russian | Гвоздемёт | Nail Gun |
Trivia
- The Nail Gun in Team Fortress 2 Classic originated from TFC. It was planned to make a reappearance in Team Fortress 2 but was cut during development. It can be seen in the Orange Box 2006 Playstation trailer.
- The Nail Gun's model is directly taken from Team Fortress 2's pre-release files.
- The Nail Gun was added in the 2020 Death & Taxes update and is the first fully automatic primary for Scout.
- When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |