R.P.G.: Difference between revisions
Ratboy Slim (talk | contribs) (M > HU) |
Ratboy Slim (talk | contribs) (Added deflect kill icon) |
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=rpg | | kill-icon=rpg | ||
| kill-icon-2=deflect rocket | |||
| used-by=Soldier | | used-by=Soldier | ||
| slot=Primary | | slot=Primary |
Revision as of 23:49, 7 August 2023
R.P.G. | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Soldier |
Slot | Primary |
Ammo | |
Ammo loaded | 1 |
Ammo carried | 20 |
Loadout Stats | |
The R.P.G. Rocket Launcher Rockets travel in an arc +30% damage bonus +15% self damage force +30% damage to self -25% projectile speed -75% clip size
"It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction." |
The R.P.G. is an alternative primary weapon for the Soldier. Visually, it is a greener version of the Rocket Launcher, with a checkerboard pattern on its side and an oversized rocket sticking out of it.
Compared to the Rocket Launcher, it can only shoot one rocket per reload, traveling slower yet dealing more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, the rocket increases explosive push force against the user, allowing for faster and higher rocket jumps than usual. Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.
The arcing properties of the R.P.G.'s rockets allows the user to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, including Engineer nests, capture points, and narrow hallways.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Chest thump | |
Damage | ||
Maximum ramp-up | 125% | 146 |
Base damage | 100% | 117 |
Maximum fall-off | 100% | 117 |
Critical | 351 | |
Mini-crit | 158 | |
Mini-crit (ramp-up) | 197 | |
Bullet count | 1 | |
Splash | ||
Minimum splash | 50% | 146 HU |
Damage reduction | 1% / 2.88 HU | |
Self-damage | 58-111 | |
Self-damage (rocket jump) | 35-64 | |
Ammo | ||
Loaded | 1 | |
Carried | 20 | |
Reload type | Single | |
Function Times | ||
Attack interval | 0.8 s | |
Reload | 0.8 s | |
Activation time | 0.025 s | |
All values are approximate. |
Related achievements
Achievement | Description | |
---|---|---|
A Calculated Accident | Kill an enemy player from a great distance with an arcing rocket. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Р.П.Г. | R.P.G. |
Spanish | R.P.G. | - |
English | R.P.G. | - |
French | R.P.G. | - |
German | R.P.G. | - |
Italian | R.P.G. | - |
Brazilian Portuguese | G.L.F. | R.P.G. |
Romanian | R.P.G. | - |
Russian | РПГ | RPG |
Trivia
- The appearance of the R.P.G. is based on Team Fortress 2's beta Rocket Launcher appearance. However, the beta Rocket Launcher was not limited to shooting only one rocket at a time.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |