Fishwhacker: Difference between revisions
Ratboy Slim (talk | contribs) mNo edit summary |
Ratboy Slim (talk | contribs) (Updated in 2.1.3) |
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| loadout=yes | | loadout=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive| | {{Loadout positive|Deals knockback to nearby enemies}} | ||
{{Loadout negative|On Hit: Bleed for 2 seconds}} | |||
{{Loadout negative|On | {{Loadout negative|-45% damage penalty}} | ||
{{Loadout negative| | |||
<br/> | <br/> | ||
{{Loadout neutral|"Hold 'er steady, mate. She tends to throw splinters."}} | {{Loadout neutral|"Hold 'er steady, mate. She tends to throw splinters."}} | ||
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The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt. | The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt. | ||
Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, causing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further. | |||
== Properties == | == Properties == | ||
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| taunt = Hat doff | | taunt = Hat doff | ||
| damage-column = true | | damage-column = true | ||
| base-damage = | | base-damage = 35 | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| critical = | | critical = 105 | ||
| mini-crit = | | mini-crit = 47 | ||
| status-effects-column = true | | status-effects-column = true | ||
| effect = Bleed | | effect = Bleed | ||
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* Updated the description and item type | * Updated the description and item type | ||
* Added particles on impact to add to the new description | * Added particles on impact to add to the new description | ||
'''[[2.1.3]]''' | |||
* Overhauled first person animations | |||
* Damage now deals increased knockback to all nearby players | |||
* Added -45% damage penalty downside | |||
* Removed self marked-for-death on miss penalty | |||
* Removed no random [[Critical hit|critical hits]] penalty | |||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* The Fishwhacker is based on Team Fortress 2's unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon. | * The Fishwhacker is based on Team Fortress 2's unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon. | ||
{{nav allweapons}} | {{nav allweapons}} |
Revision as of 08:17, 12 December 2023
Fishwhacker | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Sniper |
Slot | Melee |
Loadout Stats | |
Fishwhacker Club Deals knockback to nearby enemies On Hit: Bleed for 2 seconds -45% damage penalty
"Hold 'er steady, mate. She tends to throw splinters." |
The Fishwhacker is an alternative melee weapon for the Sniper. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.
Compared to the Kukri, the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to bleed for 2 seconds, causing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the Flame Thrower's compression blast, albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further.
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Hat doff | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Status Effects | ||
Effect | Bleed | |
Bleed | 4 / tick | |
Bleed (mini-crit) | 5 / tick | |
Bleed duration | 2 s | |
Function Times | ||
Attack interval | 0.8 s | |
Activation time | 0.2 s | |
All values are approximate. |
Update history
- Reworked the Fishwhacker:
- Removed -20% slower fire rate
- Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
- Updated the description and item type
- Added particles on impact to add to the new description
- Overhauled first person animations
- Damage now deals increased knockback to all nearby players
- Added -45% damage penalty downside
- Removed self marked-for-death on miss penalty
- Removed no random critical hits penalty
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Рибарникът | Fisherman |
Spanish | Machacapeces | Fishwhacker |
English | Fishwhacker | - |
French | Matraque à poisson | Fish Baton |
German | Fischknüppel | Fish Baton |
Italian | Bacchetta di pesce | Fish Baton |
Brazilian Portuguese | Mata-peixes | Fish Killer |
Romanian | Vânător de pește | Fish Hunter |
Russian | Рыбодробилка | Fishwhacker |
Ukrainian | Рибоглушилка | Fishwhacker |
Trivia
- The Fishwhacker is based on Team Fortress 2's unused Club weapon, which was originally the Sniper's default melee weapon.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |