Fishwhacker: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=fishwhacker | | kill-icon=fishwhacker | ||
| kill-icon-2=bleed kill | |||
| used-by=Sniper | | used-by=Sniper | ||
| slot=Melee | | slot=Melee | ||
Line 6: | Line 7: | ||
| loadout=yes | | loadout=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive|Deals knockback to nearby enemies}} | |||
{{Loadout positive|On Hit: Bleed for 2 seconds}} | {{Loadout positive|On Hit: Bleed for 2 seconds}} | ||
{{Loadout | {{Loadout negative|-45% damage penalty}} | ||
<br/> | <br/> | ||
{{Loadout neutral|Hold 'er steady, mate. She tends to throw splinters.}} | {{Loadout neutral|"Hold 'er steady, mate. She tends to throw splinters."}} | ||
}} | }} | ||
The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt. | The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt. | ||
Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further. | |||
== Properties == | == Properties == | ||
Line 23: | Line 23: | ||
| taunt = Hat doff | | taunt = Hat doff | ||
| damage-column = true | | damage-column = true | ||
| base-damage = | | base-damage = 35 | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| critical = | | critical = 105 | ||
| mini-crit = | | mini-crit = 47 | ||
| status-effects-column = true | | status-effects-column = true | ||
| effect = Bleed | | effect = Bleed | ||
| bleed = 4 / tick | | bleed = {{tooltip|4 / tick|8 per second}} | ||
| bleed-mini-crit = 5 / tick | | bleed-mini-crit = {{tooltip|5 / tick|10 per second}} | ||
| bleed-duration = 2 s | | bleed-duration = 2 s | ||
| function-times-column = true | | function-times-column = true | ||
Line 36: | Line 36: | ||
| activation-time = 0.2 s | | activation-time = 0.2 s | ||
|}} | |}} | ||
== Strategy == | |||
Like the stock, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised [[Spies]]. | |||
If there's a cliff nearby, use it as an advantage to knock enemies off it. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Fishwhacker v. Stock Kukri | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Knocks back and bleeds enemies on hit; bleed mechanic detects disguised Spies | |||
➕ Can knock multiple enemies back after a successful hit | |||
</poem> | |||
| <poem> | |||
➖ Deals less damage | |||
</poem> | |||
|} | |||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
'''1.8.0''' | '''[[1.8.0]]''' | ||
*Added the Fishwhacker | * Added the Fishwhacker. | ||
'''2.0.0''' | |||
*Reworked the Fishwhacker | '''[[1.8.0.2]]''' | ||
**Swings slower | * Added Game Zombie’s new fishwhacker bucket icon. | ||
**Causes concussional bleeding on hit for 2s | |||
**Crits on bleeding enemies | '''[[2.0.0]]''' | ||
**Marked for death whilst holding the Fishwhacker | * Reworked the Fishwhacker: | ||
**Updated Viewmodel animations to all be overhanded | ** Swings slower. | ||
**Uses new impact sounds | ** Causes concussional [[Bleed|bleeding]] on hit for 2s. | ||
'''2.0.2''' | ** [[Critical hits|Crits]] on bleeding enemies. | ||
*Removed -20% slower fire rate | ** Marked for death whilst holding the Fishwhacker. | ||
*Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s" | ** Updated Viewmodel animations to all be overhanded. | ||
*Updated | ** Uses new impact sounds. | ||
*Added particles on impact to add to the new description | |||
'''[[2.0.2]]''' | |||
* Removed -20% slower fire rate | |||
* Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s" | |||
* Updated the description and item type | |||
* Added particles on impact to add to the new description | |||
'''[[2.1.3]]''' | |||
* Updated the Fishwhacker: | |||
** Overhauled first person animations | |||
** Damage now deals increased knockback to all nearby players | |||
** Added -45% damage penalty downside | |||
** Removed self marked-for-death on miss penalty | |||
** Removed no random [[Critical hit|critical hits]] penalty | |||
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | |||
'''[[2.1.4]]''' | |||
*Updated the Fishwhacker: | |||
**Updated first person animations (Ventrici) | |||
**Ragdolls now take extra knockback from Fishwhacker kills | |||
}} | }} | ||
Line 67: | Line 102: | ||
|ru=Рыбодробилка|ru_m=Fishwhacker | |ru=Рыбодробилка|ru_m=Fishwhacker | ||
|es=Machacapeces|es_m=Fishwhacker | |es=Machacapeces|es_m=Fishwhacker | ||
|uk=Рибоглушилка|uk_m=Fishwhacker | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The Fishwhacker is | * The Fishwhacker is based on Team Fortress 2's unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon. | ||
== Comparison from ''Team Fortress 2'' == | |||
* The [[tf:Tribalman's Shiv|Tribalman's Shiv]] is the live ''TF2'' counterpart of the Fishwhacker with its bleed-on-hit effect. | |||
{{nav allweapons}} | {{nav allweapons}} |
Latest revision as of 10:32, 2 November 2024
Fishwhacker | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Sniper |
Slot | Melee |
Loadout Stats | |
Fishwhacker Club Deals knockback to nearby enemies On Hit: Bleed for 2 seconds -45% damage penalty
"Hold 'er steady, mate. She tends to throw splinters." |
The Fishwhacker is an alternative melee weapon for the Sniper. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.
Compared to the Kukri, the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to bleed for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the Flame Thrower's compression blast, albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further.
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Hat doff | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Status Effects | ||
Effect | Bleed | |
Bleed | 4 / tick | |
Bleed (mini-crit) | 5 / tick | |
Bleed duration | 2 s | |
Function Times | ||
Attack interval | 0.8 s | |
Activation time | 0.2 s | |
All values are approximate. |
Strategy
Like the stock, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised Spies.
If there's a cliff nearby, use it as an advantage to knock enemies off it.
➕ Knocks back and bleeds enemies on hit; bleed mechanic detects disguised Spies |
➖ Deals less damage |
Update history
- Added the Fishwhacker.
- Added Game Zombie’s new fishwhacker bucket icon.
- Reworked the Fishwhacker:
- Removed -20% slower fire rate
- Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
- Updated the description and item type
- Added particles on impact to add to the new description
- Updated the Fishwhacker:
- Overhauled first person animations
- Damage now deals increased knockback to all nearby players
- Added -45% damage penalty downside
- Removed self marked-for-death on miss penalty
- Removed no random critical hits penalty
- Damage over time conditions (bleed, afterburn) no longer apply on the very same tick as damage
- Updated the Fishwhacker:
- Updated first person animations (Ventrici)
- Ragdolls now take extra knockback from Fishwhacker kills
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Рибарникът | Fisherman |
Spanish | Machacapeces | Fishwhacker |
English | Fishwhacker | - |
French | Matraque à poisson | Fish Baton |
German | Fischknüppel | Fish Baton |
Italian | Bacchetta di pesce | Fish Baton |
Brazilian Portuguese | Mata-peixes | Fish Killer |
Romanian | Vânător de pește | Fish Hunter |
Russian | Рыбодробилка | Fishwhacker |
Ukrainian | Рибоглушилка | Fishwhacker |
Trivia
- The Fishwhacker is based on Team Fortress 2's unused Club weapon, which was originally the Sniper's default melee weapon.
Comparison from Team Fortress 2
- The Tribalman's Shiv is the live TF2 counterpart of the Fishwhacker with its bleed-on-hit effect.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |