Fists: Difference between revisions
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{{Loadout neutral|"I am not done with you yet!"}} | {{Loadout neutral|"I am not done with you yet!"}} | ||
}} | }} | ||
The '''Fists''' are the default melee weapon for the [[Heavy]]. They are the Heavy's own hands. | The '''Fists''' are the default melee weapon for the [[Heavy]]. They are the Heavy's own hands, curled up into fists, wearing black, fingerless gloves. Pressing the primary fire key swings a left punch, pressing the secondary fire key swings a right punch, and performing a [[critical hit]] deals a right-handed uppercut regardless of button pressed. There is no difference in function between left and right punches. | ||
Each hits deals 65 damage. | Each hits deals 65 damage and has an attack speed of 0.8. As the Heavy is the slowest class, he is unlikely to connect his fists with any enemy who simply runs away from him, and so are outclassed by the [[Shotgun]] for mobile assaults. Regardless, his high health means a trapped enemy is unlikely to kill him before he closes the gap, and in such a scenario where the Shotgun is out of ammo, the player may wish to pull them out. If an enemy is foolish enough to attempt a melee duel with the Heavy, his massive health gives him an advantage compared to all other classes. | ||
Taunting with the Fists will perform the | Taunting with the Fists will perform the High Noon kill taunt, which shoots an invisible bullet at the user's crosshair (horizontally and vertically) up to 500 Hammer units away, dealing 500 damage to the first enemy in its wake. The bullet will not penetrate through multiple enemies at once, and will not damage buildings. It cannot deal [[critical]] hits, but it can deal mini-crits, and will knockback invulnerable enemies. | ||
== Properties == | |||
{{Weapon properties | |||
| damage-type = Melee | |||
| ranged-type = Melee | |||
| taunt = High Noon | |||
| damage-column = true | |||
| base-damage = 65 | |||
| base-damage-percentage = 100% | |||
| critical = 195 | |||
| mini-crit = 88 | |||
| function-times-column = true | |||
| attack-interval = 0.8 s | |||
| activation-time = 0.2 s | |||
|}} | |||
== Achievements == | == Achievements == | ||
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|ru=Кулаки|ru_m=Fists | |ru=Кулаки|ru_m=Fists | ||
|es=Puños|es_m=Fists | |es=Puños|es_m=Fists | ||
|uk=Кулаки|uk_m=Fists | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* If the Heavy taunt kills an enemy holding a melee weapon, it will count towards the "If He Dies..." achievement. | * If the Heavy taunt kills an enemy holding a melee weapon, it will count towards the "If He Dies..." achievement. | ||
* When the "invisible arms" option, <code>tf2c_invisible_arms = 1</code>, is enabled from the [[settings]], the Fists (including the black gloves) will become totally invisible. | |||
{{nav allweapons}} | {{nav allweapons}} |
Latest revision as of 20:38, 18 August 2023
Fists | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Heavy |
Slot | Melee |
Loadout Stats | |
Fists Fists "I am not done with you yet!" |
The Fists are the default melee weapon for the Heavy. They are the Heavy's own hands, curled up into fists, wearing black, fingerless gloves. Pressing the primary fire key swings a left punch, pressing the secondary fire key swings a right punch, and performing a critical hit deals a right-handed uppercut regardless of button pressed. There is no difference in function between left and right punches.
Each hits deals 65 damage and has an attack speed of 0.8. As the Heavy is the slowest class, he is unlikely to connect his fists with any enemy who simply runs away from him, and so are outclassed by the Shotgun for mobile assaults. Regardless, his high health means a trapped enemy is unlikely to kill him before he closes the gap, and in such a scenario where the Shotgun is out of ammo, the player may wish to pull them out. If an enemy is foolish enough to attempt a melee duel with the Heavy, his massive health gives him an advantage compared to all other classes.
Taunting with the Fists will perform the High Noon kill taunt, which shoots an invisible bullet at the user's crosshair (horizontally and vertically) up to 500 Hammer units away, dealing 500 damage to the first enemy in its wake. The bullet will not penetrate through multiple enemies at once, and will not damage buildings. It cannot deal critical hits, but it can deal mini-crits, and will knockback invulnerable enemies.
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | High Noon | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Function Times | ||
Attack interval | 0.8 s | |
Activation time | 0.2 s | |
All values are approximate. |
Achievements
Achievement | Description | |
---|---|---|
If He Dies... | Win a melee duel using your Fists outside of Medieval mode. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Юмруци | Fists |
Spanish | Puños | Fists |
English | Fists | - |
French | Poings | Fists |
German | Fäuste | Fists |
Italian | Pugni | Fists |
Brazilian Portuguese | Punhos | Fists |
Romanian | Pumni | Fists |
Russian | Кулаки | Fists |
Ukrainian | Кулаки | Fists |
Trivia
- If the Heavy taunt kills an enemy holding a melee weapon, it will count towards the "If He Dies..." achievement.
- When the "invisible arms" option,
tf2c_invisible_arms = 1
, is enabled from the settings, the Fists (including the black gloves) will become totally invisible.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |