Fishwhacker: Difference between revisions

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{{Infobox weapon
{{Infobox weapon
| kill-icon=fishwhacker
| kill-icon=fishwhacker
| kill-icon-2=bleed kill
| used-by=Sniper
| used-by=Sniper
| slot=Melee
| slot=Melee
Line 6: Line 7:
| loadout=yes
| loadout=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout positive|Deals knockback to nearby enemies}}
{{Loadout positive|On Hit: Bleed for 2 seconds}}
{{Loadout positive|On Hit: Bleed for 2 seconds}}
{{Loadout positive|100% critical hit vs bleeding players}}
{{Loadout negative|-45% damage penalty}}
{{Loadout negative|On Miss: Mark yourself for death for 3s}}
{{Loadout negative|No random critical hits}}
<br/>
<br/>
{{Loadout neutral|"Hold 'er steady, mate. She tends to throw splinters."}}
{{Loadout neutral|"Hold 'er steady, mate. She tends to throw splinters."}}
}}
}}
The '''Fishwacker''' is a melee weapon for the [[Sniper]].
The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.
 
Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further.
 
== Properties ==
{{Weapon properties
| damage-type = Melee
| ranged-type = Melee
| taunt = Hat doff
| damage-column = true
| base-damage = 35
| base-damage-percentage = 100%
| critical = 105
| mini-crit = 47
| status-effects-column = true
| effect = Bleed
| bleed = {{tooltip|4 / tick|8 per second}}
| bleed-mini-crit =  {{tooltip|5 / tick|10 per second}}
| bleed-duration = 2 s
| function-times-column = true
| attack-interval = 0.8 s
| activation-time = 0.2 s
|}}
== Strategy ==
Like the stock, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised [[Spies]].
 
If there's a cliff nearby, use it as an advantage to knock enemies off it.
 
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Fishwhacker v. Stock Kukri
|- style="text-align:left;"
| <poem>
➕ Knocks back and bleeds enemies on hit; bleed mechanic detects disguised Spies
➕ Can knock multiple enemies back after a successful hit
</poem>
| <poem>
➖ Deals less damage
</poem>
|}
 
== Update history ==
{{Update history|
'''[[1.8.0]]'''
* Added the Fishwhacker.
 
'''[[1.8.0.2]]'''
* Added Game Zombie’s new fishwhacker bucket icon.
 
'''[[2.0.0]]'''
* Reworked the Fishwhacker:
** Swings slower.
** Causes concussional [[Bleed|bleeding]] on hit for 2s.
** [[Critical hits|Crits]] on bleeding enemies.
** Marked for death whilst holding the Fishwhacker.
** Updated Viewmodel animations to all be overhanded.
** Uses new impact sounds.
 
'''[[2.0.2]]'''
* Removed -20% slower fire rate
* Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
* Updated the description and item type
* Added particles on impact to add to the new description
 
'''[[2.1.3]]'''
* Updated the Fishwhacker:
** Overhauled first person animations
** Damage now deals increased knockback to all nearby players
** Added -45% damage penalty downside
** Removed self marked-for-death on miss penalty
** Removed no random [[Critical hit|critical hits]] penalty
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage
 
'''[[2.1.4]]'''
*Updated the Fishwhacker:
**Updated first person animations (Ventrici)
**Ragdolls now take extra knockback from Fishwhacker kills
}}


== Names in other languages ==
== Names in other languages ==
{{Names
{{Names
|brazilian=Mata-peixes|brazilian_m=Fish Killer
|pt-br=Mata-peixes|pt-br_m=Fish Killer
|bulgarian=Рибарникът|bulgarian_m=Fisherman
|bg=Рибарникът|bg_m=Fisherman
|english=Fishwhacker
|en=Fishwhacker
|french=Matraque à poisson|french_m=Fish Baton
|fr=Matraque à poisson|fr_m=Fish Baton
|german=Fischknüppel|german_m=Fish Baton
|de=Fischknüppel|de_m=Fish Baton
|italian=Bacchetta di pesce|italian_m=Fish Baton
|it=Bacchetta di pesce|it_m=Fish Baton
|romanian=Vânător de pește|romanian_m=Fish Hunter
|ro=Vânător de pește|ro_m=Fish Hunter
|russian=Рыбодробилка|russian_m=Fishwhacker
|ru=Рыбодробилка|ru_m=Fishwhacker
|spanish=Machacapeces|spanish_m=Fishwhacker
|es=Machacapeces|es_m=Fishwhacker
|uk=Рибоглушилка|uk_m=Fishwhacker
}}
}}
== Trivia ==
* The Fishwhacker is based on Team Fortress 2's unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon.
== Comparison from ''Team Fortress 2'' ==
* The [[tf:Tribalman's Shiv|Tribalman's Shiv]] is the live ''TF2'' counterpart of the Fishwhacker with its bleed-on-hit effect.
{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 10:32, 2 November 2024

Fishwhacker
Backpack Fishwhacker.png
Kill Icons
Killicon fishwhacker.png
Killicon bleed kill.png
Basic Information
Used by Sniper
Slot Melee
Loadout Stats

Fishwhacker

Club

Deals knockback to nearby enemies

On Hit: Bleed for 2 seconds

-45% damage penalty


"Hold 'er steady, mate. She tends to throw splinters."

The Fishwhacker is an alternative melee weapon for the Sniper. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.

Compared to the Kukri, the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to bleed for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the Flame Thrower's compression blast, albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Hat doff
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Status Effects
Effect Bleed
Bleed 4 / tick
Bleed (mini-crit) 5 / tick
Bleed duration 2 s
Function Times
Attack interval 0.8 s
Activation time 0.2 s
All values are approximate.

Strategy

Like the stock, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised Spies.

If there's a cliff nearby, use it as an advantage to knock enemies off it.

Fishwhacker v. Stock Kukri

➕ Knocks back and bleeds enemies on hit; bleed mechanic detects disguised Spies
➕ Can knock multiple enemies back after a successful hit

➖ Deals less damage

Update history

1.8.0
  • Added the Fishwhacker.

1.8.0.2

  • Added Game Zombie’s new fishwhacker bucket icon.

2.0.0

  • Reworked the Fishwhacker:
    • Swings slower.
    • Causes concussional bleeding on hit for 2s.
    • Crits on bleeding enemies.
    • Marked for death whilst holding the Fishwhacker.
    • Updated Viewmodel animations to all be overhanded.
    • Uses new impact sounds.

2.0.2

  • Removed -20% slower fire rate
  • Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
  • Updated the description and item type
  • Added particles on impact to add to the new description

2.1.3

  • Updated the Fishwhacker:
    • Overhauled first person animations
    • Damage now deals increased knockback to all nearby players
    • Added -45% damage penalty downside
    • Removed self marked-for-death on miss penalty
    • Removed no random critical hits penalty
  • Damage over time conditions (bleed, afterburn) no longer apply on the very same tick as damage

2.1.4

  • Updated the Fishwhacker:
    • Updated first person animations (Ventrici)
    • Ragdolls now take extra knockback from Fishwhacker kills

Names in other languages

Language Name Meaning
Bulgarian Рибарникът Fisherman
Spanish Machacapeces Fishwhacker
English Fishwhacker -
French Matraque à poisson Fish Baton
German Fischknüppel Fish Baton
Italian Bacchetta di pesce Fish Baton
Brazilian Portuguese Mata-peixes Fish Killer
Romanian Vânător de pește Fish Hunter
Russian Рыбодробилка Fishwhacker
Ukrainian Рибоглушилка Fishwhacker

Trivia

  • The Fishwhacker is based on Team Fortress 2's unused Club weapon, which was originally the Sniper's default melee weapon.

Comparison from Team Fortress 2

  • The Tribalman's Shiv is the live TF2 counterpart of the Fishwhacker with its bleed-on-hit effect.