Mine Layer: Difference between revisions
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Technochips (talk | contribs) (2.1.0 loadout) |
Ratboy Slim (talk | contribs) (Added properties) |
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Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them. | Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them. | ||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Projectile | |||
| damage-type = Explosive | |||
| ranged-type = Ranged | |||
| taunt = Twirl | |||
| damage-column = true | |||
| maximum-ramp-up = 144 | |||
| maximum-ramp-up-percentage = 120% | |||
| base-damage = 120 | |||
| base-damage-percentage = 100% | |||
| maximum-fall-off = 64 | |||
| maximum-fall-off-percentage = 52.8% | |||
| critical = 360 | |||
| mini-crit = 144 | |||
| mini-crit-ramp-up = 190 | |||
| bullet-count = 1 | |||
| splash-column = true | |||
| minimum-splash = 2.7 m | |||
| minimum-splash-percentage = 50% | |||
| damage-reduction = 1% / 2.92 HU | |||
| self-damage = 45-90 | |||
| ammo-column = true | |||
| loaded = 4 | |||
| carried = 24 | |||
| reload-type = Single | |||
| function-times-column = true | |||
| attack-interval = 0.6 s | |||
| reload = 1.133 s | |||
| first-reload = 1.09 s | |||
| further-reloads = 0.67 s | |||
| activation-time = {{tooltip|0.8s|To become armed}}<br>{{tooltip|1.4 s|To explode}} | |||
| charge-fill-speed = 50% / s | |||
| charge-fill-time = 2 s | |||
|}} | |||
== Names in other languages == | == Names in other languages == |
Revision as of 05:31, 22 May 2023
Mine Layer | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Demoman |
Slot | Secondary |
Ammo | |
Ammo loaded | 4 |
Ammo carried | 24 |
Loadout Stats | |
The Mine Layer Proximity Mine Launcher Proximity mines explode near enemies Max charge time decreased by 50% Stickies fizzle on a detonation attempt -4 max pipebombs out -50% clip size
"Aye, keep an eye out! Heh..." |
The Mine Layer is an alternative secondary for the Demoman.
Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Twirl | |
Damage | ||
Maximum ramp-up | 120% | 144 |
Base damage | 100% | 120 |
Maximum fall-off | 52.8% | 64 |
Critical | 360 | |
Mini-crit | 144 | |
Mini-crit (ramp-up) | 190 | |
Bullet count | 1 | |
Splash | ||
Minimum splash | 50% | 2.7 m |
Damage reduction | 1% / 2.92 HU | |
Self-damage | 45-90 | |
Ammo | ||
Loaded | 4 | |
Carried | 24 | |
Reload type | Single | |
Function Times | ||
Attack interval | 0.6 s | |
Reload | 1.133 s | |
First reload | 1.09 s | |
Further reloads | 0.67 s | |
Activation time | 0.8s 1.4 s | |
Charge fill speed | 50% / s | |
Charge fill time | 2 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Гранатомет с безконтактни мини | Non-contact Mine Grenade Launcher |
Spanish | Lanzaminas | Mine Launcher |
English | Mine Layer | - |
French | Lanceur de mines | Mine Launcher |
German | Minenleger | Mine Layer |
Italian | Mortaio a mine | Mine Launcher |
Brazilian Portuguese | Lançador de Minas | Mine Launcehr |
Romanian | Lansator de mine | Mine Launcher |
Russian | Миномёт | Mortar |
Trivia
- The Mine Layer's model was originally submitted on Team Fortress 2's Steam Workshop in 2011.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |