Shock Therapy: Difference between revisions

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{{Loadout neutral|"CLEAR!"}}
{{Loadout neutral|"CLEAR!"}}
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The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted battery-powered taser with two large prongs that display currents of electricity traveling between them.
The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted battery-powered gadget with two large prongs that emit a current of electricity. The opacity of the electricity going through the tongs is proportional to how much charge the weapon has.


As questionable as it's looks the Shock Therapy is an electrified life saver on the battlefield, for the cost of 15% less healing done by the users [[Medigun]], it provides both major healing as well as damage in situations where it's most needed. The Shock Therapy works dependent on how much energy it contains, when charged to full capacity hitting an enemy deals 101 damage. Don't forget that it's not just a weapon, hitting a teammate heals them for an amount equal to their class's maximum health, with any remaining health becoming overheal.  
The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied on a charged hit, it also consumes it, healing 100% of their max health value and [[overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a [[resupply locker]]. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage. The Shock Therapy also deals mini-crits against wet enemies, such as those underwater or recently escaping water.


No matter if it's friend or foe, hitting someone entirely depletes whatever charge the device has, after that the weapon takes 30 seconds to recharge it's energy back to full capacity. This means that hitting a teammate again would do nothing until the weapon is fully charged. along with that the damage is also entirely dependent on the amount of energy stored within the device. Hitting an enemy when the Shock Therapy is fully depleted deals only 3 damage, the amount of damage dealt with any charge other than full or empty is determined by the amount of energy stored. It's also important to note that going underwater while wielding the Shock Therapy instantly depletes the charge.
As a penalty, the Shock Therapy gives 15% less heal rate (including overheal rate) on the [[Medi Gun]] and [[Kritzkrieg]]. This has the side effect of building [[ÜberCharge]] faster, as the Medic receives less Über meter when healing allies at full health.


The Shock Therapy is an excellent tool when it's energy is managed correctly, users should always remember to conserve as much as they can so that when the need arises they have it ready for usage.
== Properties ==
 
{{Weapon properties
| damage-type = Melee
| ranged-type = Melee
| taunt = Glove snap
| damage-column = true
| base-damage = 0
| base-damage-percentage = 0%
| charged-damage = 100
| charged-damage-percentage = 100%
| critical = 3-297
| critical-charged = 300
| mini-crit = 1-134
| mini-crit-charged = 135
| healing-column = true
| healing-others = {{tooltip|100% of max health|Also overheals}}
| function-times-column = true
| attack-interval = 0.8 s
| activation-time = 0.2 s
| charge-fill-speed = 3.33% / s
| charge-fill-time = 30 s
|}}


== Update history ==
== Update history ==
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== Trivia ==
== Trivia ==
* The name of this weapon refers to the use of electricity in medicene. Most likely [https://en.wikipedia.org/wiki/Electroconvulsive_therapy| electroconvulsive therapy], which uses electricity to treat mental disorders, or [https://en.wikipedia.org/wiki/Defibrillation| defillibration], which uses electricity to restart hearts.
* The name of this weapon refers to [https://en.wikipedia.org/wiki/Electroconvulsive_therapy electroconvulsive therapy], which uses electricity to treat mental disorders.


{{nav allweapons}}
{{nav allweapons}}

Revision as of 05:23, 25 May 2023

Shock Therapy
Backpack Shock Therapy.png
Kill Icons
Killicon taser.png
Basic Information
Used by Medic
Slot Melee
Loadout Stats

The Shock Therapy

Taser

Hit teammates at maximum charge to fully heal them

-15% heal rate

Damage is affected by current charge


"CLEAR!"

The Shock Therapy is a melee weapon for the Medic. It's an arm-mounted battery-powered gadget with two large prongs that emit a current of electricity. The opacity of the electricity going through the tongs is proportional to how much charge the weapon has.

The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied on a charged hit, it also consumes it, healing 100% of their max health value and overhealing if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a Spy disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage. The Shock Therapy also deals mini-crits against wet enemies, such as those underwater or recently escaping water.

As a penalty, the Shock Therapy gives 15% less heal rate (including overheal rate) on the Medi Gun and Kritzkrieg. This has the side effect of building ÜberCharge faster, as the Medic receives less Über meter when healing allies at full health.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Glove snap
Damage
Base damage 0% 0
Charged damage 100% 100
Critical 3-297
Critical (charged) 300
Mini-crit 1-134
Mini-crit (charged) 135
Healing
Healing (others) 100% of max health
Function Times
Attack interval 0.8 s
Activation time 0.2 s
Charge fill speed 3.33% / s
Charge fill time 30 s
All values are approximate.

Update history

2.0.0
  • Added The Shock Therapy

2.0.2

  • 15% slower Heal Rate on all Mediguns when equipped
  • Decreased the ammount of healing done on hit from 150% to 100% of a classes health
  • Health is given to the target instantly
  • No longer uses Knife Impact sounds when hitting players
  • Removed guaranteed crits against wet enemies

2.1.0

  • Healing is now properly networked, causing less false-positives
  • Now has a unique particle for healing teammates
  • Updated kill icon
  • Now has a unique icon for building kills
  • [Undocumented] Added guaranteed mini-crits against wet enemies

Names in other languages

Language Name Meaning
Bulgarian Електрошокова терапия Electroshock Therapy
Spanish Electrochoque Electroshock
English Shock Therapy -
French Électrochoc Electroshock
German Schocktherapie Shock Therapy
Hungarian Sokkterápia Shock Therapy
Italian Elettroshock Electroshock
Polish Terapia szokowa Shock Therapy
Brazilian Portuguese Terapia de Choque Shock Therapy
Romanian Terapie de șoc Shock Therapy
Russian Шоковая терапия Shock Therapy
Turkish Şok Terapisi Shock Therapy

Trivia