Chekhov's Punch: Difference between revisions
SciF1Qizard (talk | contribs) (Fixed spelling error and added publicity blurb.) |
SciF1Qizard (talk | contribs) (Fixed spelling error and added more text.) |
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{{Quotation|'''Chekhov's Punch''' publicity blurb|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}} | {{Quotation|'''Chekhov's Punch''' publicity blurb|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}} | ||
The '''Chekhov's Punch''' are an alternate melee weapon for the [[Heavy]]. They are the Heavy's own hands, | The '''Chekhov's Punch''' are an alternate melee weapon for the [[Heavy]] added in the [[Fight of Flight]] update. They are the Heavy's own hands, but wrapped in chains. | ||
Each hits deals 65 damage, however each hit stores up to 3 critical hits which are shared between all of Heavy's weapons. | Each hits deals 65 damage, however each hit stores up to 3 critical hits which are shared between all of Heavy's weapons. However in exchange every melee hit towards the Heavy is [[Critical Hits|critical]]. | ||
This weapon operates on a simple concept: You melee hit an enemy you get a stored crit. If an enemy melee hits you they get a crit. Because the downside of melee vulnerability is universal no matter what weapon the Heavy is holding one should be careful. If an enemy is close enough you can melee them for a stored crit but they in turn can melee you. | |||
== Trivia == | == Trivia == | ||
* The name Chekhov's Punch comes from the trope Chekhov's Gun, a trope where something is shown at the beginning of a story and is used at the end. This matches with this weapon, as it stores crits for later. | * The name Chekhov's Punch comes from the trope Chekhov's Gun, a trope where something is shown at the beginning of a story and is used at the end. This matches with this weapon, as it stores crits for later. | ||
{{nav allweapons}} | {{nav allweapons}} |
Revision as of 03:56, 15 May 2023
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Chekhov's Punch | |
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Kill Icons | |
Basic Information | |
Used by | Heavy |
Slot | Melee |
Loadout Stats | |
Chekhov's Punch Chains Oh hit: Store up to 3 critical hits Stored crits are consumered by all weapons Melee damage taken will crit on wearer Melee will only crit at full capacity
"If one is to equip these chains, they should be punched with" |
Chekhov's Punch publicity blurbHitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.
The Chekhov's Punch are an alternate melee weapon for the Heavy added in the Fight of Flight update. They are the Heavy's own hands, but wrapped in chains.
Each hits deals 65 damage, however each hit stores up to 3 critical hits which are shared between all of Heavy's weapons. However in exchange every melee hit towards the Heavy is critical.
This weapon operates on a simple concept: You melee hit an enemy you get a stored crit. If an enemy melee hits you they get a crit. Because the downside of melee vulnerability is universal no matter what weapon the Heavy is holding one should be careful. If an enemy is close enough you can melee them for a stored crit but they in turn can melee you.
Trivia
- The name Chekhov's Punch comes from the trope Chekhov's Gun, a trope where something is shown at the beginning of a story and is used at the end. This matches with this weapon, as it stores crits for later.
Weapons | |||||
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Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |