Gunboats: Difference between revisions
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The '''Gunboats''' are a passive [[:Category:Secondary weapons|secondary]] weapon for the [[Soldier]], and a passive [[:Category:Primary weapons|primary]] weapon for the [[Demoman]]. When equipped, they appear as a large pair of lead-plated soles that are bolted onto the user's existing boots. They appear on the user's model regardless of which weapon they have active. The user's footsteps will also sound significantly heavier. | The '''Gunboats''' are a passive [[:Category:Secondary weapons|secondary]] weapon for the [[Soldier]], and a passive [[:Category:Primary weapons|primary]] weapon for the [[Demoman]]. When equipped, they appear as a large pair of lead-plated soles that are bolted onto the user's existing boots. They appear on the user's model regardless of which weapon they have active. The user's footsteps will also sound significantly heavier. | ||
When equipped, | When equipped, the user cannot select the Gunboats as a weapon, and loses the use of either the [[Shotgun]] or the [[Grenade Launcher]]. In exchange, the user takes 60% less damage from their own explosive weapons. However, if the user's explosion damages an enemy player (excluding enemy buildings), the reduction is ignored and the user takes full self-damage. Despite the loadout description, the reduction is applied regardless if the user is [[Rocket Jumping|jumping]]. The Soldier's passive 60% damage reduction when rocket jumping stacks multiplicatively with the Gunboats. The distance traveled when explosive jumping is unchanged from normal. The user still takes fall damage, and damage from enemy explosions, as normal. | ||
== Properties == | == Properties == |
Revision as of 17:15, 23 May 2023
Gunboats | |
---|---|
Basic Information | |
Used by | Soldier, Demoman |
Slot | Primary, Secondary |
Loadout Stats | |
The Gunboats Boots -60% blast damage from explosive jumps
"Lead shoe inserts! Perfect for anyone trying to cheat on the army physical." | |
The Gunboats Boots -60% blast damage from explosive jumps
"Boots so good, you won't even worry about the screws drilled into your feet." |
The Gunboats are a passive secondary weapon for the Soldier, and a passive primary weapon for the Demoman. When equipped, they appear as a large pair of lead-plated soles that are bolted onto the user's existing boots. They appear on the user's model regardless of which weapon they have active. The user's footsteps will also sound significantly heavier.
When equipped, the user cannot select the Gunboats as a weapon, and loses the use of either the Shotgun or the Grenade Launcher. In exchange, the user takes 60% less damage from their own explosive weapons. However, if the user's explosion damages an enemy player (excluding enemy buildings), the reduction is ignored and the user takes full self-damage. Despite the loadout description, the reduction is applied regardless if the user is jumping. The Soldier's passive 60% damage reduction when rocket jumping stacks multiplicatively with the Gunboats. The distance traveled when explosive jumping is unchanged from normal. The user still takes fall damage, and damage from enemy explosions, as normal.
Properties
The Gunboats reduce weapon self-damage by the following values:
- Rocket Launcher: 11-34
- R.P.G.: 15-45
- Stickybomb Launcher and Mine Layer: 18-36
- Dynamite Pack: 26-52 (main pack), 13-26 (dynamite sticks)
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Бойните ботуши | Combat Boots |
Spanish | Botas Blindadas | Armored Boots |
English | Gunboats | - |
French | Bottes de sûreté | Safety Boots |
German | Raketenstiefel | Rocket Boots |
Italian | Cannonieri | Gunboats |
Brazilian Portuguese | Canhoneiras | Gunboats |
Romanian | Gunboats | - |
Russian | Штурмботинки | Stormboots |
Trivia
- While Team Fortress 2 Classic allows the Gunboats to be used by by both the Soldier and Demoman, Team Fortress 2 only allows the Soldier to use them. This is because the Gunboats were released as a prize for the Soldier during the WAR! Update, and would have been given to the Demoman had he won instead.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |