Fishwhacker: Difference between revisions

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== Trivia ==
== Trivia ==
* Team Fortress 2 Classic's model of the Fishwhacker is based on both concept art and an untextured model found within the retail files of Team Fortress 2. It was originally meant to be Sniper's stock melee weapon during the development of TF2.
* The Fishwhacker is based on Team Fortress 2's unused "[https://wiki.teamfortress.com/wiki/Club Club]" weapon, which was originally the Sniper's default melee weapon.
* The Sniper's regular melee crit animation will not play on on the Fishwhacker unless it is critical boosted.
* The Sniper's regular melee crit animation will not play on on the Fishwhacker unless it is critical boosted.
* If the user swings from outside melee range, then steps into the melee range of an enemy, the user will still be Marked for Death, in contravention of the usual mechanics. The inverse occurs if the user is within melee range and steps outside of it.
* If the user swings from outside melee range, then steps into the melee range of an enemy, the user will still be Marked for Death, in contravention of the usual mechanics. The inverse occurs if the user is within melee range and steps outside of it.


{{nav allweapons}}
{{nav allweapons}}

Revision as of 07:33, 19 October 2023

Fishwhacker
Backpack Fishwhacker.png
Kill Icons
Killicon fishwhacker.png
Killicon bleed kill.png
Basic Information
Used by Sniper
Slot Melee
Loadout Stats

Fishwhacker

Club

On Hit: Bleed for 2 seconds

100% critical hit vs bleeding players

On Miss: Mark yourself for death for 3s

No random critical hits


"Hold 'er steady, mate. She tends to throw splinters."

The Fishwhacker is an alternative melee weapon for the Sniper. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.

The Fishwhacker's attributes are the same as the Kukri, with the added benefit of dealing 2 seconds of bleed on hit enemies. As the initial 4 damage of bleed is always applied on the first hit, this means the Fishwhacker deals at least 69 damage initially and 81 damage in total. In addition, the Fishwhacker will deal guaranteed critical hits upon bleeding enemies, comboing with itself. This critical hit does not affect the damage of the bleed. As a penalty, missing a swing while outside the melee range of an enemy will result in the user being Marked For Death (with a skull above their head) for 3 seconds, turning all damage received into mini-crit damage. The Fishwhacker also cannot randomly crit.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Hat doff
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Status Effects
Effect Bleed
Bleed 4 / tick
Bleed (mini-crit) 5 / tick
Bleed duration 2 s
Function Times
Attack interval 0.8 s
Activation time 0.2 s
All values are approximate.

Update history

2.0.0
  • Reworked the Fishwhacker:
    • Swings slower.
    • Causes concussional bleeding on hit for 2s.
    • Crits on bleeding enemies.
    • Marked for death whilst holding the Fishwhacker.
    • Updated Viewmodel animations to all be overhanded.
    • Uses new impact sounds.

2.0.2

  • Removed -20% slower fire rate
  • Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
  • Updated the description and item type
  • Added particles on impact to add to the new description

Names in other languages

Language Name Meaning
Bulgarian Рибарникът Fisherman
Spanish Machacapeces Fishwhacker
English Fishwhacker -
French Matraque à poisson Fish Baton
German Fischknüppel Fish Baton
Italian Bacchetta di pesce Fish Baton
Brazilian Portuguese Mata-peixes Fish Killer
Romanian Vânător de pește Fish Hunter
Russian Рыбодробилка Fishwhacker
Ukrainian Рибоглушилка Fishwhacker

Trivia

  • The Fishwhacker is based on Team Fortress 2's unused "Club" weapon, which was originally the Sniper's default melee weapon.
  • The Sniper's regular melee crit animation will not play on on the Fishwhacker unless it is critical boosted.
  • If the user swings from outside melee range, then steps into the melee range of an enemy, the user will still be Marked for Death, in contravention of the usual mechanics. The inverse occurs if the user is within melee range and steps outside of it.