Pistol: Difference between revisions
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Technochips (talk | contribs) (Created page with "{{Infobox weapon | used-by=Engineer | used-by-2=Scout | slot=Secondary | ammo-loaded=12 | ammo-carried=36 <small>(Scout)</small><br>200 <small>(Engineer)</small> | reload=Single | loadout=yes | loadout-attributes={{Loadout neutral|Start dancin' boy.}} | loadout-2=yes | loadout-2-attributes={{Loadout neutral|All them bullets are gonna go to ya skull.}} }} The '''Pistol''' is the default secondary weapon for Scout and Engineer. == Na...") |
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== Trivia == | |||
Prior to a 2009 update, the pistol worked similarly to the USP Match from Half-life 2, in that holding down the fire button would make it fire at a very slow rate, but clicking it repeatedly would make it fire much faster. The TF2C console command "tf2c_pistol_old_firerate" restores this functionality. | |||
{{nav allweapons}} | {{nav allweapons}} |
Revision as of 23:13, 16 July 2022
Pistol | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Engineer, Scout |
Slot | Secondary |
Ammo | |
Ammo loaded | 12 |
Ammo carried | 36 (Scout) 200 (Engineer) |
Loadout Stats | |
Pistol Pistol Start dancin' boy. | |
Pistol Pistol All them bullets are gonna go to ya skull. |
The Pistol is the default secondary weapon for Scout and Engineer.
Names in other languages
Language | Name | Meaning |
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Trivia
Prior to a 2009 update, the pistol worked similarly to the USP Match from Half-life 2, in that holding down the fire button would make it fire at a very slow rate, but clicking it repeatedly would make it fire much faster. The TF2C console command "tf2c_pistol_old_firerate" restores this functionality.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |