Nail Gun: Difference between revisions

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The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white-and-grey pneumatic nail gun, with a nail belt canister attached to the barrel.
The '''Nail Gun''' is an alternative primary weapon for the [[Scout]]. It is a white-and-grey pneumatic nail gun, with a nail belt canister attached to the barrel.


The Nail Gun despite its non-lethal appearance, acts as an alternative to the stock [[Scattergun]], allowing the [[Scout]] to trade out their hitscan, burst firing lever action shotgun with an automatic, projectile and clip based weapon. One of the most important factors about the Nail Gun is the actual nails, since they act as projectiles they will not hit an enemy as soon as they are fired and instead travel through the air with an arc, this means that when firing at a moving enemy it's best to shoot in front of which direction they are moving rather than where they are in order to compensate for the travel distance of the nails.
The Nail Gun allows the Scout to trade out their hitscan, burst firing lever action shotgun with an automatic, projectile and clip based weapon. Nails from this weapon travel through the air with an arc, similar to the [[Medic]]'s Syringe Gun. This means that when firing at a moving enemy, aim slightly in front of which direction they are moving rather than where they are in order to compensate for the travel distance of the nails.


The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the [[Scout]]'s increased mobility. But another important note about the weapon is how it's automatic nature can be utilized. Due to the nails being more effective at range than a [[Scattergun]] shot it can sometimes be effective as a way to deter distant opponents or damage a large group by spraying the nails into a crowd of enemies. The nails are also more reliable when it comes to taking out distant Sentry's, as long as the [[Scout]] stay outside the guns range you and compensate the nails arc a user can chew through a Sentry.
The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the Scout's increased mobility. Another way this weapon can be utilised is to shoot at targets while retreating. Due to the nails being more effective at range than the [[Scattergun]], this allows the Scout to fall back and also deal massive damage to enemies following, as long as you can correctly predict their movement. The nails are also more reliable when it comes to taking out distant sentries as long as the Scout stay outside the range, the nails can destroy sentries faster than the Scattergun.


== Properties ==
== Properties ==
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  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | maximum-fall-off = 6
  | maximum-fall-off = 6
  | maximum-fall-off-percentage = 52.8%
  | maximum-fall-off-percentage = 50%
  | critical = 36
  | critical = 36
  | mini-crit = 16
  | mini-crit = 16
  | mini-crit-ramp-up = 24
  | mini-crit-ramp-up = 17-24
  | bullet-count = 1
  | bullet-count = 1
| ammo-column = true
| ammo-column = true
Line 38: Line 38:
  | reload-type = Clip
  | reload-type = Clip
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.116 s
  | attack-interval = 0.1s
  | reload = 1.3 s
  | reload = 1.15 s
| activation-time = Instant
|}}
|}}


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== Trivia ==
== Trivia ==
* The Nail Gun in Team Fortress 2 Classic originated from TFC. It was planned to make a reappearance in Team Fortress 2 but was cut during development. It can even be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 Playstation trailer.]
* The Nail Gun in Team Fortress 2 Classic originated from TFC. It was planned to make a reappearance in Team Fortress 2 but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 Playstation trailer.]
* The Nail Gun's model is directly taken from Team Fortress 2's prerelease files.
* The Nail Gun's model is directly taken from Team Fortress 2's pre-release files.
* The Nail Gun was added in the 2020 [[Death & Taxes]] update and is the first fully automatic primary for Scout.
* The Nail Gun was added in the 2020 [[Death & Taxes]] update and is the first fully automatic primary for Scout.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
{{nav allweapons}}
{{nav allweapons}}

Revision as of 04:15, 25 May 2023

Nail Gun
Backpack Nail Gun.png
Kill Icons
Killicon nailgun.png
Basic Information
Used by Scout
Slot Primary
Ammo
Ammo loaded 25
Ammo carried 125
Loadout Stats

The Nail Gun

Nail Gun

"Construction isn't on this man's agenda!"

The Nail Gun is an alternative primary weapon for the Scout. It is a white-and-grey pneumatic nail gun, with a nail belt canister attached to the barrel.

The Nail Gun allows the Scout to trade out their hitscan, burst firing lever action shotgun with an automatic, projectile and clip based weapon. Nails from this weapon travel through the air with an arc, similar to the Medic's Syringe Gun. This means that when firing at a moving enemy, aim slightly in front of which direction they are moving rather than where they are in order to compensate for the travel distance of the nails.

The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the Scout's increased mobility. Another way this weapon can be utilised is to shoot at targets while retreating. Due to the nails being more effective at range than the Scattergun, this allows the Scout to fall back and also deal massive damage to enemies following, as long as you can correctly predict their movement. The nails are also more reliable when it comes to taking out distant sentries as long as the Scout stay outside the range, the nails can destroy sentries faster than the Scattergun.

Properties

Properties
Shot type Projectile
Damage type Bullet
Ranged or Melee? Ranged
Taunt Wiggle
Damage
Maximum ramp-up 150% 18
Base damage 100% 12
Maximum fall-off 50% 6
Critical 36
Mini-crit 16
Mini-crit (ramp-up) 17-24
Bullet count 1
Ammo
Loaded 25
Carried 125
Reload type Clip
Function Times
Attack interval 0.1s
Reload 1.15 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Пистолет за пирони Nail Gun
Spanish Pistola de Clavos Nail Gun
English Nail Gun -
French Pistolet à clous Nail Gun
German Nagelpistole Nail Gun
Italian Sparachiodi Nail Gun
Brazilian Portuguese Arma de Pregos Nail Gun
Romanian Armă de cui Nail Weapon
Russian Гвоздемёт Nail Gun

Trivia

  • The Nail Gun in Team Fortress 2 Classic originated from TFC. It was planned to make a reappearance in Team Fortress 2 but was cut during development. It can be seen in the Orange Box 2006 Playstation trailer.
  • The Nail Gun's model is directly taken from Team Fortress 2's pre-release files.
  • The Nail Gun was added in the 2020 Death & Taxes update and is the first fully automatic primary for Scout.
  • When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.