Scattergun: Difference between revisions

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Due to the Scatterguns innate classification of being a burst fire weapon, random bullet spread will be applied to this weapon so long as the server it's used on has this feature enabled via the console. By default the Scattergun fires in a 3 by 3 pattern, with 2 pellets landing in the center of the shot.
Due to the Scatterguns innate classification of being a burst fire weapon, random bullet spread will be applied to this weapon so long as the server it's used on has this feature enabled via the console. By default the Scattergun fires in a 3 by 3 pattern, with 2 pellets landing in the center of the shot.
== Properties ==
{{Weapon properties
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Thigh slap
| damage-column = true
| maximum-ramp-up = 105
| maximum-ramp-up-percentage = 175%
| base-damage = 60
| base-damage-percentage = 100%
| maximum-fall-off = 32
| maximum-fall-off-percentage = 52.8%
| critical = 180
| mini-crit = 81
| mini-crit-ramp-up = 141
| bullet-count = 10
| ammo-column = true
| loaded = 6
| carried = 32
| reload-type = Single
| function-times-column = true
| attack-interval = 0.625 s
| first-reload = 0.7 s
| further-reloads = 0.5 s
|}}


== Names in other languages ==
== Names in other languages ==

Revision as of 20:05, 28 May 2023

Scattergun
Backpack Scattergun.png
Kill Icons
Killicon scattergun.png
Basic Information
Used by Scout
Slot Primary
Ammo
Ammo loaded 6
Ammo carried 32
Loadout Stats

Scattergun

Scattergun

"I'll zoom right in and you'll drop dead in a flash!"

The Scattergun is the stock primary weapon of the Scout. It's a short, double-barreled, lever-action shotgun with metal sights, a dark wooden handle and grip.

Though the Scattergun may sport a unique appearance, in almost every way it is functionally identical to the multi-class Shotgun. Not only does it fire the same amount of pellets for each shot, it also does the same base damage of 6 and has the same ammo capacity in both the gun itself and in reserve. The only difference between the Scattergun and Shotgun is the Scatterguns increased damage ramp-up at distances of under 512 Hammer units, this allows the user to deal more damage with this weapon at close range, at maximum ramp-up a single pellet can deal 10.5 points of damage.

Due to the Scatterguns innate classification of being a burst fire weapon, random bullet spread will be applied to this weapon so long as the server it's used on has this feature enabled via the console. By default the Scattergun fires in a 3 by 3 pattern, with 2 pellets landing in the center of the shot.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Taunt Thigh slap
Damage
Maximum ramp-up 175% 105
Base damage 100% 60
Maximum fall-off 52.8% 32
Critical 180
Mini-crit 81
Mini-crit (ramp-up) 141
Bullet count 10
Ammo
Loaded 6
Carried 32
Reload type Single
Function Times
Attack interval 0.625 s
First reload 0.7 s
Further reloads 0.5 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Ракетомет ?
Spanish Escopeta Shotgun
English Scattergun -
French Fusil à dispersion Scattergun
German Scattergun -
Italian Fucile a canne mozze Sawn-off Shotgun
Brazilian Portuguese Espingarda ?
Romanian Scattergun -
Russian Обрез ?