Bat: Difference between revisions
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On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the [[Scattergun]] and [[Pistol]]. Blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim. | On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the [[Scattergun]] and [[Pistol]]. Blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim. | ||
The [[Umbrella]] has the same functionality as the Bat, except it can grant 8 seconds of mini-crits to allied players. | |||
== Properties == | == Properties == |
Revision as of 04:49, 3 June 2023
Bat | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Scout |
Slot | Melee |
Loadout Stats | |
Bat Bat "This thing creates the best concaves when it comes to it — real useful!" |
The Bat is the default melee weapon of the Scout. It's an aluminum baseball bat with a slight dent near the top side, a rubber tape grip, and a faded label.
On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the Scattergun and Pistol. Blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim.
The Umbrella has the same functionality as the Bat, except it can grant 8 seconds of mini-crits to allied players.
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Bonk! | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Function Times | ||
Attack interval | 0.5 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Бухалка | Bat |
Spanish | Bate | Bat |
English | Bat | - |
French | Batte | Bat |
German | Schläger | Bat |
Italian | Mazza | Bat |
Brazilian Portuguese | Taco | Bat |
Romanian | Bâtă | Bat |
Russian | Бита | Bat |
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |