Knife: Difference between revisions
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{{Loadout neutral|"For the man who loves to watch things unfold."}} | {{Loadout neutral|"For the man who loves to watch things unfold."}} | ||
}} | }}The '''Knife''' is the default melee weapon for the [[Spy]]. It is a butterfly knife with solid wooden handles and black grips around them. After backstabbing an enemy, but not after killing them normally, the blade will be covered in blood until the user respawns. As expected, the blood is red regardless of which team the user is on, or which team the killed enemy is on. | ||
The '''Knife''' is the default melee weapon for the [[Spy]]. It is a butterfly knife with solid wooden handles and black grips around them. After backstabbing an enemy, but not after killing them normally, the blade will be covered in blood until the user respawns. As expected, the blood is red regardless of which team the user is on, or which team the killed enemy is on. | |||
Unlike other melee weapons, it only deals 40 damage per hit, and does not [[random crit|randomly crit]]. As an upside, it attacks instantly without the 0.2 second delay that other melee weapons have, even though it still attacks at 0.8 second intervals. Uniquely, hitting an enemy's back (defined as a 180° radius behind them) causes the player to backstab the enemy, causing an instantaneous kill (except against invulnerable enemies) by dealing six times their current health as critical damage. When an enemy is backstabbed, they will loudly scream while performing a unique death animation, alerting nearby enemies of the Spy's presence. Like the [[Revolver]], swinging the knife will remove the Spy's current disguise, and cannot be used while cloaked. | Unlike other melee weapons, it only deals 40 damage per hit, and does not [[random crit|randomly crit]]. When slashing a sapped [[Sentry Gun]], the Knife will only deal 33% of its base damage (13, down from 40). As an upside, it attacks instantly without the 0.2 second delay that other melee weapons have, even though it still attacks at 0.8 second intervals. Uniquely, hitting an enemy's back (defined as a 180° radius behind them) causes the player to backstab the enemy, causing an instantaneous kill (except against invulnerable enemies) by dealing six times their current health as critical damage. When an enemy is backstabbed, they will loudly scream while performing a unique death animation, alerting nearby enemies of the Spy's presence. Like the [[Revolver]], swinging the knife will remove the Spy's current disguise, and cannot be used while cloaked. | ||
Outside of backstabs, the Knife is the weakest melee weapon in the game, and attempting to "butterknife" a full-health enemy by stabbing them multiple times will rarely end well. As a consequence, stealth is paramount when wielding it, and going loud is best left to the Revolver. Due to the inherent unpredictability of Team Fortress 2 Classic's netcode, the backstab detection will often behave in strange ways, including failing to backstab when it appeared possible, or successfully backstabbing when it appeared impossible. The former is called a "failstab" and the latter is called a "facestab". Manipulating enemies to reveal their 180° backstab angle, even for an instant, is a core part of many Spy techniques, collectively called "trickstabs". | Outside of backstabs, the Knife is the weakest melee weapon in the game, and attempting to "butterknife" a full-health enemy by stabbing them multiple times will rarely end well. As a consequence, stealth is paramount when wielding it, and going loud is best left to the Revolver. Due to the inherent unpredictability of Team Fortress 2 Classic's netcode, the backstab detection will often behave in strange ways, including failing to backstab when it appeared possible, or successfully backstabbing when it appeared impossible. The former is called a "failstab" and the latter is called a "facestab". Manipulating enemies to reveal their 180° backstab angle, even for an instant, is a core part of many Spy techniques, collectively called "trickstabs". |
Revision as of 23:00, 20 June 2023
Knife | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Spy |
Slot | Melee |
Loadout Stats | |
Knife Knife Attack an enemy from behind to backstab them for a one-hit kill
"For the man who loves to watch things unfold." |
The Knife is the default melee weapon for the Spy. It is a butterfly knife with solid wooden handles and black grips around them. After backstabbing an enemy, but not after killing them normally, the blade will be covered in blood until the user respawns. As expected, the blood is red regardless of which team the user is on, or which team the killed enemy is on.
Unlike other melee weapons, it only deals 40 damage per hit, and does not randomly crit. When slashing a sapped Sentry Gun, the Knife will only deal 33% of its base damage (13, down from 40). As an upside, it attacks instantly without the 0.2 second delay that other melee weapons have, even though it still attacks at 0.8 second intervals. Uniquely, hitting an enemy's back (defined as a 180° radius behind them) causes the player to backstab the enemy, causing an instantaneous kill (except against invulnerable enemies) by dealing six times their current health as critical damage. When an enemy is backstabbed, they will loudly scream while performing a unique death animation, alerting nearby enemies of the Spy's presence. Like the Revolver, swinging the knife will remove the Spy's current disguise, and cannot be used while cloaked.
Outside of backstabs, the Knife is the weakest melee weapon in the game, and attempting to "butterknife" a full-health enemy by stabbing them multiple times will rarely end well. As a consequence, stealth is paramount when wielding it, and going loud is best left to the Revolver. Due to the inherent unpredictability of Team Fortress 2 Classic's netcode, the backstab detection will often behave in strange ways, including failing to backstab when it appeared possible, or successfully backstabbing when it appeared impossible. The former is called a "failstab" and the latter is called a "facestab". Manipulating enemies to reveal their 180° backstab angle, even for an instant, is a core part of many Spy techniques, collectively called "trickstabs".
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Fencing | |
Damage | ||
Base damage | 100% | 40 |
Critical | 120 6x health | |
Mini-crit | 54 | |
Function Times | ||
Attack interval | 0.8 s | |
Activation time | Instant | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Нож | Knife |
Spanish | Mariposa | Butterfly Knife |
English | Knife | - |
French | Couteau | Knife |
German | Messer | Knife |
Italian | Coltello | Knife |
Brazilian Portuguese | Faca | Knife |
Romanian | Cuțit | Knife |
Russian | Нож | Knife |
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |