Pistol
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Pistol | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Engineer, Scout |
Slot | Secondary |
Ammo | |
Ammo loaded | 12 |
Ammo carried | 36 (Scout) 200 (Engineer) |
Loadout Stats | |
Pistol Pistol "Start dancin', boy." | |
Pistol Pistol "All them bullets are gonna go straight to ya skull." |
The Pistol is the default secondary weapon for Scout and Engineer.
Properties
Properties | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee? | Ranged | |
Taunt | Jogging Gunspinning | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Critical | 45 | |
Mini-crit | 20 | |
Mini-crit (ramp-up) | 30 | |
Bullet count | 1 | |
Ammo | ||
Loaded | 12 | |
Carried | 36 200 | |
Reload type | Clip | |
Function Times | ||
Attack interval | 0.15 s | |
Reload | 1 s | |
Spread recovery | 1.25 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Пистолет | Pistol |
Spanish | Pistola | Pistol |
English | Pistol | - |
French | Pistolet | Pistol |
German | Pistole | Pistol |
Italian | Pistola | Pistol |
Brazilian Portuguese | Pistola | Pistol |
Romanian | Pistol | - |
Russian | Пистолет | Pistol |
Trivia
- In Team Fortress 2, prior to a 2009 update, the Pistol worked similarly to the USP Match from Half-Life 2, in that holding down the fire button would make it fire at a very slow rate, but clicking it repeatedly would make it fire much faster. In Team Fortress 2 Classic, the cvar
tf2c_pistol_old_firerate
restores this functionality.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |