Mine Layer

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Mine Layer
Backpack Mine Layer.png
Kill Icons
Killicon proxymine.png
Basic Information
Used by Demoman
Slot Secondary
Ammo
Ammo loaded 4
Ammo carried 24
Loadout Stats

The Mine Layer

Proximity Mine Launcher

Proximity mines explode near enemies

Max charge time decreased by 50%

Stickies fizzle on a detonation attempt

-4 max pipebombs out

-50% clip size


"Aye, keep an eye out! Heh..."

The Mine Layer is an alternative secondary weapon for the Demoman. It appears similar to the Stickybomb Launcher, except with a cylindrical magazine, a circular ejection port, and a large metal chassis.

Instead of the Stickybomb Launcher's manually detonated stickybombs, the Mine Layer fires proximity mines that explode after 0.6 seconds when an enemy player, or its own wielder, exists within their detonation radius. This includes shooting mines at an enemy, whether or not the mines are in mid-air. If shot underwater, the mines wil have significantly reduced velocity, but will explode as normal. The mines have the same damage and splash radius as regular stickybombs, and take 0.8 seconds to become active. The Mine Layer can also hold down its primary fire to charge, increasing the speed (and therefore distance) that mines can be shot at. This occurs 50% faster than the Stickybomb Launcher, reaching maximum charge in 2 seconds instead of 4. As a penalty, the weapon only holds 4 mines in its clip, and can only have 4 mines out at a time.

The weapon's alternate fire does not detonate the mines, instead causing them to fizzle out without an explosion. If the user shoots a fifth mine when four are out, the oldest one placed will fizzle. If the user dies, all mines placed will fizzle. The mines have a flashing light and make a quiet beeping sound, warning enemies of their presence, and make a louder beeping sound when they are about to explode. An enemy can avoid a mine explosion by walking into its detonation radius, then walking away before it explodes. Mines shot at enemies will not stick to them, bouncing off and landing on the ground.

Because the mines are triggered when the user walks into their radius, they can be used to explosive jump like regular stickybombs.

Properties

Properties
Shot type Projectile
Damage type Explosive
Ranged or Melee? Ranged
Taunt Twirl
Damage
Maximum ramp-up 120% 144
Base damage 100% 120
Maximum fall-off 52.8% 64
Critical 360
Mini-crit 144
Mini-crit (ramp-up) 190
Bullet count 1
Splash
Minimum splash 50% 2.7 m
Damage reduction 1% / 2.92 HU
Self-damage 45-90
Ammo
Loaded 4
Carried 24
Reload type Single
Function Times
Attack interval 0.6 s
Reload 1.133 s
First reload 1.09 s
Further reloads 0.67 s
Activation time 0.8 s
1.4 s
Charge fill speed 50% / s
Charge fill time 2 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Гранатомет с безконтактни мини Non-contact Mine Grenade Launcher
Spanish Lanzaminas Mine Launcher
English Mine Layer -
French Lanceur de mines Mine Launcher
German Minenleger Mine Layer
Italian Mortaio a mine Mine Launcher
Brazilian Portuguese Lançador de Minas Mine Launcehr
Romanian Lansator de mine Mine Launcher
Russian Миномёт Mortar

Trivia

  • The Mine Layer's model was originally submitted on Team Fortress 2's Steam Workshop in 2011.
  • Even though the model's magazine implies that 6 mines can be loaded, the final weapon only holds 4 at once.