Tranquilizer Gun
Tranquilizer Gun | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Spy |
Slot | Primary |
Ammo | |
Ammo loaded | 1 |
Ammo carried | 24 |
Loadout Stats | |
Tranquilizer Gun Tranquilizer Gun On Hit: Color blind victim, slow their movement, and decrease ranged gun damage for 5s Tranquilized enemies take guaranteed crits from melee attacks This weapon will reload when not active
"In your dreams, chéri." |
The Tranquilizer Gun is an alternative primary weapon for the Spy. It is a metal, pistol-shaped pneumatic dart gun that shoots a single large syringe dart, loaded by placing one in its barrel via a metal hinge. Even though the darts have a team-colored tracer, they will always appear black when embedded in the world.
The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will tranquilize an enemy player for 5 seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. The effect will only last 50% as long if being healed by a Medi Gun or a Dispenser. While tranquilized, that player will have their movement speed reduced by 20% and ranged damage (excluding afterburn and bleed) reduced by 30%, with a black-and-white colorblind effect that fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized. Critical damage is only reduced by 10%. In addition, all melee weapons, including the Spy's own Knife, will deal guaranteed critical damage against that player. The Tranquilizer Gun can also damage enemy buildings, but it will not apply the tranquilize effect. When shooting a sapped Sentry Gun, it will only deal 33% of its base damage (6 or 7, down from 20). Shooting the gun will remove the Spy's current disguise.
The dart travels extremely fast, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. It will not deal any knockback. Like most projectiles, the dart can be deflected by an enemy Pyro.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee? | Ranged | |
Taunt | Brush off | |
Damage | ||
Base damage | 100% | 20 |
Critical | 60 | |
Mini-crit | 27 | |
Bullet count | 1 | |
Status Effects | ||
Effect | Tranquilize | |
Tranquilize duration | 5 s 1.5 s | |
Ammo | ||
Loaded | 1 | |
Carried | 24 | |
Reload type | Passive | |
Function Times | ||
Attack interval | 0.4 s | |
Reload | 1.9 s | |
Activation time | 0.025 s | |
All values are approximate. |
Related achievements
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Успокоителният пистолет | Tranquilizer Gun |
Spanish | Pistola Sedante | Sedative Gun |
English | Tranquilizer Gun | - |
French | Pistolet tranquillisant | Tranquilizer Gun |
German | Betäubungspistole | Tranquilizer Gun |
Italian | Pistola tranquillante | Tranquilizer Gun |
Brazilian Portuguese | Arma Tranquilizante | Tranquilizer Gun |
Romanian | Pistol tranchilizant | Tranquilizer Gun |
Russian | Транквилизатор | Tranquilizer |
Trivia
- The Tranquilizer originates from Team Fortress Classic, and was originally intended to return in Team Fortress 2, making it as far as the game's first trailer. It is unknown what the Team Fortress 2 version's stats were.
- Even though the Flight or Fight Day 3 update page states that "Tranquilized enemies now deal 20% less damage", the actual reduction in-game is 30%.
- If a player dies from a reflected dart, the kill icon will appear as the generic "skull" kill icon.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |