Chekhov's Punch
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Chekhov's Punch | |
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Kill Icons | |
Basic Information | |
Used by | Heavy |
Slot | Melee |
Loadout Stats | |
Chekhov's Punch Chains Oh hit: Store up to 3 critical hits Stored crits are consumered by all weapons Melee damage taken will crit on wearer Melee will only crit at full capacity
"If one is to equip these chains, they should be punched with" |
Chekhov's Punch publicity blurbHitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.
The Chekhov's Punch are an alternate melee weapon for the Heavy. They are the Heavy's own hands, bat wrapped in chains.
Each hits deals 65 damage, however each hit stores up to 3 critical hits which are shared between all of Heavy's weapons.
Trivia
- The name Chekhov's Punch comes from the trope Chekhov's Gun, a trope where something is shown at the beginning of a story and is used at the end. This matches with this weapon, as it stores crits for later.
Weapons | |||||
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Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |