Mine Layer
Mine Layer | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Demoman |
Slot | Secondary |
Ammo | |
Ammo loaded | 4 |
Ammo carried | 24 |
Loadout Stats | |
The Mine Layer Proximity Mine Launcher Proximity mines explode near enemies Max charge time decreased by 50% Stickies fizzle on a detonation attempt -4 max pipebombs out -50% clip size
"Aye, keep an eye out! Heh..." |
The Mine Layer is an alternative secondary weapon for the Demoman. It appears similar to the Stickybomb Launcher, except with a cylindrical magazine, a circular ejection port, and a large metal chassis.
Instead of the Stickybomb Launcher's manually detonated stickybombs, the Mine Layer fires proximity mines that explode after 0.6 seconds when an enemy player, or its own wielder, exists within their detonation radius. This includes shooting mines at an enemy, whether or not the mines are in mid-air. The mines have the same damage and splash radius as regular stickybombs, and take 0.8 seconds to become active. The Mine Layer can also hold down its primary fire to charge, increasing the speed (and therefore distance) that mines can be shot at. This occurs 50% faster than the Stickybomb Launcher, reaching maximum charger in 2 seconds instead of 4. As a penalty, the weapon only holds 4 mines in its clip, and can only have 4 mines out at a time.
The weapon's alternate fire does not detonate the mines, instead causing them to fizzle out without an explosion. If the user shoots a fifth mine when four are out, the oldest one placed will fizzle. The mines have a flashing light and make a quiet beeping sound, warning enemies of their presence, and make a louder beeping sound when they are about to explode. An enemy can avoid a mine explosion by walking into its detonation radius, then walking away before it explodes. Mines shot at enemies will not stick to them, bouncing off and landing on the ground.
Because the mines are triggered when the user walks into their radius, they can be used to explosive jump like regular stickybombs.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Twirl | |
Damage | ||
Maximum ramp-up | 120% | 144 |
Base damage | 100% | 120 |
Maximum fall-off | 52.8% | 64 |
Critical | 360 | |
Mini-crit | 144 | |
Mini-crit (ramp-up) | 190 | |
Bullet count | 1 | |
Splash | ||
Minimum splash | 50% | 2.7 m |
Damage reduction | 1% / 2.92 HU | |
Self-damage | 45-90 | |
Ammo | ||
Loaded | 4 | |
Carried | 24 | |
Reload type | Single | |
Function Times | ||
Attack interval | 0.6 s | |
Reload | 1.133 s | |
First reload | 1.09 s | |
Further reloads | 0.67 s | |
Activation time | 0.8 s 1.4 s | |
Charge fill speed | 50% / s | |
Charge fill time | 2 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Гранатомет с безконтактни мини | Non-contact Mine Grenade Launcher |
Spanish | Lanzaminas | Mine Launcher |
English | Mine Layer | - |
French | Lanceur de mines | Mine Launcher |
German | Minenleger | Mine Layer |
Italian | Mortaio a mine | Mine Launcher |
Brazilian Portuguese | Lançador de Minas | Mine Launcehr |
Romanian | Lansator de mine | Mine Launcher |
Russian | Миномёт | Mortar |
Trivia
- The Mine Layer's model was originally submitted on Team Fortress 2's Steam Workshop in 2011.
- Even though the model's magazine implies that 6 mines can loaded, the final weapon only holds 4 at once.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |