Dynamite Pack
Dynamite Pack | |
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Kill Icons | |
Basic Information | |
Used by | Demoman |
Slot | Secondary |
Loadout Stats | |
The Dynamite Pack Grenade +50% max primary ammo on wearer Splits into 4 smaller bomblets upon exploding Can be defused by the Wrench
"Ye'll be in bits tomorrow." |
The Dynamite Pack is a throwable secondary weapon that consists of a team-colored bundle of five dynamite sticks, which explodes into four smaller sticks of dynamite, which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and halt the enemy's movement for 0.5 seconds. As a side effect, it will also cause an enemy Heavy to unrev their Minigun. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after.
The Demoman can only carry one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown underwater, it will have significantly reduced velocity, but will still explode as normal. In addition, equipping the Dynamite Pack also gives the Demoman a 50% increase in max primary ammo. This means that the Grenade Launcher has 24 carried ammo instead of the default 16. This increase has no effect when using the Gunboats.
A thrown Dynamite Pack can be defused by the Engineer by hitting it with the Wrench, but not the smaller dynamite sticks. The smaller bomblets can be defused by Pyro's airblast, but not the main dynamite pack, which can only be moved away.
Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. This will also damage enemy buildings, dealing up to 1000 damage. The Gunboats do not reduce self-damage from this taunt. If the user somehow survives the explosion, such as through an Ubercharge, the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount.
Properties
Properties | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Kablooey | |
Damage | ||
Base damage | 100% | 170 85 30 |
Critical | 510 255 90 | |
Mini-crit | 230 115 41 | |
Splash | ||
Minimum splash | 50% | 2.7 m |
Damage reduction | 1% / 2.92 HU | |
Self-damage | 135-68 63-32 | |
Ammo | ||
Loaded | 1 | |
Reload type | Recharge | |
Function Times | ||
Attack interval | 0.7 s | |
Activation time | 2.5 s 3.5 s 4.5 s | |
Charge fill speed | 50% / s | |
Charge fill time | 2 s | |
Recharge time | 10 s | |
All values are approximate. |
Related achievements
Names in other languages
Language | Name | Meaning |
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Bulgarian | Динамит | Dynamite |
Spanish | Pack de Dinamita | Dynamite Pack |
English | Dynamite Pack | - |
French | Pack de dynamite | Dynamite Pack |
German | Dynamitbündel | Dynamite Bundle |
Hungarian | Dinamitcsomó | Dynamite Bundle |
Italian | Pacco di dinamiti | Dynamite Pack |
Polish | Ładunek Dynamitu | Dynamite Charge |
Brazilian Portuguese | Pacote de Dinamite | Dynamite Pack |
Romanian | Pachet de dinamită | Dynamite Pack |
Russian | Связка динамита | Dynamite Bundle |
Turkish | Dinamit Paketi | Dynamite Pack |
Update history
- Added The Dynamite Pack
2.0.1
- Recharge time slowed from 7s to 10s
- Faster throw charging time from 4s to 2s
- Airblast, bullets and melees push the main Dynamite Pack slightly further
- Airblasting Dynamite Bomblets now extinguishes their fuse
2.0.2
- Added the ability to taunt kill your enemies with this weapon
2.1.0
- Now deals 30 damage when directly hitting a player (Damage is not affected by range)
- Now briefly slows enemies on direct hit
- Increased primary ammo on wearer by 50%
- Doubled taunt kill damage and radius
Trivia
- The Dynamite Pack was originally planned for Team Fortress 2 during its pre-release stages, as a re-imaging of Team Fortress Classic's MIRV Grenade. It is unknown if it was ever intended to act as its own weapon.
- The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times.
- The Dynamite Pack taunt explosion slightly shifts the Demoman's position downwards, assuming he is not instantly exploded. This allows an invulnerable Demoman to get stuck in certain slopes, unable to escape until death.
Weapons | |||||
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Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |